skyjake's activity
From 2015-09-02 to 2015-09-15
2015-09-13
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13:50 Doomsday Engine Feature #2112 (Closed): Bindings for the Playstation 3 controller
- When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for i...
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13:45 Doomsday Engine Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- Joysticks/gamepads are already being accessed via SDL2.
2015-09-09
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09:34 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- This is the 2.0 branch, which means resource packs aren't fully supported at the moment (short answer: you currently ...
2015-09-08
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20:26 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Hmm, I can't see the information I was looking for in those. However, I've added a couple of further fallbacks to the...
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14:29 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- If the _OpenGL Extensions Viewer_ app shows these for you, could you check what is supported in the Pixel Formats tab...
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11:56 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Seeing as all of the fallback configurations failed, it leads me to suspect that your GPU and/or OpenGL drivers actua...
2015-09-07
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19:04 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- @Drako: Could you post an updated log with *-vvv*, please? It would help to see more detail about what is happening a...
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13:47 Doomsday Engine Bug #1977 (In Progress): Doomsday crashes with Intel Chipset
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12:18 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Thanks for the details. Indeed it should be checking for the EXT_framebuffer_object extension rather than ARB. I'll c...
2015-09-06
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11:11 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Let me know if tomorrow's build 1710 works any better/differently.
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10:22 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Yeah, those functions should be accessed via the extensions (e.g., EXT_framebuffer_object).
Support for FBOs is re...
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