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skyjake's activity

From 2015-09-02 to 2015-09-15

2015-09-13

13:50 Doomsday Engine Feature #2112 (Closed): Bindings for the Playstation 3 controller
When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for i... skyjake
13:45 Doomsday Engine Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
Joysticks/gamepads are already being accessed via SDL2. skyjake

2015-09-09

09:34 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
This is the 2.0 branch, which means resource packs aren't fully supported at the moment (short answer: you currently ... skyjake

2015-09-08

20:26 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Hmm, I can't see the information I was looking for in those. However, I've added a couple of further fallbacks to the... skyjake
14:29 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
If the _OpenGL Extensions Viewer_ app shows these for you, could you check what is supported in the Pixel Formats tab... skyjake
11:56 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Seeing as all of the fallback configurations failed, it leads me to suspect that your GPU and/or OpenGL drivers actua... skyjake

2015-09-07

19:04 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
@Drako: Could you post an updated log with *-vvv*, please? It would help to see more detail about what is happening a... skyjake
13:47 Doomsday Engine Bug #1977 (In Progress): Doomsday crashes with Intel Chipset
skyjake
12:18 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Thanks for the details. Indeed it should be checking for the EXT_framebuffer_object extension rather than ARB. I'll c... skyjake

2015-09-06

11:11 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Let me know if tomorrow's build 1710 works any better/differently. skyjake
10:22 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Yeah, those functions should be accessed via the extensions (e.g., EXT_framebuffer_object).
Support for FBOs is re...
skyjake
 

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