danij's activity
From 2015-05-22 to 2015-06-04
2015-06-01
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20:10 Doomsday Engine Revision 5842a292 (github): Refactor|Renderer|Line|Plane: Moved FakeRadio shadow caster checking into Line/Plane, cleanup
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19:43 Doomsday Engine Revision f95d794a (github): Refactor|Renderer|Vertex: Moved vertex shadow offset updates into Vertex, cleanup
2015-05-29
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21:33 Doomsday Engine Revision c351b0d6 (github): Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
- Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so t... -
03:01 Doomsday Engine Revision 4fcb0266 (github): Refactor|Renderer: Reformatted map surface (shine) geometry generation
- Geometry generation logic for map surfaces now roughly follows that
used with GLBufferT. Plus cleanup.
2015-05-26
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08:13 Doomsday Engine Revision f6397416 (github): Renderer: Cleanup
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08:05 Doomsday Engine Revision dc05d958 (github): Renderer: Copy world geometry position coords
- Copying the world geometry position coords into a pool-allocated work
buffer, mapped behind a Geometry - makes things... -
07:19 Doomsday Engine Revision 3cf8786a (github): Refactor|Renderer: Organized vertex data for world surface geometries
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04:47 Doomsday Engine Revision c20da604 (github): Refactor|Renderer: Reformatted light/shadow geometry generation
- Geometry generation logic for dynamic lights and shadows now roughly
follows that used with GLBufferT. Plus some mino...
2015-05-25
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