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danij's activity

From 2015-05-22 to 2015-06-04

2015-06-01

20:10 Doomsday Engine Revision 5842a292 (github): Refactor|Renderer|Line|Plane: Moved FakeRadio shadow caster checking into Line/Plane, cleanup
danij
19:43 Doomsday Engine Revision f95d794a (github): Refactor|Renderer|Vertex: Moved vertex shadow offset updates into Vertex, cleanup
danij

2015-05-29

21:33 Doomsday Engine Revision c351b0d6 (github): Renderer: Skip texture modulation prep for full-bright surfaces, cleanup
Delay preparation of texture modulation data until vertex lighting has
been performed for map surface geometries so t...
danij
03:01 Doomsday Engine Revision 4fcb0266 (github): Refactor|Renderer: Reformatted map surface (shine) geometry generation
Geometry generation logic for map surfaces now roughly follows that
used with GLBufferT. Plus cleanup.
danij

2015-05-26

08:13 Doomsday Engine Revision f6397416 (github): Renderer: Cleanup
danij
08:05 Doomsday Engine Revision dc05d958 (github): Renderer: Copy world geometry position coords
Copying the world geometry position coords into a pool-allocated work
buffer, mapped behind a Geometry - makes things...
danij
07:19 Doomsday Engine Revision 3cf8786a (github): Refactor|Renderer: Organized vertex data for world surface geometries
danij
04:47 Doomsday Engine Revision c20da604 (github): Refactor|Renderer: Reformatted light/shadow geometry generation
Geometry generation logic for dynamic lights and shadows now roughly
follows that used with GLBufferT. Plus some mino...
danij

2015-05-25

04:12 Doomsday Engine Revision 528a2f2f (github): Refactor|World|Polyobj: Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
danij
 

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