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skyjake's activity

From 2015-02-22 to 2015-03-07

2015-03-05

08:32 Doomsday Engine Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake
08:30 Doomsday Engine Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake

2015-03-02

09:28 Doomsday Engine Revision c295277e (github): Documentation|Doxygen|libcore: Added missing argument
skyjake
09:24 Doomsday Engine Revision 90c07579 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake
09:24 Doomsday Engine Revision b00c4e61 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake

2015-03-01

18:52 Doomsday Engine Revision 94438568 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:49 Doomsday Engine Revision 8ac12bf1 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:20 Doomsday Engine Revision a2415db2 (github): CMake|Windows: Install Visual C++ redistributable libraries
skyjake
15:49 Doomsday Engine Revision 671430d5 (github): CMake|Windows: Tweaks for WiX installer packaging
skyjake

2015-02-28

19:54 Doomsday Engine Revision 9d85dd9e (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
19:48 Doomsday Engine Revision 8e78e6c2 (github): CMake: Option to install SDK; cleaned up OS X deployment
When creating a binary package on OS X, only the apps and the Readme
should be present.
skyjake
19:44 Doomsday Engine Revision d7e16225 (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
17:22 Doomsday Engine Revision bbe9dda5 (github): CMake: Cleanup
skyjake
14:29 Doomsday Engine Revision d21c690c (github): CMake|OS X: Code signing
To comply with code signing rules, the plugins were moved under the
app bundle's PlugIns directory (PlugIns/Doomsday)...
skyjake

2015-02-27

16:39 Doomsday Engine Revision 3baf9c4a (github): CMake: Require CMake 3.1
skyjake
16:39 Doomsday Engine Revision 995fda4a (github): CMake|OS X: Fixed issues with the CPack installation procedure
In custom install scripts, CMAKE_INSTALL_PREFIX will be different
when running CPack so the variable must not be eval...
skyjake

2015-02-24

12:09 Doomsday Engine Revision dc209f57 (github): Assimp: Updated the Git submodule
skyjake
06:43 Doomsday Engine Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ...
skyjake

2015-02-23

15:01 Doomsday Engine Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t...
skyjake
12:20 Doomsday Engine Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
Avoiding clashes with the Win32 API. skyjake
12:12 Doomsday Engine Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
skyjake
12:04 Doomsday Engine Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
skyjake
11:08 Doomsday Engine Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
cotire is now disabled by default if ccache is found. skyjake
09:21 Doomsday Engine Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
09:19 Doomsday Engine Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
skyjake
09:18 Doomsday Engine Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake

2015-02-22

20:05 Doomsday Engine Revision 3ed7c865 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:04 Doomsday Engine Revision 1a7177f2 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:02 Doomsday Engine Revision f68216b8 (github): CMake|Windows: RC for libcore, client, and shell
Icons, version information, etc. skyjake
17:51 Doomsday Engine Revision 852e360c (github): CMake|Windows: Win32 resources and exports for plugins
Making this automatic via deng_add_plugin() makes more sense. skyjake
17:28 Doomsday Engine Revision 80572728 (github): CMake|Windows: API exports, running windeployqt, .pack output
skyjake
16:51 Doomsday Engine Revision 67a23690 (github): CMake|Windows: Precompiled headers, better dependency finding
skyjake
12:55 Doomsday Engine Revision f3079227 (github): CMake|Windows: Looking for DirectX and EAX
skyjake
10:18 Doomsday Engine Revision 7f9c1de4 (github): Cleanup: Renamed the LONG/SHORT macros
The LONG macro conflicted with the LONG typedef in <windows.h>. skyjake
09:57 Doomsday Engine Revision ca840c01 (github): CMake|Windows: Configuring the build for 32-bit Windows
Modified dependency finders to work on Windows. skyjake
 

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