skyjake's activity
From 2015-02-22 to 2015-03-07
2015-03-05
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08:32 Doomsday Engine Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
- All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica... -
08:30 Doomsday Engine Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
- All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
2015-03-02
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09:28 Doomsday Engine Revision c295277e (github): Documentation|Doxygen|libcore: Added missing argument
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09:24 Doomsday Engine Revision 90c07579 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
- IssueID #1987
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09:24 Doomsday Engine Revision b00c4e61 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
- IssueID #1987
2015-03-01
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18:52 Doomsday Engine Revision 94438568 (github): Fixed|X11|Canvas: Window refresh does not start properly
- A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w... -
18:49 Doomsday Engine Revision 8ac12bf1 (github): Fixed|X11|Canvas: Window refresh does not start properly
- A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w... -
18:20 Doomsday Engine Revision a2415db2 (github): CMake|Windows: Install Visual C++ redistributable libraries
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15:49 Doomsday Engine Revision 671430d5 (github): CMake|Windows: Tweaks for WiX installer packaging
2015-02-28
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19:54 Doomsday Engine Revision 9d85dd9e (github): All Games|libcommon: Include path for config.h
- Perhaps a more specific path helps with this issue.
IssueID #1984 -
19:48 Doomsday Engine Revision 8e78e6c2 (github): CMake: Option to install SDK; cleaned up OS X deployment
- When creating a binary package on OS X, only the apps and the Readme
should be present. -
19:44 Doomsday Engine Revision d7e16225 (github): All Games|libcommon: Include path for config.h
- Perhaps a more specific path helps with this issue.
IssueID #1984 -
17:22 Doomsday Engine Revision bbe9dda5 (github): CMake: Cleanup
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14:29 Doomsday Engine Revision d21c690c (github): CMake|OS X: Code signing
- To comply with code signing rules, the plugins were moved under the
app bundle's PlugIns directory (PlugIns/Doomsday)...
2015-02-27
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16:39 Doomsday Engine Revision 3baf9c4a (github): CMake: Require CMake 3.1
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16:39 Doomsday Engine Revision 995fda4a (github): CMake|OS X: Fixed issues with the CPack installation procedure
- In custom install scripts, CMAKE_INSTALL_PREFIX will be different
when running CPack so the variable must not be eval...
2015-02-24
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12:09 Doomsday Engine Revision dc209f57 (github): Assimp: Updated the Git submodule
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06:43 Doomsday Engine Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
- Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ...
2015-02-23
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15:01 Doomsday Engine Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
- Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t... -
12:20 Doomsday Engine Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
- Avoiding clashes with the Win32 API.
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12:12 Doomsday Engine Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
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12:04 Doomsday Engine Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
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11:08 Doomsday Engine Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
- cotire is now disabled by default if ccache is found.
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09:21 Doomsday Engine Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
- IssueID #1964
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09:19 Doomsday Engine Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
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09:18 Doomsday Engine Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
- IssueID #1964
2015-02-22
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20:05 Doomsday Engine Revision 3ed7c865 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
- The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list. -
20:04 Doomsday Engine Revision 1a7177f2 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
- The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list. -
20:02 Doomsday Engine Revision f68216b8 (github): CMake|Windows: RC for libcore, client, and shell
- Icons, version information, etc.
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17:51 Doomsday Engine Revision 852e360c (github): CMake|Windows: Win32 resources and exports for plugins
- Making this automatic via deng_add_plugin() makes more sense.
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17:28 Doomsday Engine Revision 80572728 (github): CMake|Windows: API exports, running windeployqt, .pack output
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16:51 Doomsday Engine Revision 67a23690 (github): CMake|Windows: Precompiled headers, better dependency finding
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12:55 Doomsday Engine Revision f3079227 (github): CMake|Windows: Looking for DirectX and EAX
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10:18 Doomsday Engine Revision 7f9c1de4 (github): Cleanup: Renamed the LONG/SHORT macros
- The LONG macro conflicted with the LONG typedef in <windows.h>.
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09:57 Doomsday Engine Revision ca840c01 (github): CMake|Windows: Configuring the build for 32-bit Windows
- Modified dependency finders to work on Windows.
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