skyjake's activity
From 2015-02-08 to 2015-02-21
2015-02-21
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11:26 Doomsday Engine Revision f8c6e746 (github): CMake|OS X: Enabling C++11, DisplayMode default, building blank config
2015-02-20
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22:30 Doomsday Engine Revision c76eef3b (github): CMake: Compile and install readme documentation
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21:10 Doomsday Engine Revision 5ea74597 (github): CMake|Unix: Building and installing on an Unix system
- Also, some minor tweaks for CMake 3.0.2 compatibility.
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11:08 Doomsday Engine Revision 1586a285 (github): CMake: Improved finding of FMOD, LibOVR; OS X plugin install names
2015-02-19
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23:24 Doomsday Engine Revision 3ca76171 (github): CMake|OS X: Better method to install tools inside Doomsday.app
- install (TARGETS) takes care of the rpath fixing etc.
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22:26 Doomsday Engine Revision 604ca388 (github): CMake|OS X: Installing all apps and other components, tweaks for IDEs
2015-02-18
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20:29 Doomsday Engine Revision 4c97f434 (github): CMake: Cleanup
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20:29 Doomsday Engine Revision fbeef850 (github): OS X|libcore: Detect .bundle format plugins
- Plugins are now correctly packaged into bundles, with the binary
in the appropriate MacOS folder. -
17:41 Doomsday Engine Revision 7429217c (github): CMake: Building the client, bundling plugins, cleanup
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17:19 Doomsday Engine Revision bbfc0820 (github): Client: Cleanup
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15:52 Doomsday Engine Revision 9184a70d (github): CMake: Cleanup and finding LibOVR, OpenAL, SDL2
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15:50 Doomsday Engine Revision 34cff9ea (github): libdoomsday: Moved net.dengine.base package
- This package belongs under the ownership of libdoomsday.
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10:57 Doomsday Engine Revision 7eb33ca6 (github): CMake: Added projects for plugins, bundling for OS X
2015-02-17
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12:31 Doomsday Engine Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
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09:32 Doomsday Engine Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
- Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
2015-02-16
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13:53 Doomsday Engine Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
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13:23 Doomsday Engine Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... -
13:21 Doomsday Engine Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
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13:18 Doomsday Engine Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
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13:17 Doomsday Engine Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... -
11:02 Doomsday Engine Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
2015-02-13
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10:47 Doomsday Engine Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
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08:38 Doomsday Engine Revision 805c7b91 (github): Fixed|Windows: Build failure
2015-02-12
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18:00 Doomsday Engine Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
- A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time. -
18:00 Doomsday Engine Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
- The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b... -
18:00 Doomsday Engine Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
- Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f... -
18:00 Doomsday Engine Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
- Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste... -
18:00 Doomsday Engine Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
- If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This... -
12:20 Doomsday Engine Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
2015-02-11
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19:22 Doomsday Engine Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
- The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
2015-02-10
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22:42 Doomsday Engine Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
- Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil... -
09:57 Doomsday Engine Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
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09:45 Doomsday Engine Revision e225608b (github): Debug|GL: Show initial GL format parameters
- Plus other small tweaks made during debugging.
2015-02-09
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11:00 Doomsday Engine Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
- Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there... -
09:04 Doomsday Engine Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
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