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skyjake's activity

From 2015-02-04 to 2015-02-17

2015-02-17

12:31 Doomsday Engine Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
skyjake
09:32 Doomsday Engine Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
skyjake

2015-02-16

13:53 Doomsday Engine Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
skyjake
13:23 Doomsday Engine Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau...
skyjake
13:21 Doomsday Engine Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
skyjake
13:18 Doomsday Engine Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
skyjake
13:17 Doomsday Engine Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau...
skyjake
11:02 Doomsday Engine Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
skyjake

2015-02-13

10:47 Doomsday Engine Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
skyjake
08:38 Doomsday Engine Revision 805c7b91 (github): Fixed|Windows: Build failure
skyjake

2015-02-12

18:00 Doomsday Engine Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time.
skyjake
18:00 Doomsday Engine Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b...
skyjake
18:00 Doomsday Engine Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f...
skyjake
18:00 Doomsday Engine Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste...
skyjake
18:00 Doomsday Engine Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This...
skyjake
12:20 Doomsday Engine Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
skyjake

2015-02-11

19:22 Doomsday Engine Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
skyjake

2015-02-10

22:42 Doomsday Engine Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil...
skyjake
09:57 Doomsday Engine Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
skyjake
09:45 Doomsday Engine Revision e225608b (github): Debug|GL: Show initial GL format parameters
Plus other small tweaks made during debugging. skyjake

2015-02-09

11:00 Doomsday Engine Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there...
skyjake
09:04 Doomsday Engine Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
skyjake

2015-02-07

19:22 Doomsday Engine Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map).
skyjake

2015-02-06

08:10 Doomsday Engine Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
skyjake

2015-02-05

18:31 Doomsday Engine Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal...
skyjake
17:25 Doomsday Engine Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
Also, always sort the MP sessions when they become available. skyjake
17:01 Doomsday Engine Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884
skyjake
16:59 Doomsday Engine Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ...
skyjake
16:01 Doomsday Engine Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
skyjake
 

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