skyjake's activity
From 2015-01-11 to 2015-01-24
2015-01-24
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21:22 Doomsday Engine Bug #1950: Keyboard movement keys got stuck
- I regularly run on Yosemite myself and I haven't had this issue.
* Are you pressing any other keys while the left/...
2015-01-23
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10:06 Doomsday Engine Bug #1948 (Closed): doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
- <rebuildTimes> should be optional in the configuration.
2015-01-19
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08:57 Doomsday Engine Feature #1943 (Closed): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
2015-01-18
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21:17 Doomsday Engine Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- Code committed, although I'll still need to verify that Qt's Menu key code works for us.
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21:16 Doomsday Engine Feature #1943 (Resolved): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
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10:15 Doomsday Engine Bug #1946: after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
- I'm sorry but this really doesn't sound like a problem specific to Doomsday. We don't change the mouse/trackpad setti...
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10:15 Doomsday Engine Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
2015-01-15
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18:03 Doomsday Engine Feature #1943 (In Progress): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
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18:02 Doomsday Engine Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
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18:00 Doomsday Engine Bug #1940 (Closed): Key release ignored when it occurs during busy mode
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17:59 Doomsday Engine Bug #1940 (Resolved): Key release ignored when it occurs during busy mode
2015-01-13
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19:41 Doomsday Engine Feature #1627: Render game view to a texture
- This has been implemented in 1.13 and is being used for the busy mode background/transition image. Also, a widget for...
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19:39 Doomsday Engine Feature #1627 (Closed): Render game view to a texture
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19:34 Doomsday Engine Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)
- The new model renderer (#8) supports this via shaders. Local light vectors are provided to the model for determining ...
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13:44 Doomsday Engine Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
- One of the most fundamental performance problems of the old 1.x renderer is that every time the player view is drawn,...
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11:15 Doomsday Engine Bug #1940 (In Progress): Key release ignored when it occurs during busy mode
2015-01-12
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22:09 Doomsday Engine Bug #1941: UI cursor illegible in stereoscopic 3D
- It should be noted that in Oculus Rift mode, the mouse cursor is already drawn using a LabelWidget so that it is proj...
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22:05 Doomsday Engine Bug #1942: About dialog contents clipping vs -fontsize
- This is an older issue that has been present ever since -fontsize was introduced (for the VR rendering modes).
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22:03 Doomsday Engine Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- Should be simple enough to add the key code in the Windows key mapping.
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18:48 Doomsday Engine Bug #1940: Key release ignored when it occurs during busy mode
- Priority set to High because the player walks through most of Hexen's portals, so this glitch occurs very frequently.
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18:45 Doomsday Engine Bug #1940 (Closed): Key release ignored when it occurs during busy mode
- To reproduce:
# Load Hexen.
# Walk into a map-switching portal, holding the "walk forward" key.
# Release the key ...
2015-01-11
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20:49 Doomsday Engine Feature #1938 (New): Polyobjs represented by 3D models
- Since polyobjs are rendered simply as additional walls, it should be straightforward to replace them with 3D models. ...
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