Activity
From 2014-12-18 to 2014-12-31
2014-12-26
-
10:53 Doomsday Engine Revision d230e128 (github): GL|Client: Disable texture compression by default
- IssueID #1932
2014-12-23
-
01:16 Doomsday Engine Revision 3f02dfc0 (github): Fixed|Definitions: Runtime ded_material_t interpretation
2014-12-20
-
17:49 Doomsday Engine Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
- Reserve more bits to store information about scissor and viewport.
-
17:49 Doomsday Engine Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
-
17:49 Doomsday Engine Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
- 3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab... -
03:37 Doomsday Engine Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
-
00:35 Doomsday Engine Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
00:35 Doomsday Engine Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
Also available in: Atom