vermil's activity
From 2014-10-24 to 2014-11-06
2014-11-06
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14:00 Doomsday Engine Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
- Apologies for arguably reporting several things in one report (I got carried away writing).
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13:59 Doomsday Engine Bug #1896 (Closed): Validating Group def tic durations (value -1 is mishandled/unsupported)
- With state def's, one can set a length of -1 to make the mobj never leave that state, but -1 doesn't appear to work w...
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00:38 Doomsday Engine Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
- Pretty much what the subject states.
If one presses Alt+F4 during gameplay, the game's quit dialog comes up (I ass...
2014-11-05
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13:46 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Touch wood, I've also not yet had any issues with Dday failing to start anymore since upgrading to 1402 from 1399 (fr...
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13:24 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- skyjake wrote:
> vermil wrote:
> > I don't know if it matters, but since 1.15 I've noticed Dday will hang for a cou... -
11:20 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- It is still random yes, though a lot more common with 1.15 I believe.
Upon pressing play, I get a loading cursor a... -
10:38 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- I'm afraid that with build 1399 I'm personally still finding Dday will very often not start through Snowberry or even...
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10:23 Doomsday Engine Bug #1894: [Heretic] Map that relies on original footclipping
- danij wrote:
> Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not...
2014-11-04
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23:56 Doomsday Engine Bug #1894: [Heretic] Map that relies on original footclipping
- danij wrote:
> I'm not sure what you mean by "vanilla bug that upon loading a save game, all mobjs are considered in... -
12:10 Doomsday Engine Bug #1894: [Heretic] Map that relies on original footclipping
- GZDoom also appears to have the same issue with the blue key on this map. Dday 1.8.6 can't actually load this map for...
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00:29 Doomsday Engine Bug #1894 (New): [Heretic] Map that relies on original footclipping
- E1M2 of this Heretic pwad relies on the original games buggy foot clipping in order for the player to be able to pick...
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00:17 Doomsday Engine Bug #1893 (New): Automap drawing difference to original games
- Doomsday will only draw lines behind a mid texture, if there is a see through element on the graphic being used as a ...
2014-10-29
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18:39 Doomsday Engine Bug #1856: Alert on first launch because game.cfg not found
- It would perhaps be even better to have a special UI prompt tell the user that Dday can't find a config and is creati...
2014-10-28
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11:59 Doomsday Engine Feature #1891: Notification area animations
- I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,...
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11:58 Doomsday Engine Feature #1891: Notification area animations
- May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a...
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