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vermil's activity

From 2014-10-24 to 2014-11-06

2014-11-06

14:00 Doomsday Engine Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
Apologies for arguably reporting several things in one report (I got carried away writing). vermil
13:59 Doomsday Engine Bug #1896 (Closed): Validating Group def tic durations (value -1 is mishandled/unsupported)
With state def's, one can set a length of -1 to make the mobj never leave that state, but -1 doesn't appear to work w... vermil
00:38 Doomsday Engine Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
Pretty much what the subject states.
If one presses Alt+F4 during gameplay, the game's quit dialog comes up (I ass...
vermil

2014-11-05

13:46 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
Touch wood, I've also not yet had any issues with Dday failing to start anymore since upgrading to 1402 from 1399 (fr... vermil
13:24 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake wrote:
> vermil wrote:
> > I don't know if it matters, but since 1.15 I've noticed Dday will hang for a cou...
vermil
11:20 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
It is still random yes, though a lot more common with 1.15 I believe.
Upon pressing play, I get a loading cursor a...
vermil
10:38 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
I'm afraid that with build 1399 I'm personally still finding Dday will very often not start through Snowberry or even... vermil
10:23 Doomsday Engine Bug #1894: [Heretic] Map that relies on original footclipping
danij wrote:
> Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not...
vermil

2014-11-04

23:56 Doomsday Engine Bug #1894: [Heretic] Map that relies on original footclipping
danij wrote:
> I'm not sure what you mean by "vanilla bug that upon loading a save game, all mobjs are considered in...
vermil
12:10 Doomsday Engine Bug #1894: [Heretic] Map that relies on original footclipping
GZDoom also appears to have the same issue with the blue key on this map. Dday 1.8.6 can't actually load this map for... vermil
00:29 Doomsday Engine Bug #1894 (New): [Heretic] Map that relies on original footclipping
E1M2 of this Heretic pwad relies on the original games buggy foot clipping in order for the player to be able to pick... vermil
00:17 Doomsday Engine Bug #1893 (New): Automap drawing difference to original games
Doomsday will only draw lines behind a mid texture, if there is a see through element on the graphic being used as a ... vermil

2014-10-29

18:39 Doomsday Engine Bug #1856: Alert on first launch because game.cfg not found
It would perhaps be even better to have a special UI prompt tell the user that Dday can't find a config and is creati... vermil

2014-10-28

11:59 Doomsday Engine Feature #1891: Notification area animations
I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,... vermil
11:58 Doomsday Engine Feature #1891: Notification area animations
May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a... vermil
 

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