danij's activity
From 2014-10-10 to 2014-10-23
2014-10-23
-
18:37 Doomsday Engine Revision dd6f9074 (github): Refactor|World|Map: Better/cleaner mechanism for SectorCluster iteration
-
15:13 Doomsday Engine Revision 8af3a8a6 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/api/api_map.h
doomsday/api/dd_share.h
doomsday/client/src/render/viewports.cpp
doomsday/client/sr... -
02:59 Doomsday Engine Revision 3d31e7ae (github): World|bsp::Partitioner: Cleanup
2014-10-22
-
22:04 Doomsday Engine Revision f61537bc (github): Merge branch 'master' into convex-subspace
-
15:54 Doomsday Engine Revision 93014e72 (github): ConvexSubspace merge fixes (a header path and variable renamed)
-
14:50 Doomsday Engine Revision e9bd5908 (github): World|ConvexSubspace: Cleanup
-
14:50 Doomsday Engine Revision b8cf44af (github): World|bsp::PartitionEvaluator: Cleanup
-
14:50 Doomsday Engine Revision 71d14956 (github): Optimize|World|bsp::Partitioner: Use a TaskPool for concurrent BSP costing
- bsp::PartitionEvaluator now uses a background TaskPool for concurrent
evaluation and costing of candidate partition l... -
14:50 Doomsday Engine Revision fde7884c (github): World|bsp::Partitioner: Cleanup
-
14:50 Doomsday Engine Revision 9ce90ba4 (github): Refactor|World|bsp::Partitioner: Extracted "PartitionCostEvaluator" from bsp::Partitioner
- Todo: Cleanup
-
14:50 Doomsday Engine Revision e5f8d687 (github): Refactor|World|bsp::Partitioner: Removed the "SuperBlockmap" container
- There is no longer a need for an object instance to contain the tree
data structure. -
14:50 Doomsday Engine Revision 66f051ba (github): Refactor|World|bsp::Partitioner: Moved more misplaced logic out of "SuperBlockmap"
-
14:50 Doomsday Engine Revision c31c634b (github): Refactor|World|bsp::Partitioner: Moved line segment collation out of "SuperBlockmap"
- This algorithm clearly belongs in bsp::Partitioner itself.
-
14:50 Doomsday Engine Revision af79382a (github): World|bsp::Partitioner: Cleanup
-
14:49 Doomsday Engine Revision b3675da7 (github): World|bsp::Partitioner: Fixed a refactoring oversight
-
14:49 Doomsday Engine Revision b1f5dbb2 (github): Refactor|World|bsp::Partitioner: Reimplemented the "SuperBlockmap" node tree with de::BinaryTree
- Todo:
- Verify everything still works correctly
- Revise API for line segment insertion
- Cleanup and rename -
14:49 Doomsday Engine Revision 51a69835 (github): Refactor|World|bsp::Partitioner: Moved remaining KdTree logic into "SuperBlockmap"
- This class now only depends on the old KdTree in liblegacy for its
integral binary tree... -
14:49 Doomsday Engine Revision 4278a8bd (github): Refactor|World|bsp::Partitioner: Moved KdTree node splitting logic into "SuperBlockmap"
-
14:49 Doomsday Engine Revision a24753a9 (github): Refactor|World|bsp::Partitioner: Separated binary tree management from "SuperBlockmap"
-
14:49 Doomsday Engine Revision cd775c90 (github): Refactor|World|bsp::Partitioner: Continued BSP "SuperBlockmap" remodeling
-
14:49 Doomsday Engine Revision 0677d190 (github): Refactor|World|bsp::Partitioner: Began BSP "SuperBlockmap" remodeling
-
14:49 Doomsday Engine Revision e322dcca (github): Refactor|World|bsp::Partitioner: Cleanup
-
14:49 Doomsday Engine Revision 211da51f (github): World|bsp::Partitioner: Began cleaning up BspTree ownership
-
14:49 Doomsday Engine Revision 7b7fb0d6 (github): World|Map: Cleanup
-
14:49 Doomsday Engine Revision 856d3753 (github): World|Map: Map now provides only const access to the internal BspTree
-
14:49 Doomsday Engine Revision 5ea74ce0 (github): libcore|BinaryTree: Added subtree type counting and summary methods to BinaryTree
-
14:49 Doomsday Engine Revision c65d4bd9 (github): World: Use a subspaceContactList
-
14:49 Doomsday Engine Revision c74da808 (github): Refactor|Renderer: Use a subspacesVisible QBitArray
- Removes the need for a BspElement to record a unique indexInMap.
-
14:49 Doomsday Engine Revision 0f559450 (github): World|Map: Removed the now unnecessary BspElement LUTs
-
14:48 Doomsday Engine Revision 1adbfe04 (github): World: Cleanup
- Todo: Partitioner BSP tree ownership cleanup.
Todo: Test a failed BSP build, allocation release, etc... -
14:48 Doomsday Engine Revision 7fa45469 (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement
-
14:47 Doomsday Engine Revision 6d1f5934 (github): World: Reimplemented BSP tree with de::BinaryTree
- de::Map now takes ownership of what was Partitioner's internal tree
for use as the final BSP tree, rather than claimi... -
14:47 Doomsday Engine Revision 6996d810 (github): Refactor|World: Began BSP tree remodeling
- The first step is to eliminate MapElement as a common base.
-
14:47 Doomsday Engine Revision 39518872 (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here)
-
14:47 Doomsday Engine Revision 9c149918 (github): Map API: BspLeaf replaced with ConvexSubspace
- ConvexSubspace replaces BspLeaf as the public representation for a
convex subspace in the BSP tree. BspLeaf and BspNo... -
14:47 Doomsday Engine Revision 5ead90a4 (github): World|BspLeaf: Cleanup, updated API docs
-
14:47 Doomsday Engine Revision 71f74ce9 (github): World: Link Faces in the half-edge DS to ConvexSubspace
- Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac... -
14:46 Doomsday Engine Revision f501d7ec (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
-
14:46 Doomsday Engine Revision 40c8e16c (github): Renderer: Cleanup
-
14:44 Doomsday Engine Revision 68968469 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
-
14:41 Doomsday Engine Revision 7714c6fb (github): Renderer: Switched various APIs to work with ConvexSubspace
-
14:40 Doomsday Engine Revision dfe2151a (github): Renderer: Current ConvexSubspace is now a draw state variable
- Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf). -
14:40 Doomsday Engine Revision 901c9069 (github): Server: Updated server.pro to include the new sources
-
14:40 Doomsday Engine Revision 4e4ff792 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
-
14:40 Doomsday Engine Revision 0095b59a (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
-
14:40 Doomsday Engine Revision 3ca47ae4 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
- To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr... -
14:40 Doomsday Engine Revision 16e7fa7b (github): Typo in previous commit (renamed in recent refactoring)
-
14:39 Doomsday Engine Revision 73216a9f (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
- Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up... -
14:37 Doomsday Engine Revision 3c0ad3ad (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
- The term "Info" has an established meaning in libdeng2.
-
14:36 Doomsday Engine Revision ea12f50c (github): Renderer|Shard: Cleanup
-
13:54 Doomsday Engine Revision ce52b49f (github): Merge branch 'master' into common-episode-definition
2014-10-21
-
12:39 Doomsday Engine Revision 3fb8058e (github): Merge branch 'master' into common-episode-definition
2014-10-16
-
06:45 Doomsday Engine Revision a756222b (github): Fixed|XG: Surface tint color changed when triggering XG 'plane_material' lines
- Due to a refactoring oversight back in 2007, the logic of the XG
plane_material line class was changed to always chan... -
03:52 Doomsday Engine Revision 2480539a (github): Fixed|XG: Player armor set to limit when triggering XG 'power' class lines
- Due to refactoring oversight back in 2009, the logic of the XG power
line class was changed to the effect that the pl...
2014-10-15
-
17:35 Doomsday Engine Revision 6685d75c (github): Merge branch 'master' into common-episode-definition
-
06:46 Doomsday Engine Revision 6b2a8dbf (github): InFine|FinaleInterpreter: Cleanup
-
06:23 Doomsday Engine Revision 13267248 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
-
06:21 Doomsday Engine Revision 2bb76231 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
-
03:39 Doomsday Engine Revision d1b83d99 (github): InFine: Prepare for removing the global FinaleWidget LUT
-
03:28 Doomsday Engine Revision 38927443 (github): Refactor|UI|GameUIWidget: Moved UI2_Drawer() into GameUIWidget
-
02:47 Doomsday Engine Revision ab063b60 (github): InFine: Removed the global FinalePageWidget LUT
- Such pages are considered a subcomponent of the FinaleInterpreter
and as such there is no need for a global LUT.
Add... -
01:21 Doomsday Engine Revision f56b9404 (github): InFine: Cleanup
-
01:08 Doomsday Engine Revision a7a59435 (github): Cleanup|InFine: Removed unnecessary header dependencies
-
00:33 Doomsday Engine Revision d2f56d9f (github): Refactor|InFine: Moved InFine system components to new source files
2014-10-14
-
21:38 Doomsday Engine Revision 0350bed2 (github): Refactor|InFine: Reimplemented InFine script widget model in C++
- All InFine script objects are now based on FinaleWidget.
Todo:
- Give FinalePageWidget ownership of the widgets.
- C...
2014-10-13
-
07:18 Doomsday Engine Revision 62c4b729 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/p_xgline.cpp -
07:13 Doomsday Engine Revision 5ed1f116 (github): Fixed|GCC|libdoomsday|DED: Benign compiler warning (potential use of uninitialized var)
-
06:55 Doomsday Engine Revision edad8e6b (github): Fix build (typo)
2014-10-12
-
05:40 Doomsday Engine Revision 22912b01 (github): Typo
-
05:09 Doomsday Engine Revision cd502f73 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/p_mapsetup.cpp
doomsday/plugins/common/src/p_xgline.cpp -
04:45 Doomsday Engine Revision acc208a9 (github): XG|libcommon: Use libcore's C++ API for logging XG development messages
2014-10-11
-
04:48 Doomsday Engine Revision c7105704 (github): Fixed|XG|libcommon: XG sector ambient sounds not loaded
- (De)serialization of the XG sector thinkers (xsthinker_t) was working
fine, however they were later removed prior to ... -
03:40 Doomsday Engine Revision 9e171368 (github): Fixed|XG|libcommon: XG sector types override the game's built-in types
Also available in: Atom