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skyjake's activity

From 2014-10-05 to 2014-10-18

2014-10-18

20:10 Doomsday Engine Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
Any breakdown on the type of exceptions being thrown? skyjake
20:06 Doomsday Engine Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms... skyjake
20:00 Doomsday Engine Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo... skyjake

2014-10-15

17:53 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp... skyjake
10:07 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts... skyjake

2014-10-14

15:05 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
There is also "WinSparkle":http://winsparkle.org for Windows. skyjake
11:54 Doomsday Engine Feature #1877 (New): [Updater] Use Sparkle for automatic updates (on OS X)
"Sparkle":http://sparkle-project.org/ is a popular OS X framework for handling automatic updates. Replacing Doomsday'... skyjake

2014-10-11

12:33 Doomsday Engine Bug #1870 (Closed): Generators not appearing in certain cases
skyjake

2014-10-05

16:16 Doomsday Engine Bug #1870: Generators not appearing in certain cases
@MobjThinkerData@ currently gets created the first time a mobj thinks (in thinkers.cpp @initPrivateData()@). This is ... skyjake
 

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