danij's activity
From 2014-08-29 to 2014-09-11
2014-09-11
-
11:31 Doomsday Engine Revision 528817dd (github): IdTech1Converter: Cleanup
-
11:30 Doomsday Engine Revision cf720d88 (github): libcommon|Menu: Alert the user when a new game cannot be started from the menu
- If no episodes are defined then it will not be possible to start a
new game from the game menu. -
10:57 Doomsday Engine Revision 7a7ba049 (github): Refactor|libcommon: Use de::String with common::menu::LabelWidget
- DED Text definitions for the labels are now looked up when building
such widgets / initializing menu pages.
2014-09-09
-
19:36 Doomsday Engine Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
- Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ... -
19:36 Doomsday Engine Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
- The file to read can now be specified with a URI like reference into
the engine's central LumpIndex. -
19:23 Doomsday Engine Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
- Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin... -
14:35 Doomsday Engine Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
-
14:14 Doomsday Engine Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
-
13:38 Doomsday Engine Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
- The sky layer scroll speeds are now defined in units per second (was
units per tic).
2014-09-08
-
02:49 Doomsday Engine Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
- Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
2014-09-07
-
20:24 Doomsday Engine Revision 1a663489 (github): World|Sky: Further minor code cleanup
-
19:51 Doomsday Engine Revision 0df307b9 (github): World|Sky: Cleanup
-
19:30 Doomsday Engine Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
-
19:02 Doomsday Engine Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
- I think we're finally ready to reimplement sky layer scrolling...
-
18:47 Doomsday Engine Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
-
18:03 Doomsday Engine Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
-
17:26 Doomsday Engine Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
-
16:20 Doomsday Engine Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
-
16:14 Doomsday Engine Revision 9b28d736 (github): World|Sky: Cleanup
-
16:14 Doomsday Engine Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
-
14:58 Doomsday Engine Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
-
14:24 Doomsday Engine Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
-
14:18 Doomsday Engine Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
2014-09-06
-
15:49 Doomsday Engine Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
-
15:39 Doomsday Engine Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
2014-09-05
-
19:10 Doomsday Engine Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
-
19:08 Doomsday Engine Revision 2adbbb0f (github): Fixed|libcommon: Typo
2014-09-01
-
09:56 Doomsday Engine Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
-
07:30 Doomsday Engine Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
- Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat... -
06:04 Doomsday Engine Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
-
05:17 Doomsday Engine Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
- Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
2014-08-31
-
20:00 Doomsday Engine Revision bff723a3 (github): Sky Renderer|GL: Cleanup
-
19:57 Doomsday Engine Revision d9b05f0d (github): DED|libdoomsday: Map Info definitions may now specify a "lightning" flag
- Hexen lightning effects can now be enabled in the Map Info def.
2014-08-30
-
08:13 Doomsday Engine Revision 6eca72dc (github): Refactor|libhexen|LightningAnimator: Use a QVector for LightningAnimator's sector light levels
- Don't use the Zone here because it makes zero sense to do so.
-
07:53 Doomsday Engine Revision 8e0813f2 (github): libcommon: Fix read-only player inventory status cvar updates
- Inventory item identifiers are 1-based. Also added aliases for the
libhexen ammo (i.e., mana) types. -
07:46 Doomsday Engine Revision c51a6372 (github): Refactor|Renderer|Sky: Sky layers and models use 0-based indices
- Also removed the now unused R_SkyParams parameters.
2014-08-29
-
21:01 Doomsday Engine Revision 4dcec2f2 (github): Refactor|Renderer|Sky: Introduced an animator abstraction for the sky
- Began splitting up the renderer's Sky class into subcomponents. The
first of which will be an animator for separation... -
18:28 Doomsday Engine Revision 219950d3 (github): Refactor|libdoomsday|DED: Base Sky on Definition
Also available in: Atom