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danij's activity

From 2014-08-29 to 2014-09-11

2014-09-11

11:31 Doomsday Engine Revision 528817dd (github): IdTech1Converter: Cleanup
danij
11:30 Doomsday Engine Revision cf720d88 (github): libcommon|Menu: Alert the user when a new game cannot be started from the menu
If no episodes are defined then it will not be possible to start a
new game from the game menu.
danij
10:57 Doomsday Engine Revision 7a7ba049 (github): Refactor|libcommon: Use de::String with common::menu::LabelWidget
DED Text definitions for the labels are now looked up when building
such widgets / initializing menu pages.
danij

2014-09-09

19:36 Doomsday Engine Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ...
danij
19:36 Doomsday Engine Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
The file to read can now be specified with a URI like reference into
the engine's central LumpIndex.
danij
19:23 Doomsday Engine Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin...
danij
14:35 Doomsday Engine Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
danij
14:14 Doomsday Engine Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
danij
13:38 Doomsday Engine Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
The sky layer scroll speeds are now defined in units per second (was
units per tic).
danij

2014-09-08

02:49 Doomsday Engine Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
danij

2014-09-07

20:24 Doomsday Engine Revision 1a663489 (github): World|Sky: Further minor code cleanup
danij
19:51 Doomsday Engine Revision 0df307b9 (github): World|Sky: Cleanup
danij
19:30 Doomsday Engine Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
danij
19:02 Doomsday Engine Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
I think we're finally ready to reimplement sky layer scrolling... danij
18:47 Doomsday Engine Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
danij
18:03 Doomsday Engine Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
danij
17:26 Doomsday Engine Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
danij
16:20 Doomsday Engine Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
danij
16:14 Doomsday Engine Revision 9b28d736 (github): World|Sky: Cleanup
danij
16:14 Doomsday Engine Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
danij
14:58 Doomsday Engine Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
danij
14:24 Doomsday Engine Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij
14:18 Doomsday Engine Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij

2014-09-06

15:49 Doomsday Engine Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
danij
15:39 Doomsday Engine Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
danij

2014-09-05

19:10 Doomsday Engine Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
danij
19:08 Doomsday Engine Revision 2adbbb0f (github): Fixed|libcommon: Typo
danij

2014-09-01

09:56 Doomsday Engine Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
danij
07:30 Doomsday Engine Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat...
danij
06:04 Doomsday Engine Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
danij
05:17 Doomsday Engine Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
danij

2014-08-31

20:00 Doomsday Engine Revision bff723a3 (github): Sky Renderer|GL: Cleanup
danij
19:57 Doomsday Engine Revision d9b05f0d (github): DED|libdoomsday: Map Info definitions may now specify a "lightning" flag
Hexen lightning effects can now be enabled in the Map Info def. danij

2014-08-30

08:13 Doomsday Engine Revision 6eca72dc (github): Refactor|libhexen|LightningAnimator: Use a QVector for LightningAnimator's sector light levels
Don't use the Zone here because it makes zero sense to do so. danij
07:53 Doomsday Engine Revision 8e0813f2 (github): libcommon: Fix read-only player inventory status cvar updates
Inventory item identifiers are 1-based. Also added aliases for the
libhexen ammo (i.e., mana) types.
danij
07:46 Doomsday Engine Revision c51a6372 (github): Refactor|Renderer|Sky: Sky layers and models use 0-based indices
Also removed the now unused R_SkyParams parameters. danij

2014-08-29

21:01 Doomsday Engine Revision 4dcec2f2 (github): Refactor|Renderer|Sky: Introduced an animator abstraction for the sky
Began splitting up the renderer's Sky class into subcomponents. The
first of which will be an animator for separation...
danij
18:28 Doomsday Engine Revision 219950d3 (github): Refactor|libdoomsday|DED: Base Sky on Definition
danij
 

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