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danij's activity

From 2014-08-15 to 2014-08-28

2014-08-27

19:06 Doomsday Engine Revision 37d15b9d (github): Refactor|libhexen: Moved LightningAnimator to new source files
danij
18:14 Doomsday Engine Revision e4c76497 (github): libhexen: Animated sky setup is now handled by the engine
Previously it was necessary to do the sky setup on game side because
the config was partly defined in the Hexen speci...
danij
17:02 Doomsday Engine Revision 78cb1508 (github): Merge branch 'master' into common-episode-definition
danij

2014-08-26

00:17 Doomsday Engine Revision b70c28de (github): Cleanup|libcommon: Removed old dead code for secret exit tracking
danij

2014-08-25

21:14 Doomsday Engine Revision 8d9cc182 (github): Refactor|libcommon: Update read-only player status cvars via the Con API
Also reorganized g_game.cpp to avoid excessive scrolling. danij
19:22 Doomsday Engine Revision acc9d9be (github): Cleanup|libcommon: Removed remnant code used with the old verbose logging
danij
19:03 Doomsday Engine Revision 2a683105 (github): Fixed|libcommon: Disable map briefings when autostarting a game session
The map briefing should be disabled when autostarting a new game
session configured from the command line.
IssueID #...
danij
18:35 Doomsday Engine Revision 062d06b0 (github): libcommon|GameSession: Update read-only cvars "map-author", "map-name" on current map change
Previously G_BeginMap() handled this however its better to do this
earlier, when the current map changes.
danij
18:22 Doomsday Engine Revision d0848eb9 (github): libcommon: Cleanup
danij
17:38 Doomsday Engine Revision 5c4c8049 (github): Merge branch 'master' into common-episode-definition
danij
02:13 Doomsday Engine Revision c3a2a9e0 (github): libcommon: Cleanup
danij
01:28 Doomsday Engine Revision f65ae0ff (github): Console|libcommon: Improved "leavemap" command to support maps with no exits
The leavemap command can now be used when the map progression defines
no exits for the current map, thereby triggerin...
danij
00:48 Doomsday Engine Revision 0b0913c9 (github): libcommon: Typos
danij
00:22 Doomsday Engine Revision 69d15648 (github): libcommon: Unified episode completion state handling
The episode is considered complete when a player attempts to leave
a map for which the progression defines no exits. ...
danij

2014-08-24

19:08 Doomsday Engine Revision a0db92d8 (github): libcommon: Cleanup
danij
06:00 Doomsday Engine Revision da8e6a4c (github): Refactor|libdoom|libheretic|libhexen|libdoom64: Renamed intermission source files
danij
05:45 Doomsday Engine Revision 6c8c17e1 (github): Refactor|libdoom|libheretic|libhexen|libdoom64: Standardized intermission API function naming conventions
danij
05:36 Doomsday Engine Revision 7cf1c80e (github): Refactor|libhexen: Renamed intermission API functions to follow libdoom
danij
05:28 Doomsday Engine Revision bd7a6656 (github): libheretic: Use common::GameSession's visited maps info to draw the intermission
danij
04:00 Doomsday Engine Revision 8f489e4a (github): Refactor|libheretic: Remodeled intermission to more closely follow libdoom
danij
02:00 Doomsday Engine Revision 4b3be6b9 (github): libcommon|GameSession: Cleanup
danij
01:30 Doomsday Engine Revision 0cdf0ed0 (github): libdoom: Use common::GameSession's visited maps info to draw the intermission
If this information is missing for the current game session a specially
prepared version of this information using th...
danij
01:23 Doomsday Engine Revision efd7a156 (github): libcommon|GameSession: common::GameSession and de::Game::SavedSession remember visited maps
common::GameSession now tracks all maps visited during the current
session and stores this information in the SavedSe...
danij

2014-08-23

19:35 Doomsday Engine Revision 2190f85d (github): Fixed|Renderer|Client: Out-of-bounds Vector3f access during sky model init
danij
19:26 Doomsday Engine Revision 2621e1bb (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/client/src/render/sky.cpp
doomsday/config_unix_any.pri
doomsday/libcore/include/de/core/vector.h
...
danij

2014-08-20

23:13 Doomsday Engine Revision d1dd08fd (github): libdoom: Cleanup
The next step is to update the saved session metadata to include a
breakdown of which maps have been visited during t...
danij
22:51 Doomsday Engine Revision 22b53c83 (github): Refactor|libdoom: Identify intermission locations by their map URI
danij
22:12 Doomsday Engine Revision a79746ea (github): Refactor|libdoom: Began remodeling intermission wrt custom episodes
At some point the intermission will be handled with InFine. With this
in mind, I'm trying to keep this code data driv...
danij
18:22 Doomsday Engine Revision 9dbd3b5d (github): Refactor|libcommon|GameSession: Moved global variable gameMapEntrance to common::GameSession, cleanup
danij
04:06 Doomsday Engine Revision c32cecc0 (github): Homepage|Style: Tweaked positioning of Open HUB button
The new button uses an iframe with larger dimensions (still not equal
to the visual dimensions, though...).
danij
02:58 Doomsday Engine Revision 39ea024f (github): libcommon|GameSession: Cleanup
danij
02:41 Doomsday Engine Revision 889028e0 (github): Refactor|libcommon|GameSession: Moved global variable gameMapUri to common::GameSession
danij
01:46 Doomsday Engine Revision 39534cbb (github): Refactor|libcommon: Obtain the current map URI via common::GameSession
danij

2014-08-19

23:14 Doomsday Engine Revision 9121c1e5 (github): libdoomsday: Cleanup (removed unused ddfinale_t)
danij
23:00 Doomsday Engine Revision dd0de24a (github): API: Access DED Finale definitions in the database directly
The old Def_Get/Def_Set API mechanism for manipulating the finale defs
was removed as one can now access the finale d...
danij
22:58 Doomsday Engine Revision 6789358e (github): Refactor|libdoomsday|DED: Store Finale definitions in a DEDRegister
danij
21:59 Doomsday Engine Revision 405a3898 (github): libdoomsday|DED: Added defn::Finale
danij
21:03 Doomsday Engine Revision 047fc7a6 (github): libcommon|XG: Interpret XG leave_map line class arguments wrt episode IDs
Todo: Introduce a mechanism for referencing maps using URIs rather
than rely on interpretation of the old episode and...
danij
19:47 Doomsday Engine Revision 3def1304 (github): libcommon: Cleanup
danij
19:39 Doomsday Engine Revision 57bd518e (github): Console|libcommon: Updated 'server-game-episode', 'server-game-map' wrt custom episodes
server-game-episode is now a string. server-game-map is now a URI.
Any server configurations will need to be updated ...
danij
18:49 Doomsday Engine Revision 72c5eaf5 (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/src/g_game.cpp
danij
18:26 Doomsday Engine Revision ba23be28 (github): libcommon: Cleanup
danij
18:04 Doomsday Engine Revision fd1ed1c2 (github): Refactor|libcommon: Moved registration of "server-*" cvars to d_net.cpp
Todo: These server cvars should only be registered when running a
dedicated server, however many are presently used b...
danij
16:55 Doomsday Engine Revision 9bbd5124 (github): Fixed|Windows|MSVC|libcommon: Build warning ('/*' found outside of comment)
danij

2014-08-15

23:55 Doomsday Engine Revision a96ae631 (github): Console|libcommon: Improved "warp" to auto-select the only episode
If only a single episode is defined then select it automatically (so
that the id need not be specified explicitly).
danij
14:31 Doomsday Engine Revision 4798d231 (github): Merge branch 'master' into common-episode-definition
danij
13:42 Doomsday Engine Revision 36429a2d (github): Console|libcommon: Improved "warp" to support episode IDs
One can now specify the ID of the episode to the "warp" command.
Note that the old "warp EM" form where 'EM' include...
danij
12:24 Doomsday Engine Revision 6c18fa40 (github): Merge branch 'master' into common-episode-definition
danij
 

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