danij's activity
From 2014-08-15 to 2014-08-28
2014-08-27
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19:06 Doomsday Engine Revision 37d15b9d (github): Refactor|libhexen: Moved LightningAnimator to new source files
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18:14 Doomsday Engine Revision e4c76497 (github): libhexen: Animated sky setup is now handled by the engine
- Previously it was necessary to do the sky setup on game side because
the config was partly defined in the Hexen speci... -
17:02 Doomsday Engine Revision 78cb1508 (github): Merge branch 'master' into common-episode-definition
2014-08-26
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00:17 Doomsday Engine Revision b70c28de (github): Cleanup|libcommon: Removed old dead code for secret exit tracking
2014-08-25
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21:14 Doomsday Engine Revision 8d9cc182 (github): Refactor|libcommon: Update read-only player status cvars via the Con API
- Also reorganized g_game.cpp to avoid excessive scrolling.
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19:22 Doomsday Engine Revision acc9d9be (github): Cleanup|libcommon: Removed remnant code used with the old verbose logging
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19:03 Doomsday Engine Revision 2a683105 (github): Fixed|libcommon: Disable map briefings when autostarting a game session
- The map briefing should be disabled when autostarting a new game
session configured from the command line.
IssueID #... -
18:35 Doomsday Engine Revision 062d06b0 (github): libcommon|GameSession: Update read-only cvars "map-author", "map-name" on current map change
- Previously G_BeginMap() handled this however its better to do this
earlier, when the current map changes. -
18:22 Doomsday Engine Revision d0848eb9 (github): libcommon: Cleanup
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17:38 Doomsday Engine Revision 5c4c8049 (github): Merge branch 'master' into common-episode-definition
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02:13 Doomsday Engine Revision c3a2a9e0 (github): libcommon: Cleanup
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01:28 Doomsday Engine Revision f65ae0ff (github): Console|libcommon: Improved "leavemap" command to support maps with no exits
- The leavemap command can now be used when the map progression defines
no exits for the current map, thereby triggerin... -
00:48 Doomsday Engine Revision 0b0913c9 (github): libcommon: Typos
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00:22 Doomsday Engine Revision 69d15648 (github): libcommon: Unified episode completion state handling
- The episode is considered complete when a player attempts to leave
a map for which the progression defines no exits. ...
2014-08-24
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19:08 Doomsday Engine Revision a0db92d8 (github): libcommon: Cleanup
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06:00 Doomsday Engine Revision da8e6a4c (github): Refactor|libdoom|libheretic|libhexen|libdoom64: Renamed intermission source files
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05:45 Doomsday Engine Revision 6c8c17e1 (github): Refactor|libdoom|libheretic|libhexen|libdoom64: Standardized intermission API function naming conventions
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05:36 Doomsday Engine Revision 7cf1c80e (github): Refactor|libhexen: Renamed intermission API functions to follow libdoom
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05:28 Doomsday Engine Revision bd7a6656 (github): libheretic: Use common::GameSession's visited maps info to draw the intermission
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04:00 Doomsday Engine Revision 8f489e4a (github): Refactor|libheretic: Remodeled intermission to more closely follow libdoom
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02:00 Doomsday Engine Revision 4b3be6b9 (github): libcommon|GameSession: Cleanup
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01:30 Doomsday Engine Revision 0cdf0ed0 (github): libdoom: Use common::GameSession's visited maps info to draw the intermission
- If this information is missing for the current game session a specially
prepared version of this information using th... -
01:23 Doomsday Engine Revision efd7a156 (github): libcommon|GameSession: common::GameSession and de::Game::SavedSession remember visited maps
- common::GameSession now tracks all maps visited during the current
session and stores this information in the SavedSe...
2014-08-23
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19:35 Doomsday Engine Revision 2190f85d (github): Fixed|Renderer|Client: Out-of-bounds Vector3f access during sky model init
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19:26 Doomsday Engine Revision 2621e1bb (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/client/src/render/sky.cpp
doomsday/config_unix_any.pri
doomsday/libcore/include/de/core/vector.h
...
2014-08-20
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23:13 Doomsday Engine Revision d1dd08fd (github): libdoom: Cleanup
- The next step is to update the saved session metadata to include a
breakdown of which maps have been visited during t... -
22:51 Doomsday Engine Revision 22b53c83 (github): Refactor|libdoom: Identify intermission locations by their map URI
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22:12 Doomsday Engine Revision a79746ea (github): Refactor|libdoom: Began remodeling intermission wrt custom episodes
- At some point the intermission will be handled with InFine. With this
in mind, I'm trying to keep this code data driv... -
18:22 Doomsday Engine Revision 9dbd3b5d (github): Refactor|libcommon|GameSession: Moved global variable gameMapEntrance to common::GameSession, cleanup
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04:06 Doomsday Engine Revision c32cecc0 (github): Homepage|Style: Tweaked positioning of Open HUB button
- The new button uses an iframe with larger dimensions (still not equal
to the visual dimensions, though...). -
02:58 Doomsday Engine Revision 39ea024f (github): libcommon|GameSession: Cleanup
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02:41 Doomsday Engine Revision 889028e0 (github): Refactor|libcommon|GameSession: Moved global variable gameMapUri to common::GameSession
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01:46 Doomsday Engine Revision 39534cbb (github): Refactor|libcommon: Obtain the current map URI via common::GameSession
2014-08-19
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23:14 Doomsday Engine Revision 9121c1e5 (github): libdoomsday: Cleanup (removed unused ddfinale_t)
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23:00 Doomsday Engine Revision dd0de24a (github): API: Access DED Finale definitions in the database directly
- The old Def_Get/Def_Set API mechanism for manipulating the finale defs
was removed as one can now access the finale d... -
22:58 Doomsday Engine Revision 6789358e (github): Refactor|libdoomsday|DED: Store Finale definitions in a DEDRegister
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21:59 Doomsday Engine Revision 405a3898 (github): libdoomsday|DED: Added defn::Finale
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21:03 Doomsday Engine Revision 047fc7a6 (github): libcommon|XG: Interpret XG leave_map line class arguments wrt episode IDs
- Todo: Introduce a mechanism for referencing maps using URIs rather
than rely on interpretation of the old episode and... -
19:47 Doomsday Engine Revision 3def1304 (github): libcommon: Cleanup
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19:39 Doomsday Engine Revision 57bd518e (github): Console|libcommon: Updated 'server-game-episode', 'server-game-map' wrt custom episodes
- server-game-episode is now a string. server-game-map is now a URI.
Any server configurations will need to be updated ... -
18:49 Doomsday Engine Revision 72c5eaf5 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/g_game.cpp -
18:26 Doomsday Engine Revision ba23be28 (github): libcommon: Cleanup
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18:04 Doomsday Engine Revision fd1ed1c2 (github): Refactor|libcommon: Moved registration of "server-*" cvars to d_net.cpp
- Todo: These server cvars should only be registered when running a
dedicated server, however many are presently used b... -
16:55 Doomsday Engine Revision 9bbd5124 (github): Fixed|Windows|MSVC|libcommon: Build warning ('/*' found outside of comment)
2014-08-15
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23:55 Doomsday Engine Revision a96ae631 (github): Console|libcommon: Improved "warp" to auto-select the only episode
- If only a single episode is defined then select it automatically (so
that the id need not be specified explicitly). -
14:31 Doomsday Engine Revision 4798d231 (github): Merge branch 'master' into common-episode-definition
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13:42 Doomsday Engine Revision 36429a2d (github): Console|libcommon: Improved "warp" to support episode IDs
- One can now specify the ID of the episode to the "warp" command.
Note that the old "warp EM" form where 'EM' include... -
12:24 Doomsday Engine Revision 6c18fa40 (github): Merge branch 'master' into common-episode-definition
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