libdoom: Use common::GameSession's visited maps info to draw the intermission
If this information is missing for the current game session a specially prepared version of this information using the original map progression assumptions will be used instead, for backward compatible behavior.
As of this commit the intermission is now working as expected for both newly started game sessions using the new visited maps mechanism and existing game sessions using the compatibility mechanism.
libdoom: Use common::GameSession's visited maps info to draw the intermission
If this information is missing for the current game session a specially
prepared version of this information using the original map progression
assumptions will be used instead, for backward compatible behavior.
As of this commit the intermission is now working as expected for both
newly started game sessions using the new visited maps mechanism and
existing game sessions using the compatibility mechanism.
Todo: Heretic needs similar handling.