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danij's activity

From 2014-07-04 to 2014-07-17

2014-07-17

19:48 Doomsday Engine Revision ad47e86e (github): libcommon|Menu: Fully initialize the 'PlayerSetup' menu page on activation
Rather than perform part of the initialization using an activation
callback of the button on the 'Multiplayer' page, ...
danij
18:56 Doomsday Engine Revision 08574255 (github): libcommon|SaveSlots: Update save slot statuses following engine reset
Save slots are linked with corresponding menu widgets on the load/save
pages. Presently these menu widgets are update...
danij
18:00 Doomsday Engine Revision 3296ad79 (github): libcommon: Rebuild the game menu on engine reset
The game menu is now rebuilt following an engine reset. If the menu
was previously open it will be re-opened on the a...
danij
15:31 Doomsday Engine Revision ab01f423 (github): Homepage: Remote access the build repository at http://code.iki.fi
Access to the build repository must now use a CORS request in order
for web clients to allow the cross domain file ac...
danij

2014-07-16

01:59 Doomsday Engine Revision 298009ae (github): Refactor|libcommon: Renamed all game menu components
This will do for now. We'll most likely dump most of this code in
the not too distant future in any case.
Todo: Rebu...
danij
01:13 Doomsday Engine Revision 88fbc49a (github): Refactor|libcommon: Moved game menu components to namespace common::menu
danij

2014-07-15

01:58 Doomsday Engine Revision 7ec95342 (github): Refactor|libcommon: Continued cleaning up game menu components
danij

2014-07-14

19:27 Doomsday Engine Revision 3bd5b608 (github): Refactor|libcommon: Game menu list widgets have ownership of list items
As of this commit, all game menus are constructed dynamically using
memory allocated from the heap rather than the Zo...
danij
18:06 Doomsday Engine Revision 9d0bdbfc (github): Merge branch 'master' into gamemenu-rebuild-on-reset
danij

2014-07-13

11:40 Doomsday Engine Revision ed81d150 (github): Fixed|WorldSystem: Wrong MapInfo used when changing map (typo)
danij
11:00 Doomsday Engine Revision caa43d0a (github): Refactor|libcommon: Continued updating game menu memory management
danij
04:08 Doomsday Engine Revision fb055dcd (github): Refactor|libcommon: Dynamically construct the 'HUD Options' menu
danij

2014-07-12

23:12 Doomsday Engine Revision 355a21a2 (github): Refactor|libcommon: Converted all MNObject_*() functions to mn_object_t methods
danij
22:09 Doomsday Engine Revision 11f876d9 (github): Refactor|libcommon: Began updating the game menu with dynamic widget management
The goal of this branch is to update the game menu so that it can be
dynamically rebuilt on engine reset.
danij
07:34 Doomsday Engine Revision c4a99465 (github): Refactor|libdoom|libdoom64|libheretic|libhexen: Switched *console.c to C++, cleanup
danij
03:28 Doomsday Engine Revision d7928115 (github): Refactor|libcommon: Switched hu_chat.c, hu_log.c, hu_msg.c and pause.c to C++
danij
02:13 Doomsday Engine Revision 87fa71c3 (github): libcommon: Cleanup
danij
02:06 Doomsday Engine Revision 23db8d98 (github): Refactor|libcommon: Switched m_ctrl.c to C++
danij

2014-07-11

22:11 Doomsday Engine Revision b7d6183a (github): Merge branch 'master' into id1-import
danij
01:55 Doomsday Engine Revision 353283fd (github): Refactor|Intermission|libdoom: Use de::Uri to define intermission animations
danij
01:23 Doomsday Engine Revision 479430d3 (github): Refactor|libcommon: Replaced WI_DrawPatch*() with a single C++ function
danij

2014-07-10

22:37 Doomsday Engine Revision 60ede525 (github): libcommon: G_ComposeMapUri() and G_MapNumberFor() are now deprecated
Map references composed of a logical episode and map number pair are
a historical legacy that should only be used whe...
danij
08:17 Doomsday Engine Revision 3452b19d (github): Fixed|libdoom|libcommon|g++: Benign compiler warnings (unused parameter, uninitialized variables)
danij
08:03 Doomsday Engine Revision 4ab2c7b7 (github): Merge branch 'master' into revise-map-geometry-generation
danij
07:15 Doomsday Engine Revision 5cac4190 (github): MapInfoParser|libcommon: ZDoom's 'Clusterdef.hub' is boolean
Seemingly this is now working as expected. Tests with various real
world mods show that MAPINFOs in ZDoom-extended fo...
danij
06:40 Doomsday Engine Revision 26b002dd (github): Debug|libcommon|HexLex: Miscalculated line number following multiline, quoted text
danij
04:08 Doomsday Engine Revision 14b01862 (github): MapInfoParser|libcommon: ZDoom (add)defaultmap definitions have no id or title
danij
03:29 Doomsday Engine Revision 1295ba98 (github): MapInfoParser|libcommon: Typo
danij
03:15 Doomsday Engine Revision 2edf8cdc (github): MAPINFO|libcommon: Support ZDoom's (add)defaultmap definition mechanism
As of this commit it should now be possible to parse MAPINFO lumps
which use the ZDoom-extended format without error....
danij
01:17 Doomsday Engine Revision 46dca402 (github): MapInfoParser|libcommon: Fix MapInfoParser::parseEndGame()
danij
00:52 Doomsday Engine Revision 251f85dc (github): Refactor|MapInfoParser|libcommon: Ignore 'Map.next', 'Map.secretNext' EndGame directives (from ZDoom)
danij

2014-07-09

23:44 Doomsday Engine Revision 36dae37d (github): Refactor|MapInfoParser|libcommon: Restructured MapInfoParser with a function per block type
danij
23:12 Doomsday Engine Revision c4818fb6 (github): Refactor|MapInfoParser|libcommon: Use de::Error for MAPINFO parse errors
danij
22:19 Doomsday Engine Revision 15769a27 (github): MAPINFO|libcommon: Ignore ZDoom-specific 'Map' definition properties
At some point we'll have to support most if not all of these. Right
now however, the priority is to ignore anything f...
danij
20:56 Doomsday Engine Revision 83625667 (github): MAPINFO|libcommon: Ignore 'skill' definitions (from ZDoom)
danij
20:00 Doomsday Engine Revision 2db1ad47 (github): MAPINFO|libcommon: Ignore 'Clusterdef' definitions (from ZDoom)
danij
19:50 Doomsday Engine Revision b81e96dd (github): MAPINFO|libcommon: 'Map' definitions may now lookup a Text definition for the title
Support the ZDoom extension, whereby map titles can reference a Text
definition to use as the map title.
danij

2014-07-08

23:43 Doomsday Engine Revision e0465adb (github): MAPINFO|libcommon: Ignore 'Episode' definitions (from ZDoom)
danij
19:53 Doomsday Engine Revision 5168ee31 (github): MAPINFO|libcommon: 'Map' definitions may now reference maps with URIs
Support the ZDoom extension, whereby maps can be referenced by their
unique id rather than the MAPXX number in MAPINF...
danij
18:59 Doomsday Engine Revision 93b7abdd (github): libcommon|MapInfo: Cleanup
danij
18:48 Doomsday Engine Revision abcb4765 (github): Refactor|libcommon|MapInfo: Translate parsed map references in MAPINFO into URIs
Hexen's janky "warp translated" map numbers should now be considered
deprecated. This clunky mechanism should be avoi...
danij

2014-07-06

22:09 Doomsday Engine Revision a7013753 (github): Refactor|MapInfo|libcommon: Derive MapInfo from de::Record
danij
20:07 Doomsday Engine Revision 2008955c (github): Refactor|libcommon|MapInfo: Remodeled mapinfo_t into C++ class MapInfo
danij
17:38 Doomsday Engine Revision 2ff237f5 (github): libcommon: Cleanup
danij
17:11 Doomsday Engine Revision 13efaf78 (github): Merge branch 'master' into revise-map-geometry-generation
danij

2014-07-05

01:41 Doomsday Engine Revision 266658b2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:41 Doomsday Engine Revision 5fac1a78 (github): All Games: Improved -warp to support map URIs
One can now specify a map in URI form (e.g., E1M1) to -warp from the
command line.
danij

2014-07-04

16:30 Doomsday Engine Revision f2bf0295 (github): Fixed|Client|g++: Build error (missing include)
danij
16:29 Doomsday Engine Revision fb291a2d (github): Fixed|XG|libcommon: Error in XG stair build spread algorithm
Due to an old refactoring oversight the stair builder would fail to
determine the neighbor sector to spread to.
Plus...
danij
16:26 Doomsday Engine Revision 5b4e530b (github): Fixed|libcommon|libdoom|libdoom64|libheretic|libhexen|g++: Compiler warnings (unused variables, signed/unsigned comparison)
danij
10:54 Doomsday Engine Revision e847bc70 (github): Fixed|World|WadMapConverter: Build error/warnings
danij
 

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