danij's activity
From 2014-07-04 to 2014-07-17
2014-07-17
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19:48 Doomsday Engine Revision ad47e86e (github): libcommon|Menu: Fully initialize the 'PlayerSetup' menu page on activation
- Rather than perform part of the initialization using an activation
callback of the button on the 'Multiplayer' page, ... -
18:56 Doomsday Engine Revision 08574255 (github): libcommon|SaveSlots: Update save slot statuses following engine reset
- Save slots are linked with corresponding menu widgets on the load/save
pages. Presently these menu widgets are update... -
18:00 Doomsday Engine Revision 3296ad79 (github): libcommon: Rebuild the game menu on engine reset
- The game menu is now rebuilt following an engine reset. If the menu
was previously open it will be re-opened on the a... -
15:31 Doomsday Engine Revision ab01f423 (github): Homepage: Remote access the build repository at http://code.iki.fi
- Access to the build repository must now use a CORS request in order
for web clients to allow the cross domain file ac...
2014-07-16
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01:59 Doomsday Engine Revision 298009ae (github): Refactor|libcommon: Renamed all game menu components
- This will do for now. We'll most likely dump most of this code in
the not too distant future in any case.
Todo: Rebu... -
01:13 Doomsday Engine Revision 88fbc49a (github): Refactor|libcommon: Moved game menu components to namespace common::menu
2014-07-15
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01:58 Doomsday Engine Revision 7ec95342 (github): Refactor|libcommon: Continued cleaning up game menu components
2014-07-14
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19:27 Doomsday Engine Revision 3bd5b608 (github): Refactor|libcommon: Game menu list widgets have ownership of list items
- As of this commit, all game menus are constructed dynamically using
memory allocated from the heap rather than the Zo... -
18:06 Doomsday Engine Revision 9d0bdbfc (github): Merge branch 'master' into gamemenu-rebuild-on-reset
2014-07-13
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11:40 Doomsday Engine Revision ed81d150 (github): Fixed|WorldSystem: Wrong MapInfo used when changing map (typo)
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11:00 Doomsday Engine Revision caa43d0a (github): Refactor|libcommon: Continued updating game menu memory management
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04:08 Doomsday Engine Revision fb055dcd (github): Refactor|libcommon: Dynamically construct the 'HUD Options' menu
2014-07-12
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23:12 Doomsday Engine Revision 355a21a2 (github): Refactor|libcommon: Converted all MNObject_*() functions to mn_object_t methods
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22:09 Doomsday Engine Revision 11f876d9 (github): Refactor|libcommon: Began updating the game menu with dynamic widget management
- The goal of this branch is to update the game menu so that it can be
dynamically rebuilt on engine reset. -
07:34 Doomsday Engine Revision c4a99465 (github): Refactor|libdoom|libdoom64|libheretic|libhexen: Switched *console.c to C++, cleanup
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03:28 Doomsday Engine Revision d7928115 (github): Refactor|libcommon: Switched hu_chat.c, hu_log.c, hu_msg.c and pause.c to C++
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02:13 Doomsday Engine Revision 87fa71c3 (github): libcommon: Cleanup
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02:06 Doomsday Engine Revision 23db8d98 (github): Refactor|libcommon: Switched m_ctrl.c to C++
2014-07-11
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22:11 Doomsday Engine Revision b7d6183a (github): Merge branch 'master' into id1-import
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01:55 Doomsday Engine Revision 353283fd (github): Refactor|Intermission|libdoom: Use de::Uri to define intermission animations
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01:23 Doomsday Engine Revision 479430d3 (github): Refactor|libcommon: Replaced WI_DrawPatch*() with a single C++ function
2014-07-10
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22:37 Doomsday Engine Revision 60ede525 (github): libcommon: G_ComposeMapUri() and G_MapNumberFor() are now deprecated
- Map references composed of a logical episode and map number pair are
a historical legacy that should only be used whe... -
08:17 Doomsday Engine Revision 3452b19d (github): Fixed|libdoom|libcommon|g++: Benign compiler warnings (unused parameter, uninitialized variables)
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08:03 Doomsday Engine Revision 4ab2c7b7 (github): Merge branch 'master' into revise-map-geometry-generation
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07:15 Doomsday Engine Revision 5cac4190 (github): MapInfoParser|libcommon: ZDoom's 'Clusterdef.hub' is boolean
- Seemingly this is now working as expected. Tests with various real
world mods show that MAPINFOs in ZDoom-extended fo... -
06:40 Doomsday Engine Revision 26b002dd (github): Debug|libcommon|HexLex: Miscalculated line number following multiline, quoted text
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04:08 Doomsday Engine Revision 14b01862 (github): MapInfoParser|libcommon: ZDoom (add)defaultmap definitions have no id or title
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03:29 Doomsday Engine Revision 1295ba98 (github): MapInfoParser|libcommon: Typo
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03:15 Doomsday Engine Revision 2edf8cdc (github): MAPINFO|libcommon: Support ZDoom's (add)defaultmap definition mechanism
- As of this commit it should now be possible to parse MAPINFO lumps
which use the ZDoom-extended format without error.... -
01:17 Doomsday Engine Revision 46dca402 (github): MapInfoParser|libcommon: Fix MapInfoParser::parseEndGame()
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00:52 Doomsday Engine Revision 251f85dc (github): Refactor|MapInfoParser|libcommon: Ignore 'Map.next', 'Map.secretNext' EndGame directives (from ZDoom)
2014-07-09
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23:44 Doomsday Engine Revision 36dae37d (github): Refactor|MapInfoParser|libcommon: Restructured MapInfoParser with a function per block type
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23:12 Doomsday Engine Revision c4818fb6 (github): Refactor|MapInfoParser|libcommon: Use de::Error for MAPINFO parse errors
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22:19 Doomsday Engine Revision 15769a27 (github): MAPINFO|libcommon: Ignore ZDoom-specific 'Map' definition properties
- At some point we'll have to support most if not all of these. Right
now however, the priority is to ignore anything f... -
20:56 Doomsday Engine Revision 83625667 (github): MAPINFO|libcommon: Ignore 'skill' definitions (from ZDoom)
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20:00 Doomsday Engine Revision 2db1ad47 (github): MAPINFO|libcommon: Ignore 'Clusterdef' definitions (from ZDoom)
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19:50 Doomsday Engine Revision b81e96dd (github): MAPINFO|libcommon: 'Map' definitions may now lookup a Text definition for the title
- Support the ZDoom extension, whereby map titles can reference a Text
definition to use as the map title.
2014-07-08
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23:43 Doomsday Engine Revision e0465adb (github): MAPINFO|libcommon: Ignore 'Episode' definitions (from ZDoom)
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19:53 Doomsday Engine Revision 5168ee31 (github): MAPINFO|libcommon: 'Map' definitions may now reference maps with URIs
- Support the ZDoom extension, whereby maps can be referenced by their
unique id rather than the MAPXX number in MAPINF... -
18:59 Doomsday Engine Revision 93b7abdd (github): libcommon|MapInfo: Cleanup
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18:48 Doomsday Engine Revision abcb4765 (github): Refactor|libcommon|MapInfo: Translate parsed map references in MAPINFO into URIs
- Hexen's janky "warp translated" map numbers should now be considered
deprecated. This clunky mechanism should be avoi...
2014-07-06
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22:09 Doomsday Engine Revision a7013753 (github): Refactor|MapInfo|libcommon: Derive MapInfo from de::Record
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20:07 Doomsday Engine Revision 2008955c (github): Refactor|libcommon|MapInfo: Remodeled mapinfo_t into C++ class MapInfo
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17:38 Doomsday Engine Revision 2ff237f5 (github): libcommon: Cleanup
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17:11 Doomsday Engine Revision 13efaf78 (github): Merge branch 'master' into revise-map-geometry-generation
2014-07-05
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01:41 Doomsday Engine Revision 266658b2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:41 Doomsday Engine Revision 5fac1a78 (github): All Games: Improved -warp to support map URIs
- One can now specify a map in URI form (e.g., E1M1) to -warp from the
command line.
2014-07-04
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16:30 Doomsday Engine Revision f2bf0295 (github): Fixed|Client|g++: Build error (missing include)
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16:29 Doomsday Engine Revision fb291a2d (github): Fixed|XG|libcommon: Error in XG stair build spread algorithm
- Due to an old refactoring oversight the stair builder would fail to
determine the neighbor sector to spread to.
Plus... -
16:26 Doomsday Engine Revision 5b4e530b (github): Fixed|libcommon|libdoom|libdoom64|libheretic|libhexen|g++: Compiler warnings (unused variables, signed/unsigned comparison)
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10:54 Doomsday Engine Revision e847bc70 (github): Fixed|World|WadMapConverter: Build error/warnings
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