Refactor|libcommon: Game menu list widgets have ownership of list items
As of this commit, all game menus are constructed dynamically using memory allocated from the heap rather than the Zone. All allocated memory is freed when Hu_MenuShutdown() is called.
Refactor|libcommon: Game menu list widgets have ownership of list items
As of this commit, all game menus are constructed dynamically using
memory allocated from the heap rather than the Zone. All allocated
memory is freed when Hu_MenuShutdown() is called.
Todo: Cleanup.