danij's activity
From 2014-05-23 to 2014-06-05
2014-06-05
-
07:10 Doomsday Engine Revision 640d9960 (github): Cleanup|Subsector|World|Client: Updated Subsector module copyright details
-
06:59 Doomsday Engine Revision ef59c088 (github): Refactor|Subsector|World|Client: Moved some Subsector/GeometryData functionality
-
06:31 Doomsday Engine Revision 4a2dcdb1 (github): Cleanup|RenderSystem: Removed debug code inadvertently included in previous commit
-
06:24 Doomsday Engine Revision e49620e2 (github): Refactor|Subsector|World|Client: Cleaned up Subsector API
-
04:34 Doomsday Engine Revision bbe5c2a5 (github): World|SectorCluster|Client: Cleanup
-
03:56 Doomsday Engine Revision f3bd3354 (github): World|Subsector|Client: Cleanup
-
03:22 Doomsday Engine Revision 1c16db79 (github): SectorCluster|World|Client: Fix SectorCluster destruction order
- As the Planes of a Sector might be mapped to from some other sector,
we must defer destruction of Subsectors until al... -
02:27 Doomsday Engine Revision ab62adf8 (github): Refactor|Subsector|World: Moved client side of ConvexSubspace to Subsector
- Todo for later: Subsector should extend ConvexSubspace
-
01:10 Doomsday Engine Revision 1e3712a3 (github): Refactor|Subsector|World: Applied pimpl, minor cleanup
-
00:45 Doomsday Engine Revision d4d6e5cf (github): Refactor|World|SectorCluster: Extracted Subsector and simplified SectorCluster on server side
- SectorCluster no longer observes movement of planes and/or lighting
changes on server side.
Subsector was moved to n...
2014-06-04
-
22:32 Doomsday Engine Revision 72151d7c (github): Refactor|SectorCluster|Client: Reorganized SectorCluster-internal data structures
- Separate the cluster internal data by ConvexSubspace, placing it in
a "Subsector" structure (not to be confused with ... -
20:09 Doomsday Engine Revision 47690955 (github): Refactor|Renderer: Moved lighting of map geometry from SectorCluster to rend_main.cpp
-
06:39 Doomsday Engine Revision c8efd794 (github): Refactor|SectorCluster|Client: Reference wall geometries by WallEdge::SectionId, cleanup
2014-06-03
-
22:16 Doomsday Engine Revision a842c4ba (github): Refactor|BiasSurface|SectorCluster|Client: Merged BiasSurface into SectorCluster's internal GeometryData
2014-05-29
-
00:19 Doomsday Engine Revision 597140d6 (github): Cleanup|Renderer: Use de::VectorN<> to calculate shiny surface tex coords
2014-05-28
-
01:02 Doomsday Engine Revision c663a5a0 (github): Refactor|Renderer: Use de::VectorN<> for vissprite properties, cleanup
2014-05-27
-
19:06 Doomsday Engine Revision cb21caba (github): Renderer|IVissprite: Cleanup vissprite (re)init
-
13:30 Doomsday Engine Revision 4e2d3522 (github): Cleanup|Renderer: Typos
-
13:11 Doomsday Engine Revision 8237f25f (github): Refactor|Renderer: Reimplemented vissprite management
- RenderSystem now owns a VisspritePool, providing a working buffer of
object instances and maintains a sorted list of ...
2014-05-26
-
19:30 Doomsday Engine Revision 3f674061 (github): Renderer: Respect color tints when drawing sector lighting model "full bright"
- Previously when the light amplification visor was collected, all of
the light color effects were disabled. Sector and... -
18:40 Doomsday Engine Revision c206958a (github): Renderer: Cleanup
-
17:44 Doomsday Engine Revision 1042e47f (github): Merge branch 'master' into revise-map-geometry-generation
-
06:08 Doomsday Engine Revision 4b722b3b (github): Refactor|Renderer: Reimplemented application of the sector lighting model to Shards
-
03:27 Doomsday Engine Revision c67a3166 (github): Refactor|Renderer: Unrolled all logic applying the sector lighting model to Shards
- Lets handle this a bit differently. Lighting vertices by passing all
terms into a single function call on each is an ...
2014-05-24
-
23:36 Doomsday Engine Revision 1825adc3 (github): World|ConvexSubspace|Client: ConvexSubspace no longer remembers last sprite projection frame
- This info is redundant given that mobj_t remembers it. Also, because
the contact spreading algorithm is used for mobj... -
15:47 Doomsday Engine Revision 0f7114ab (github): Renderer|DrawList: More convenient methods for building a DrawList
-
08:14 Doomsday Engine Revision aa06be37 (github): Refactor|Renderer|DrawList: Reimplemented DrawList internal Shard list (now QList based)
- Plus some minor cleanup.
-
03:17 Doomsday Engine Revision 13625ab1 (github): Renderer: Cleanup following DrawList design changes
- With DrawList no longer copying geometry data, fundamental design
changes are due in other related components. This c... -
01:43 Doomsday Engine Revision bad00d8c (github): World|SectorCluster: SectorCluster no longer provides access to it's subspace list
2014-05-23
-
23:10 Doomsday Engine Revision 230967cd (github): Renderer|DrawList: DrawList is a list of Shards
- As Shards contain all the information needed to draw geometries and
both the Shard and the vertex buffer(s) they util... -
15:34 Doomsday Engine Revision fce31b4b (github): World|Client: Continued drawable map geometry generation cleanup
- Evidently we are already exhausting the duint16 vertex elements in
single world-wide vertex buffer in some not very c...
Also available in: Atom