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vermil's activity

From 2014-05-09 to 2014-05-22

2014-05-21

21:32 Doomsday Engine Bug #1808: New sprites in addons do not work
One thing I have noticed though, is that when the (suitable) new sprites are used on hud weapons, Dday doen't simply ... vermil
21:30 Doomsday Engine Bug #1808: New sprites in addons do not work
I've just made an all new graphics containing wad and the issue still occurs.
So it doesn't seem related to my spe...
vermil

2014-05-20

11:20 Doomsday Engine Bug #1808: New sprites in addons do not work
Well, I was testing in the latest unstable.
I actually pulled the graphics from one of my old pk3 based mods; when...
vermil
10:40 Doomsday Engine Bug #1808 (Progressed): New sprites in addons do not work
If a sprite doesn't have the same name as one of the original games sprites, Dday doesn't render it in game (it displ... vermil

2014-05-19

14:38 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
When trying to load a save game made on Shadow Wood after all six switches have been pressed on the sub maps, the ale... vermil
12:32 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
I've just given the Shadow Wood hub a test in the latest unstable build by going through each sub map with noclipping... vermil
09:59 Doomsday Engine Feature #1806: "Headless" vanilla playsim for old demo compatibility
It depends on which areas of the Doom community Deng Team want Dday to appeal to.
There is dedicated sub community...
vermil
 

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