vermil's activity
From 2014-05-09 to 2014-05-22
2014-05-21
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21:32 Doomsday Engine Bug #1808: New sprites in addons do not work
- One thing I have noticed though, is that when the (suitable) new sprites are used on hud weapons, Dday doen't simply ...
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21:30 Doomsday Engine Bug #1808: New sprites in addons do not work
- I've just made an all new graphics containing wad and the issue still occurs.
So it doesn't seem related to my spe...
2014-05-20
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11:20 Doomsday Engine Bug #1808: New sprites in addons do not work
- Well, I was testing in the latest unstable.
I actually pulled the graphics from one of my old pk3 based mods; when... -
10:40 Doomsday Engine Bug #1808 (Progressed): New sprites in addons do not work
- If a sprite doesn't have the same name as one of the original games sprites, Dday doesn't render it in game (it displ...
2014-05-19
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14:38 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- When trying to load a save game made on Shadow Wood after all six switches have been pressed on the sub maps, the ale...
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12:32 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- I've just given the Shadow Wood hub a test in the latest unstable build by going through each sub map with noclipping...
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09:59 Doomsday Engine Feature #1806: "Headless" vanilla playsim for old demo compatibility
- It depends on which areas of the Doom community Deng Team want Dday to appeal to.
There is dedicated sub community...
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