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danij's activity

From 2014-03-28 to 2014-04-10

2014-04-08

13:24 Doomsday Engine Bug #1737 (Closed): [Hexen] Crash starting end game finale
danij
12:45 Doomsday Engine Bug #1737 (In Progress): [Hexen] Crash starting end game finale
danij
12:32 Doomsday Engine Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof... danij

2014-04-04

15:17 Doomsday Engine Bug #1736 (Closed): [HeXen] sky back layer not rendering
danij
14:59 Doomsday Engine Bug #1736 (Resolved): [HeXen] sky back layer not rendering
danij
04:31 Doomsday Engine Bug #1736 (In Progress): [HeXen] sky back layer not rendering
danij
13:24 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total...
danij
04:41 Doomsday Engine Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
danij

2014-04-03

00:05 Doomsday Engine Bug #1740: [HeXen] Star Bridge no longer solid
This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m... danij

2014-04-02

23:52 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere... danij

2014-03-31

12:43 Doomsday Engine Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ... danij
 

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