danij's activity
From 2014-03-28 to 2014-04-10
2014-04-08
-
13:24 Doomsday Engine Bug #1737 (Closed): [Hexen] Crash starting end game finale
-
12:45 Doomsday Engine Bug #1737 (In Progress): [Hexen] Crash starting end game finale
-
12:32 Doomsday Engine Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof...
2014-04-04
-
15:17 Doomsday Engine Bug #1736 (Closed): [HeXen] sky back layer not rendering
-
14:59 Doomsday Engine Bug #1736 (Resolved): [HeXen] sky back layer not rendering
-
04:31 Doomsday Engine Bug #1736 (In Progress): [HeXen] sky back layer not rendering
-
13:24 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total... -
04:41 Doomsday Engine Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
2014-04-03
-
00:05 Doomsday Engine Bug #1740: [HeXen] Star Bridge no longer solid
- This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m...
2014-04-02
-
23:52 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere...
2014-03-31
-
12:43 Doomsday Engine Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
- Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ...
Also available in: Atom