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skyjake's activity

From 2014-03-19 to 2014-04-01

2014-04-01

12:08 Doomsday Engine Revision 28382dc9 (github): Documentation|libgui: More info about Sound::play()
skyjake

2014-03-31

19:01 Doomsday Engine Revision 3959c6e4 (github): libgui|Sound: By default delete sounds after they stop
skyjake
19:01 Doomsday Engine Revision aef5267f (github): libgui|GLFramebuffer: Utility method for drawing the color buffer
skyjake
15:24 Doomsday Engine Revision d24e3394 (github): libdeng2: Added some math utilities
Vector3::xz() and clamping to a -x..+x range. skyjake
15:23 Doomsday Engine Revision 26adb931 (github): Refactor|libgui: Fluid interface for Sound properties
skyjake
12:20 Doomsday Engine Revision f3207234 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
skyjake
12:19 Doomsday Engine Revision f98eef65 (github): libdeng2|FS: Flushing a PackageFolder
ArchiveFeed can now be told when to update the source file. It also
flushes the written archive immediately.
Package...
skyjake
12:17 Doomsday Engine Revision c9981ae6 (github): libdeng2|FS: Always flush a file when switching from write to read mode
skyjake
11:33 Doomsday Engine Revision 2a6fa427 (github): libgui: Cleanup
skyjake
09:05 Doomsday Engine Revision 9a6c0bc5 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
skyjake

2014-03-30

20:56 Doomsday Engine Revision 91f36fc9 (github): Fixed|Renderer|FX: Bloom leaking from UI layer
skyjake
18:10 Doomsday Engine Revision ba33c2a0 (github): Renderer|FX: Improved bloom shader quality
The shader now uses more samples per pixel, allowing a smoother end
result. The default value of 'rend-bloom-dispersi...
skyjake
17:36 Doomsday Engine Revision 9bcdab72 (github): Documentation|Readme: Mention bloom in the feature list
skyjake
16:29 Doomsday Engine Revision 451427c9 (github): Changed release type to "Candidate" for 1.14
skyjake
11:30 Doomsday Engine Revision 8ba48aef (github): Renderer|FX: Cleanup
skyjake
11:27 Doomsday Engine Revision d2ac4049 (github): Renderer|FX: Apply vignetting after bloom
skyjake
10:48 Doomsday Engine Revision 4ed8d32a (github): UI|Ring Zero: Show a scroll indicator for the Game Selection menu
skyjake
10:37 Doomsday Engine Revision f22c2d97 (github): Fixed|Ring Zero: Folded Saved Games title always shows 0 games initially
The content widget of a fold panel does not receive updates when
closed, so now SavegameSelectionWidget employs a bet...
skyjake
10:33 Doomsday Engine Revision 4582b785 (github): Documentation|libappfw: Added note about fold panel contents
skyjake
09:32 Doomsday Engine Revision aae14118 (github): FluidSynth|OS X|Clang: Disabled compiler warnings (unused value)
skyjake

2014-03-28

18:08 Doomsday Engine Revision 66899f06 (github): libdeng2|Info: Retain letter case in identifiers
While block types are still forced to lower case, all element names
now retain their case. They are indexed case inse...
skyjake
17:39 Doomsday Engine Revision d84c1bd1 (github): Fixed|OS X|Savegame Converter: Dynamic linking
skyjake
14:56 Doomsday Engine Revision e53265f4 (github): libappfw: Added a waveform bank to BaseGuiApp
This can be conveniently used for the application's sounds. skyjake
14:55 Doomsday Engine Revision 36cfc5d2 (github): Fixed|libgui|Waveform: Parsing data in WAV format
skyjake
14:54 Doomsday Engine Revision 9da29315 (github): libdeng2|Reader: Added a method to query remaining size
skyjake
14:38 Doomsday Engine Revision 4eb7641c (github): Merge remote-tracking branch 'origin/master' into libgui-audio
Conflicts:
doomsday/libdeng2/include/de/data/reader.h
doomsday/libdeng2/src/data/reader.cpp
skyjake
14:21 Doomsday Engine Revision 7a00e5a0 (github): libgui: Added an abstract base class for sounds
Once a sound is started, de::Sound allows once to control and observe
it.
skyjake
14:16 Doomsday Engine Revision 0a089a6e (github): libgui|Waveform: Store sample rate as an integer
skyjake
09:20 Doomsday Engine Revision 574a5a06 (github): Fixed|Savegame Tool: Missing virtual destructor
Classes with virtual methods should have a virtual destructor. skyjake
09:19 Doomsday Engine Revision 0b7bfc96 (github): Fixed|Savegame Tool: Build issues (extra qualifiers)
skyjake
09:18 Doomsday Engine Revision 06d89d43 (github): Fixed|OS X|Savegame Tool: Build config and deployment
Added the tool to the app bundling script and fixed the build settings
to produce the right kind of executable. Also ...
skyjake
09:17 Doomsday Engine Revision 60b75bcb (github): Cleanup|Savegame Tool: Take advantage of Qt methods
Block is a QByteArray. skyjake
09:03 Doomsday Engine Revision 6147684c (github): Cleanup|libcommon: Accessing pointer-based byte arrays
de::ByteRefArray is the appropriate array class to use for referencing
an existing pointer-based array of bytes with ...
skyjake
09:00 Doomsday Engine Revision 9473d1cb (github): Cleanup|libcommon: Streaming bytes directly to a File
When streaming directly to a File via the IOStream interface, one
does not need to use FixedByteArray as the operatio...
skyjake
08:58 Doomsday Engine Revision b9e0021b (github): Cleanup|Savegame Tool: Unnecessary use of char[]
Block is already a "raw" buffer of bytes, so there is no need to
have another buffer just for access to the raw bytes...
skyjake
08:53 Doomsday Engine Revision ff7f3f4b (github): libdeng2|Reader|Write: Reading/writing fixed-size byte arrays
Added more convenient methods for reading and writing byte arrays of
preset size, which means the size itself won't b...
skyjake
06:39 Doomsday Engine Revision 2ed471fb (github): libdeng2|Reader: Added a method to read a specific number of bytes
Added a method that is more convenient to use than reading a
FixedByteArray.
skyjake
06:32 Doomsday Engine Revision 73508058 (github): libgui|Waveform: Cleanup
skyjake

2014-03-27

20:09 Doomsday Engine Revision 0f84622b (github): Fixed|libgui: Renamed source subfolder
The "font" folder was potentially mixed up with the "Font"
convenience header.
skyjake
15:06 Doomsday Engine Revision cc7952b2 (github): libgui: Added Waveform and WaveformBank
Waveform is a sequence of audio samples. WaveformBank is analogous to
the other banks: it is an InfoBank that loads W...
skyjake
15:04 Doomsday Engine Revision 2768a93c (github): libdeng2|Reader: Added a method to read a specific number of bytes
Added a method that is more convenient to use than reading a
FixedByteArray.
skyjake
15:03 Doomsday Engine Revision c8fb3564 (github): libgui|Refactor: Divided libgui sources to subfolders by domain
skyjake
09:05 Doomsday Engine Revision f9a9ac9c (github): Fixed|libdeng2: Incorrect source file attributes
skyjake

2014-03-26

19:56 Doomsday Engine Revision 556e9ef4 (github): libdeng2|Info: Added an include directive
The @include directive instructs the Info parser to read the
contents of another Info document and insert its root's ...
skyjake
19:00 Doomsday Engine Revision 066a6d91 (github): Fixed|libappfw|TextDrawable: Potential crash when changing text during wrapping
TextDrawable didn't check if a wrapping task was ongoing before
clearing a background wrapper.
Todo for later: TextD...
skyjake
15:08 Doomsday Engine Revision 96446134 (github): libgui|GLBuffer: Added a new vertex format (Vertex3)
A simple format with just a position. skyjake
14:29 Doomsday Engine Revision 33a9dbaa (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
14:28 Doomsday Engine Revision 82c07efa (github): libgui|Atlas: Disabled log entries about commits by default
Logging atlas commits is not that relevant unless one is debugging
Atlas or an atlas allocator. The commit log entrie...
skyjake
14:15 Doomsday Engine Revision b2cfb6ae (github): Fixed|libdeng2|File: Retain origin feed when reinterpreting
skyjake
13:31 Doomsday Engine Revision bcaeaf9c (github): libgui|GLShaderBank: Including common shader sources
'include.vertex' and 'include.fragment' in a shader definition are
now used to specify additional paths to common sha...
skyjake

2014-03-25

21:01 Doomsday Engine Revision 1f8bd4b5 (github): libdeng2|FS: Reinterpreting files
Added File::reinterpret() and a test for it in test_archive.
This allows taking an ordinary file or an already inter...
skyjake
20:47 Doomsday Engine Revision cff42b44 (github): Fixed|libdeng2|ArchiveFeed: Handling corrupt source data
Even if the source archive was invalid and caused an exception when
reading, the feed was still added to the source f...
skyjake
19:01 Doomsday Engine Revision 27b0659a (github): libdeng2: Template arguments by const reference
skyjake
19:00 Doomsday Engine Revision 8c12f5be (github): libgui|GLUniform: Added vector array as uniform type
skyjake

2014-03-24

14:14 Doomsday Engine Revision f67eff36 (github): Merge branch 'master' into gl2-model
skyjake
12:57 Doomsday Engine Revision 67270a65 (github): Fixed|GL|Client: Default value for 'vid-fsaa'
The value of console variable 'vid-fsaa' is persistently stored as
Config.window.fsaa, so it should get its default v...
skyjake
12:43 Doomsday Engine Revision 6a357bae (github): libdeng2|FS: Further clarified file descriptions
It is unnecessary to spell out "native" when it is clear that the
associated path is a native one.
FS2 paths are att...
skyjake
10:21 Doomsday Engine Revision a67911db (github): libdeng2|FS: Attempting to improve readability of file descriptions
A file description now adapts to the current log entry metadata in
that more verbosity is included for developer/verb...
skyjake
10:18 Doomsday Engine Revision d9c42411 (github): libdeng2|Log: Keep track of the current log entry metadata
This information can be used by methods composing text for log
entries.
skyjake
10:17 Doomsday Engine Revision 1c0a4462 (github): Cleanup
skyjake
08:55 Doomsday Engine Revision 0b1bd2c6 (github): libdeng2|File: Don't return a reference to private member
skyjake

2014-03-23

20:34 Doomsday Engine Revision ff4ff066 (github): Fixed|Updater|libappfw: Showing the Updater notification icon
ProgressWidget in mini mode uses a zero color for the label's image,
so the Updater notification must use a separate ...
skyjake
09:19 Doomsday Engine Revision fa2dba3c (github): Fixed|Builder: Counting words in log output
The issue counts were off due to false positives. skyjake

2014-03-22

20:43 Doomsday Engine Revision ab42d164 (github): Fixed|Builder: Interpreting gcc build log output
skyjake
20:30 Doomsday Engine Revision 508187b6 (github): Fixed|Builder: Recognize "g++" as a compiler in log cleanup
skyjake
20:29 Doomsday Engine Revision af72fbe5 (github): Fixed|OS X|Shell: Missing include
skyjake
17:08 Doomsday Engine Revision d605c71d (github): Builder|Unix: Compiler log cleaner
The build logs contain a huge amount of non-interesting and repeated
information. This first version of the log clean...
skyjake
15:50 Doomsday Engine Revision 033b77bb (github): Debug|libgui: Commented out a debug message
skyjake

2014-03-21

15:13 Doomsday Engine Revision a0e4f7fc (github): Shell|GUI: Show local server error log if it fails to start
skyjake
15:12 Doomsday Engine Revision 41e695ee (github): libshell|LocalServer: Asking for the error log path
skyjake
09:37 Doomsday Engine Revision 7d5b3880 (github): Documentation|libdeng2: API doc note about File flushing
skyjake
09:00 Doomsday Engine Revision 110974aa (github): Documentation|libdeng2: Updated File and Folder API docs
skyjake
08:45 Doomsday Engine Revision 408b3cec (github): Fixed|Client|SettingsRegister: Finishing up a file write
skyjake
08:27 Doomsday Engine Revision a1a9a7f2 (github): Cleanup|libgui: Replaced debug printouts with log entries
skyjake
08:25 Doomsday Engine Revision bf64d482 (github): Cleanup|libgui: Replaced debug printouts with log entries
skyjake

2014-03-20

21:41 Doomsday Engine Revision 6128c9ca (github): Documentation|Console|FX: Added help for bloom cvars
skyjake
19:48 Doomsday Engine Revision e2c00d49 (github): libshell|LocalServer: Write server errors to a separate file
skyjake
19:47 Doomsday Engine Revision 9e886292 (github): libdeng2|App: Added option "-errors" for secondary warning/error output
By default all output goes to doomsday.out. "-errors" sets the name
of a secondary output file where only warning/err...
skyjake
19:01 Doomsday Engine Revision d84974ac (github): Shell|GUI: Added options for public server and shell password
The New Local Server dialog now offers an easy way to specify whether
the server should be announced publicly and wha...
skyjake
15:17 Doomsday Engine Revision d00e031e (github): Git: Ignore backup files in source tree
skyjake
15:15 Doomsday Engine Revision 2adb9692 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
15:14 Doomsday Engine Revision ce8a7d59 (github): Documentation|libappfw: Corrected API doc for MenuWidget
skyjake
12:28 Doomsday Engine Revision 8364af9c (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
10:04 Doomsday Engine Revision fd6d31fa (github): Shell: Immediately update log history when receiving entries
Things like autocompletions are better printed sooner rather than
later for better UX.
skyjake
10:02 Doomsday Engine Revision 758c0f7d (github): Fixed|libshell: Automatic server discovery was not started in Shell apps
skyjake
10:02 Doomsday Engine Revision 1041a296 (github): libdeng2|LogBuffer: Allow specifying the auto-flush interval
skyjake
 

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