libgui|GLShaderBank: Including common shader sources
'include.vertex' and 'include.fragment' in a shader definition are now used to specify additional paths to common shader sources that should be included in the primary sources of the shader.
Both include keys are expected to be specified as arrays of paths to text files.
libgui|GLShaderBank: Including common shader sources
'include.vertex' and 'include.fragment' in a shader definition are
now used to specify additional paths to common shader sources that
should be included in the primary sources of the shader.
Both include keys are expected to be specified as arrays of paths
to text files.