danij's activity
From 2014-02-28 to 2014-03-13
2014-03-13
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19:29 Doomsday Engine Revision e2c63cb8 (github): Savegame Tool|ACScript: Fix translation and deserialization of old ACS world state
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17:01 Doomsday Engine Revision 27bdc05c (github): libdeng2|SavedSession|Savegame Tool: Suffix .save package state file names with "State"
- For consistency with persist.pack, suffix all serialized state data
file names with "State" (cf. UIState). -
16:38 Doomsday Engine Revision dd570b65 (github): All Games: Attempt to restart the title loop should savegame loading fail
- Whatever the reason for the failure, attempt to recover, returning to
the title loop if necessary. -
16:00 Doomsday Engine Revision c92c1655 (github): libdeng2|SavedSession: Ensure contents are up-to-date when recognizing .save files
- As of this commit, .save files are recognized by the repository,
the session metadata is parsed from Info, SavedSessi... -
14:38 Doomsday Engine Revision 53abc248 (github): Merge branch 'master' into savegame-refactor
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14:24 Doomsday Engine Revision d44af495 (github): libdeng2|SavedSession|SavedSessionRepository: Moved more management logic from libcommon's SaveSlots
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13:40 Doomsday Engine Revision f2e2e15b (github): libdeng2|Record: Added an explicit setter for char const*
- Evidently some compilers (MSVC at least) interpret a zero-length,
c-style string as bool, consequently resulting in a... -
13:11 Doomsday Engine Revision f8bf1395 (github): libdeng2|SavedSession: Cleanup
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13:10 Doomsday Engine Revision 6337fcbb (github): libcommon: Missing switch default in MNEdit_CommandResponder
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04:37 Doomsday Engine Revision 1777a66d (github): Fixed|Game Menu|libcommon: Edit-field widgets when active, eat menu navigation commands
2014-03-12
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18:19 Doomsday Engine Revision 9e1bdb6b (github): libcommon|SaveSlots: Must update the SavedSessionRepository Folder following a copy
- Otherwise the copied file won't be known to the primary Feed.
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16:20 Doomsday Engine Revision bf5a8ccd (github): libdeng2|Record: Added an explicit setter for char const*
- Evidently some compilers (MSVC at least) interpret a zero-length,
c-style string as bool, consequently resulting in a... -
15:54 Doomsday Engine Revision 4327319f (github): libcommon|SaveSlots: Updated copying of associated .save packages
- Plus some preparations for replacing the map state Reader with a new
version that does not use LZSS. -
13:50 Doomsday Engine Revision 24bb3d4c (github): libcommon: Deserialize ACScript data in .save packages
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13:01 Doomsday Engine Revision 81b74b4f (github): Cleanup|libdeng2|SavedSession: Reordered doomsday/libdeng2/src/game/savedsession.cpp
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12:33 Doomsday Engine Revision 22df4b3c (github): Fixed|SavedSession|libdeng2: Serialized map states are in the /maps folder of the .save package
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12:29 Doomsday Engine Revision d86da01c (github): libdeng2|SavedSession: Search .save packages to check availability of serialized map states
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11:50 Doomsday Engine Revision d7fabfd1 (github): Documentation|SavedSession: Clarified SavedSession metadata replacement, minor fixes
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11:14 Doomsday Engine Revision 1ba2d4b5 (github): libdeng2|SavedSession: Cleanup
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10:33 Doomsday Engine Revision 047865bc (github): libdeng2|SavedSession|SavedSessionRepository: Improved SoC, general API improvements
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00:39 Doomsday Engine Revision b8026e0f (github): libcommon: Cleanup
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00:12 Doomsday Engine Revision a8eb75d3 (github): libdeng2|Cleanup: Replaced IMapStateReader with a MapStateReader base class
- In the future most of the common deserialization logic should exist
as methods of this shared base class.
2014-03-11
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23:21 Doomsday Engine Revision b86e8ee9 (github): libdeng2|IMapStateReader|SavedSession: Make the SavedSession being loaded available to map state readers
- Thereby giving indirect access to the .save package.
Also removed some of the now unnecessary methods from libcommon... -
18:41 Doomsday Engine Revision 5c8ea1a9 (github): Refactor|libheretic: Renamed HereticV13GameStateReader as HereticV13MapStateReader
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18:38 Doomsday Engine Revision 838165fc (github): Refactor|libdoom: Renamed DoomV9GameStateReader as DoomV9MapStateReader
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18:25 Doomsday Engine Revision 719647e5 (github): libcommon: Cleanup
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18:12 Doomsday Engine Revision 8de5e6fd (github): Refactor|libcommon: Merged GameStateReader functionality into MapStateReader
- Also updated map state deserialization wrt savegame format changes.
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16:56 Doomsday Engine Revision 53515e41 (github): libcommon: Began updating saved game map state deserialization
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16:16 Doomsday Engine Revision 47b7d8dc (github): Savegame Tool: Translate world ACS data
- The translated data is written to separate ACSCRIPT file in the .save
package. -
13:28 Doomsday Engine Revision d74c39b5 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
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13:25 Doomsday Engine Revision 4cce9f62 (github): libdeng2|SavedSessionMetadata: Use a ruleset block element for gamerules, tweaked alignment
2014-03-10
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16:06 Doomsday Engine Revision 25b533e3 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
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15:39 Doomsday Engine Revision c7f6397f (github): Fixed|libcommon: Fully reinitialize the game SaveSlots when changing game
- The game plugin might not be unloaded when the game is changed, so we
need to fully reinitialize the save slots each ... -
15:36 Doomsday Engine Revision 7421faca (github): Fixed|Bindings|UI|Client: Compiler warning (unsafe mix of bool / ddboolean_t)
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14:57 Doomsday Engine Revision f17f5215 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
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14:56 Doomsday Engine Revision a2db2fbf (github): Savegame Tool: Savegames for Hexen in the old ver3 format not supported
- The result of a serialization mishap, the side data in the map segment
is strewn with junk values, meaning that strai... -
00:35 Doomsday Engine Revision acd181ba (github): libdeng2|SavedSession: Parse Info into SessionMetadata when recognizing .save files
- Also made a few changes to the asTextWithInfoSyntax() output re syntax
(strings aren't quoted?) and formatting of nes...
2014-03-09
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21:19 Doomsday Engine Revision de43fdec (github): libdeng2|SavedSessionRepository: Accessing the saved SessionMetadata from a .save file
- Also named each map state format for better log/error messages.
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18:41 Doomsday Engine Revision 61525974 (github): libdeng2|SavedSessionRepository: Trying to figure out how to index the zipped saved session file
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16:37 Doomsday Engine Revision ed622fd9 (github): Refactor|libdeng: Renamed IGameStateReader as IMapStateReader
- The saved session game state (i.e., session metadata) will soon be
read on engine side. The serialized map state is n... -
15:52 Doomsday Engine Revision aec5c7e2 (github): libdeng2|SavedSession: Updated wrt saved session file format changes
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15:49 Doomsday Engine Revision 1630a51a (github): libcommon|SaveSlots: Updated wrt saved session file format changes
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14:48 Doomsday Engine Revision 4bffebaf (github): Savegame Tool: Cleanup
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14:22 Doomsday Engine Revision aebadb5c (github): Added: Savegame Tool console application
- The Savegame Tool is a console utility for converting legacy savegame
files into a format recognized by libdeng2's Sa...
2014-03-08
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17:56 Doomsday Engine Revision 59830a3e (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
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16:02 Doomsday Engine Revision df918ff5 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
2014-03-05
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13:44 Doomsday Engine Revision aab53180 (github): Refactor|libdeng2|SavedSession: Use pimpl-friendly audiences for game::SavedSession
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13:29 Doomsday Engine Revision d3951b11 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
- Conflicts:
doomsday/libdeng2/game.pri -
13:04 Doomsday Engine Revision 52786ab8 (github): libdeng2: Changed license of the "saved session" components to LGPL 3
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13:01 Doomsday Engine Revision 87f00996 (github): Refactor|libdeng2: Moved "saved session" components into the game namespace
- These are hardly 'core' components.
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09:41 Doomsday Engine Revision 46ea34b2 (github): libdeng2|SavedSession|SavedSessionRepository: Moved the saved session repository into libdeng2, revised metadata
- Saved session metadata is now represented with de::Record and the game
rules are converted to/from this representatio... -
09:21 Doomsday Engine Revision 7da834f6 (github): Refactor|libcommon|SavedSessionRepository: Require that a map URI is always specified when forming file paths
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09:18 Doomsday Engine Revision bd2c65a1 (github): libcommon: Extracted SavedSessionRepository from SaveSlots
2014-03-04
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15:40 Doomsday Engine Revision be701c9e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2014-02-28
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10:59 Doomsday Engine Revision 8eb715a2 (github): Refactor|libcommon: Began removing the SaveInfo instance
- The functionality which remains in this component does not require
an instance object as such, an API with a savegame... -
10:23 Doomsday Engine Revision 550c0f9b (github): libcommon|SaveInfo: Cleanup
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09:58 Doomsday Engine Revision a011e4ea (github): Refactor|libcommon|SaveInfo: Extracted SessionMetadata from SaveInfo
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09:13 Doomsday Engine Revision 2e5a0d93 (github): libcommon: Convenient method for returning the game identity key
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08:41 Doomsday Engine Revision 541da1f4 (github): Fixed|libcommon: Compiler warnings (unused arg/expression result)
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08:39 Doomsday Engine Revision 29ed7230 (github): Fixed|libcommon: Compiler warnings (unused arg/expression result)
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