Revision ed622fd9
Added by danij over 10 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- libdeng2
- game.pri (diff)
- include
- de
- game
- IGameStateReader
- IMapStateReader
- igamestatereader.h
- imapstatereader.h
- savedsession.h (diff)
- savedsessionrepository.h (diff)
- game
- de
- src
- plugins
- libdeng2
Refactor|libdeng: Renamed IGameStateReader as IMapStateReader
The saved session game state (i.e., session metadata) will soon be
read on engine side. The serialized map state is now stored within
separate files, the format of which can be recognized without the
need to defer the decision to a game plugin.