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From 2014-02-23 to 2014-03-08

2014-03-08

21:24 Doomsday Engine Revision 4a9843a3 (github): UI|Client: Added a tutorial dialog
Todo: Widget for binding the console key. skyjake
17:56 Doomsday Engine Revision 59830a3e (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
17:49 Doomsday Engine Revision 06ddcd58 (github): UI|Client|Log: Added Config variable to show/hide entry metadata
Previously entry metadata has been hardcoded to be visible in debug
builds, however this now allows toggling it dynam...
skyjake
17:48 Doomsday Engine Revision c69f2030 (github): libdeng2|LogBuffer: Allow changing outputs without flushing
This allows forcing log entries to a different output at startup
without flushing existing entries to the previously ...
skyjake
17:46 Doomsday Engine Revision 203d1bd9 (github): libdeng2|Config: Don't warn about missing version info in serialized data
The version information can be missing under some circumstances
(first run, etc.).
skyjake
16:58 Doomsday Engine Revision c34a6878 (github): Fixed|libdeng2|Refuge: If persistent data disabled, don't attempt to read/write
skyjake
16:02 Doomsday Engine Revision df918ff5 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
15:55 Doomsday Engine Revision 6c7589fa (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
skyjake
15:53 Doomsday Engine Revision 0e93bf4a (github): libappfw|DialogWidget: Place image-only buttons to the left
skyjake
14:55 Doomsday Engine Revision dd518319 (github): libdeng2|Cleanup|FS: Use of casts in FS2 (as/is methods preferred)
skyjake
14:10 Doomsday Engine Revision 9c5febda (github): Documentation|libgui: Clarified Atlas API docs
skyjake
14:03 Doomsday Engine Revision 75449211 (github): Merge branch 'ui-multiplayer'
skyjake
13:46 Doomsday Engine Revision 13983321 (github): Fixed: Build failure
skyjake
13:14 Doomsday Engine Revision f19b3ef4 (github): App: Added flag to disable App's persistent data
If the application does not need persistent data (persist.pack in
runtime folder), it can now be disabled when the ap...
skyjake
11:35 Doomsday Engine Revision a0034375 (github): Cleanup|Client: Removed large portion of old GUI code
The remaining parts are the system fonts and some basic drawing
functions used by the Bias Light editor and some debu...
skyjake

2014-03-07

15:42 Doomsday Engine Revision 5f206113 (github): libgui: Added new vertex format for indirect texturing
Two sets of coordinate textures allows giving information for the shader
so it can do manual mipmap level calculation.
skyjake
15:41 Doomsday Engine Revision 45206013 (github): libgui|GLTexture: Specifying a maximum mipmap level for texture
skyjake
11:56 Doomsday Engine Revision 76a924bb (github): libgui|Atlas: Added support for borders around allocations
Borders duplicate pixels on the edges of the allocation to allow
filtered wrapping and clamping when drawing the allo...
skyjake
09:18 Doomsday Engine Revision ce8894e5 (github): Cleanup|Client: Removed old Control Panel / network setup UI sources
These are now fully obsolete. skyjake
08:56 Doomsday Engine Revision 4c5963d0 (github): Homepage|Build Repository: Sort platform versions by latest/best
The latest/best version of each platform should be listed first.
Updated comment in source to reflect the impact of t...
skyjake

2014-03-06

21:13 Doomsday Engine Revision 71275ce4 (github): UI|Multiplayer: "Join Game" main menu item opens a GamesDialog
The old multiplayer UI has been bypassed. skyjake
20:37 Doomsday Engine Revision 8f46362e (github): UI|Task Bar: Updated DE menu with game selection items
skyjake
20:35 Doomsday Engine Revision c6ff5eb7 (github): UI|Client: GamesDialog can be opened in different modes
Having everything in the same dialog is too confusing for UX,
even though the implementation benefits from it. Now th...
skyjake
20:32 Doomsday Engine Revision e67b7862 (github): libappfw|GuiWidget: Enabling/disabling widget state serialization
skyjake
15:15 Doomsday Engine Revision ec6ef2cf (github): Fixed|libdeng2|ZipArchive: Write the correct number of entries
When serializing a ZIP archive, the header information should
specify the actual number of entries written rather tha...
skyjake
15:13 Doomsday Engine Revision 2262921c (github): libappfw|VRConfig: Querying current eye height
skyjake
15:12 Doomsday Engine Revision 123e4630 (github): libdeng2|Rectangle: Added utility method for making an (x,y,w,h) vector
skyjake

2014-03-05

14:53 Doomsday Engine Revision 0c86709e (github): libgui|GLTexture: Added maximum anisotropy parameter
skyjake
13:44 Doomsday Engine Revision aab53180 (github): Refactor|libdeng2|SavedSession: Use pimpl-friendly audiences for game::SavedSession
danij
13:29 Doomsday Engine Revision d3951b11 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
Conflicts:
doomsday/libdeng2/game.pri
danij
13:04 Doomsday Engine Revision 52786ab8 (github): libdeng2: Changed license of the "saved session" components to LGPL 3
danij
13:01 Doomsday Engine Revision 87f00996 (github): Refactor|libdeng2: Moved "saved session" components into the game namespace
These are hardly 'core' components. danij
12:57 Doomsday Engine Revision ff078fae (github): libgui|VertexBuilder: Added cube and 3D quad methods with indirect UV
The indirect UV means that texture coordinates are mapped into a UV
rectangle specified with the aBounds attribute.
skyjake
12:03 Doomsday Engine Revision 2b031a4d (github): Fixed|Oculus Rift|libappfw: Initial prediction latency and head matrix
skyjake
12:03 Doomsday Engine Revision c9b922dc (github): libappfw|Style: Allow non-const access to Style's banks
skyjake
11:10 Doomsday Engine Revision 7084b82d (github): libgui|GLBuffer: Added "TexBounds0" vertex attribute
The texture bounds attribute is useful for example when rendering
geometry that uses a shared texture atlas; one can ...
skyjake
11:08 Doomsday Engine Revision 0cbf7248 (github): libgui|Debug|X11: Don't assert GL errors on X11
For some reason, on X11 we are seeing more OpenGL errors. It might be
due to the client/server nature of the window s...
skyjake
11:00 Doomsday Engine Revision f0c52c0e (github): SDK: Optional symbolic link deployment option
skyjake
09:41 Doomsday Engine Revision 46ea34b2 (github): libdeng2|SavedSession|SavedSessionRepository: Moved the saved session repository into libdeng2, revised metadata
Saved session metadata is now represented with de::Record and the game
rules are converted to/from this representatio...
danij
09:21 Doomsday Engine Revision 7da834f6 (github): Refactor|libcommon|SavedSessionRepository: Require that a map URI is always specified when forming file paths
danij
09:18 Doomsday Engine Revision bd2c65a1 (github): libcommon: Extracted SavedSessionRepository from SaveSlots
danij

2014-03-04

20:44 Doomsday Engine Revision 0669d1b3 (github): libappfw|VRConfig: Keep projection matrix Z axis unflipped
skyjake
19:29 Doomsday Engine Revision d34f104c (github): SDK: Exclude backup files when creating a package
skyjake
19:29 Doomsday Engine Revision 7d08d25f (github): Refactor|libappfw: Root widget loads common textures
Added a virtual method that derived classes can extend. skyjake
15:40 Doomsday Engine Revision be701c9e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:50 Doomsday Engine Revision 192aa621 (github): SDK|Unix: Prefer libs in SDK to system libs
skyjake

2014-03-03

20:55 Doomsday Engine Revision 67296a70 (github): Cleanup
skyjake
20:49 Doomsday Engine Revision cdce8530 (github): Refactor|ClientApp: Moved font related script bindings to BaseGuiApp
skyjake
20:47 Doomsday Engine Revision 41f8a96e (github): SDK|Unix: Deploy SDK libs to built app using symlinks
Todo: This should be an optional feature, though. skyjake
20:45 Doomsday Engine Revision 0fe76ef0 (github): Fixed|libgui: Unsigned math issue in window centering
Trying to center a window larger than the desktop would produce
invalid coordinates.
skyjake
12:13 Doomsday Engine Revision 2a744829 (github): UI|Client: Handling a failed direct query for servers
skyjake
12:12 Doomsday Engine Revision 0ad59d13 (github): Refactor|libappfw: Use pimpl-friendly audiences for libappfw classes
All use of libappfw classes updated accordingly. skyjake
08:19 Doomsday Engine Revision 8065a125 (github): Refactor|LabelWidget: Rules for expansion
Internally, the width and height rules may be either the grow
animation rules or the constant rules describing the tr...
skyjake

2014-03-02

20:42 Doomsday Engine Revision c72e3422 (github): Refactor|libgui: Use pimpl-friendly audiences for libgui classes
All usage of libgui classes updated accordingly. skyjake
19:43 Doomsday Engine Revision b92c4b31 (github): Refactor: Use pimpl-friendly audiences for libdeng2 classes
skyjake
19:41 Doomsday Engine Revision 90209edd (github): Refactor|libdeng2: Pimpl-friendly audiences
Defined a new set of audience macros that can be used in a pimpl
friendly manner, i.e., without public member variabl...
skyjake
15:17 Doomsday Engine Revision bc791f97 (github): Merge branch 'ui-multiplayer'
skyjake
15:17 Doomsday Engine Revision 19cfcfa1 (github): Merge branch 'sdk-split'
skyjake
15:02 Doomsday Engine Revision 7dcf201f (github): UI|Multiplayer: Improved manual connection dialog
The manual "Connect to Server" dialog is now substantially more
sophisticated. Once an address has been entered, it s...
skyjake
14:59 Doomsday Engine Revision fd39af2c (github): UI|Multiplayer: Improved MPSelectionWidget
The multiplayer game selection widget can now notify an audience
when the selection has been made, and the click-to-j...
skyjake
14:57 Doomsday Engine Revision af3daf1c (github): UI|Updater: Allow updater mini progress to rotate
skyjake
14:56 Doomsday Engine Revision 84876d6e (github): libappfw|DialogWidget: Added an action for dialog acceptance
When a dialog is accepted (closed with a non-zero result), they may
now be given an action to trigger when the dialog...
skyjake
14:55 Doomsday Engine Revision 84eb5148 (github): libdeng2|Action: Added as/is methods for Action classes
skyjake
13:42 Doomsday Engine Revision b5543402 (github): libappfw: Minor improvements
skyjake
13:42 Doomsday Engine Revision aef1275a (github): libappfw|LineEditWidget: Added a frame for text edit widgets
skyjake
13:41 Doomsday Engine Revision f6dc2128 (github): libappfw|ProgressWidget: Color of the mini style can be changed
skyjake
13:40 Doomsday Engine Revision 15ee59cb (github): libappfw|ButtonWidget: Added a method for triggering a button
skyjake
13:39 Doomsday Engine Revision c55e7b3f (github): Default Style: Mini version of progress wheel is also a gear
skyjake
13:38 Doomsday Engine Revision 2c54ad1b (github): Network: Querying a subset of found servers from ServerLink
skyjake

2014-02-28

21:09 Doomsday Engine Revision 7cede943 (github): UI|Task Bar: Show the "Connect to Server" item in Ring Zero
skyjake
21:09 Doomsday Engine Revision 321552c6 (github): Cleanup
skyjake
21:08 Doomsday Engine Revision a34fdda2 (github): Fixed|UI|Updater|libappfw: Updater Settings dialog position while closing
In the Update Available dialog, the anchor where the Updater Settings
was attached (the Gear button) was deleted, whi...
skyjake
21:03 Doomsday Engine Revision 0a4a162c (github): libdeng2|RuleRectangle: Added midX/midY output rules
skyjake
20:07 Doomsday Engine Revision fae0e3bb (github): Fixed|qmake|Windows: Library directory option for MSVC
skyjake
17:12 Doomsday Engine Revision d9005fb6 (github): qmake|Unix: Link against built libraries rather than system
Even if the Doomsday libraries are present on the system, we need to
prioritize the ones being built to avoid version...
skyjake
15:59 Doomsday Engine Revision 0629451d (github): SDK|OS X|qmake: Added Mac deployment for apps
On OS X, apps are bundled with the shared libraries and resources
inside the application folder.
Also, PREFIX is now...
skyjake
15:56 Doomsday Engine Revision 427ab1e0 (github): libdeng2|App: Do not hard-code app name to "Doomsday Engine"
skyjake
10:59 Doomsday Engine Revision 8eb715a2 (github): Refactor|libcommon: Began removing the SaveInfo instance
The functionality which remains in this component does not require
an instance object as such, an API with a savegame...
danij
10:23 Doomsday Engine Revision 550c0f9b (github): libcommon|SaveInfo: Cleanup
danij
09:58 Doomsday Engine Revision a011e4ea (github): Refactor|libcommon|SaveInfo: Extracted SessionMetadata from SaveInfo
danij
09:13 Doomsday Engine Revision 2e5a0d93 (github): libcommon: Convenient method for returning the game identity key
danij
08:41 Doomsday Engine Revision 541da1f4 (github): Fixed|libcommon: Compiler warnings (unused arg/expression result)
danij
08:39 Doomsday Engine Revision 29ed7230 (github): Fixed|libcommon: Compiler warnings (unused arg/expression result)
danij

2014-02-27

18:12 Doomsday Engine Revision ca26424c (github): libdeng2|FS: ArchiveFeed observes source file for deletion
If the source file is deleted, any changes to the archive are first
saved.
skyjake
18:11 Doomsday Engine Revision 51526df4 (github): Fixed|SDK: Missing public header files
skyjake
18:10 Doomsday Engine Revision a4abd020 (github): Fixed|libgui: Missing import in gui module
skyjake
16:53 Doomsday Engine Revision 355e5782 (github): libdeng2|Refuge: Adjust log output level
skyjake
16:46 Doomsday Engine Revision c48300ae (github): Cleanup
skyjake
16:43 Doomsday Engine Revision aa042418 (github): SDK|Cleanup: Deploying SDK libraries
skyjake
16:02 Doomsday Engine Revision 0cf33124 (github): SDK|qmake: Added an app deployment macro
dengDeploy() can be used to easily deploy an application using the SDK. skyjake
16:01 Doomsday Engine Revision 33b1cf24 (github): Fixed|qmake|SDK: libdeng1 is not part of the SDK
skyjake
16:01 Doomsday Engine Revision a55a478d (github): qmake|SDK: Determining install location of libraries
Added a macro for figuring out what is the appropriate Unix library
directory.
skyjake
13:10 Doomsday Engine Revision 6bef92fb (github): Refactor|libcommon|SaveSlots: Renamed methods following established naming conventions, cleanup
danij
08:00 Doomsday Engine Revision 2967b6ca (github): libcommon|SaveSlots: Also refocus the cursor after deleting from the savegame menu
danij
07:49 Doomsday Engine Revision 1ed6d1ea (github): libcommon|SaveSlots: Fix compiler warning (unused variable)
danij
07:40 Doomsday Engine Revision d53794c8 (github): libcommon|SaveSlots: Cleanup
danij
07:21 Doomsday Engine Revision 0cc6db1b (github): libcommon|SaveInfo|SaveSlots: Init save system in G_CommonPreInit, SaveSlots updates the game menu
Ideally the game menu widgets would observe SaveInfo changes directly,
however this would require a new special purpo...
danij
03:42 Doomsday Engine Revision 1c75e978 (github): Fixed|libcommon: Parsing of episode number from map Uris (refactoring oversight)
By default String::toInt() does not tolerate suffixes. danij
03:38 Doomsday Engine Revision c2766fdb (github): libhexen|ACS|Cleanup: Applied 'session' naming convention to ACScript
danij
02:47 Doomsday Engine Revision d7f00248 (github): libcommon|SaveInfo: Track status changes of saved game sessions in SaveInfo
SaveInfo now monitors the status of the saved game session internally
and notifies interested parties when it changes...
danij
00:20 Doomsday Engine Revision 2c12fa93 (github): libcommon: Update info for savegame slots more intelligently
It is no longer necessary to update the SaveInfo for all the savegame
slots at once. Update only those slot(s) pertin...
danij
00:04 Doomsday Engine Revision 5f8a573b (github): Debug|libcommon: Adjusted level of savegame file open logging to XVERBOSE, cleanup
danij

2014-02-26

23:45 Doomsday Engine Revision 739b21f3 (github): Console|SaveInfo: Improved output of 'inspectgamesave'
Include a breakdown of the game rules in the SaveInfo description. danij
22:44 Doomsday Engine Revision f63c80e7 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Use current game rules as basis for interpreting vanilla savegames
Alert the user about this assumption so that they might act accordingly
(ideally, by ensuring the rules are configure...
danij
20:41 Doomsday Engine Revision c3e56a4c (github): libcommon: Cleanup
danij
20:40 Doomsday Engine Revision e30a9f8d (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
17:11 Doomsday Engine Revision 7bf20d39 (github): libdeng2|Cleanup: More information in error messages
skyjake
17:11 Doomsday Engine Revision f63db803 (github): libdeng2|App: Using a .pack as basedir; configurable config path
This commit adds flexibility to App. It is now possible to point the
application's basedir to a pack file, so that th...
skyjake
16:47 Doomsday Engine Revision 52ee22cf (github): libdeng2|Unix: Expand paths specified in UnixInfo config
Any symbols like "~" found in the paths of UnixInfo config files are
automatically expanded.
skyjake
16:46 Doomsday Engine Revision 7253c8ee (github): Fixed|libdeng2|SDK|qmake: Missing public header
skyjake
16:45 Doomsday Engine Revision 80726a27 (github): SDK: Added a .pri files for apps using the SDK
doomsday_sdk.pri is installed to the SDK directory. skyjake
16:43 Doomsday Engine Revision 5543f699 (github): qmake|libgui|Scripting: Moved gui.de to libgui
gui.de directly relates to functionality in libgui, so it should be
located in libgui's modules.
Project files updat...
skyjake
13:15 Doomsday Engine Revision 351997cd (github): Cleanup|qmake|64-bit: Preprocessor symbol for 64-bit builds
Conforming to naming conventions. skyjake
13:15 Doomsday Engine Revision c5cf0152 (github): libgui|Cleanup: Removed ARB_debug_output
This extension wasn't in use and seems to be subtly differently defined
on different platforms.
skyjake
13:13 Doomsday Engine Revision ec9cf016 (github): Cleanup|qmake|64-bit: Preprocessor symbol for 64-bit builds
Conforming to naming conventions. skyjake
13:12 Doomsday Engine Revision 816768d2 (github): libgui|Cleanup: Removed ARB_debug_output
This extension wasn't in use and seems to be subtly differently defined
on different platforms.
skyjake
12:56 Doomsday Engine Revision dc0ca51e (github): Merge remote-tracking branch 'origin/master' into sdk-split
skyjake
10:32 Doomsday Engine Revision 11582988 (github): Fixed|Windows: Missing exports and OpenGLGL API callback
skyjake

2014-02-25

23:24 Doomsday Engine Revision c747adb4 (github): Merge branch 'master' into savegame-refactor
danij
23:23 Doomsday Engine Revision ecd4b5a0 (github): Fixed|libcommon: Compiler warnings (missing initializer)
danij
23:10 Doomsday Engine Revision b02662c3 (github): Fixed|libheretic: Compiler warnings (unused var/arg)
danij
22:53 Doomsday Engine Revision 2f77b7d1 (github): Fixed|libheretic: Compiler warnings/errors (dup time symbol, missing initializers)
danij
22:35 Doomsday Engine Revision 0acbb96e (github): UI|Client: Store game selection subset fold state persistently
skyjake
22:25 Doomsday Engine Revision 45c07216 (github): Fixed|libcommon: Compiler warnings (missing initializer, unused var/arg)
danij
21:24 Doomsday Engine Revision 1a0b5303 (github): Fixed|libcommon: Various compiler warnings
danij
19:51 Doomsday Engine Revision 65fd3acd (github): SDK|qmake: Install libraries to the SDK directory
skyjake
19:48 Doomsday Engine Revision 48a720b1 (github): Refactor|libcommon|GameRuleset: Began remodeling GameRuleset into a C++ class
A C wrapper API for accessing rule values is necessary because it is
not presently feasible to switch all the relevan...
danij
18:43 Doomsday Engine Revision 8ea3d454 (github): Fixed|qmake: Typo
skyjake
17:34 Doomsday Engine Revision a4529593 (github): Refactor|libheretic: Switched h_refresh.c, in_lude.c, m_cheat.c to C++
danij
17:20 Doomsday Engine Revision 549a22be (github): Refactor|libdoom: Switched d_refresh.c, m_cheat.c to C++
danij
17:19 Doomsday Engine Revision 9ba60bf2 (github): qmake|SDK: Added sdk.pro, install rules for headers
Public headers are now specified using a macro that automatically adds
an install rule for them when doing an SDK build.
skyjake
17:17 Doomsday Engine Revision 98ea79b5 (github): Cleanup
skyjake
15:36 Doomsday Engine Revision 1b321ad5 (github): Refactor|libcommon: Switched p_inventory.c, p_xg_line.c to C++
danij
14:35 Doomsday Engine Revision ac35b95b (github): UI|Client: Cleanup in 3D & VR Settings
Moved the Oculus Rift specific multisampling setting below the Oculus
Rift subtitle.
skyjake
14:34 Doomsday Engine Revision 38632e36 (github): libappfw|Oculus Rift: Modelview matrix according to head tracking
Added a utility for putting together a modelview matrix for the tracked
head position/orientation, however this is no...
skyjake
14:33 Doomsday Engine Revision 925bbd08 (github): Client|Stereo 3D: Cleanup
skyjake
14:16 Doomsday Engine Revision 1b844eba (github): UI|Client: Added "24-bit" color depth to Video Settings
skyjake
14:16 Doomsday Engine Revision d0b0ad51 (github): Fixed|Unix: Crash when launching application (UnixInfo)
UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time.
skyjake
14:15 Doomsday Engine Revision ea8ef79f (github): UI|Client: Added "24-bit" color depth to Video Settings
skyjake
14:14 Doomsday Engine Revision 5e435178 (github): Fixed|Unix: Crash when launching application (UnixInfo)
UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time.
skyjake
13:38 Doomsday Engine Revision c1dc65ec (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
12:34 Doomsday Engine Revision 2538ff75 (github): Refactor|libcommon: Switched d_net.c, d_netcl.c, d_netsv.c, fi_lib.c, hu_automap.c to C++
danij
12:01 Doomsday Engine Revision d0390a82 (github): Fixed|X11: Getting GL extensions and changing window size
skyjake
10:48 Doomsday Engine Revision 27518347 (github): Merge branch 'ui-multiplayer'
skyjake
10:33 Doomsday Engine Revision d3ad0ce9 (github): UI|Client|libappfw: Adjusted fold panel indicators
Also, aligning the Reset buttons of the Renderer Appearance
sidebar vertically with the fold indicators.
skyjake
10:32 Doomsday Engine Revision 7072dc9d (github): libappfw|LabelWidget: Added overlay image drawing for labels
The "separate alignment" mode turned out to be infeasible, because
when used, the label should be manually sized rath...
skyjake
10:18 Doomsday Engine Revision f367603b (github): libcommon: Cleanup
danij
09:32 Doomsday Engine Revision d8d05504 (github): Refactor|libcommon: Continued replacing logical map indices with Uri
Also renamed various top-level game functions to standardize naming
wrt game session management.
danij

2014-02-24

16:47 Doomsday Engine Revision 78ca068d (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
danij
16:36 Doomsday Engine Revision 986840f9 (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
danij
16:00 Doomsday Engine Revision 7ad27d39 (github): libappfw|FoldPanelWidget: Adjusted fold indicator placement
skyjake
15:59 Doomsday Engine Revision 0ba6bffe (github): Refactor|libappfw|Client: Fluent interface for widget Margins
skyjake
15:58 Doomsday Engine Revision f66dc5a1 (github): libappfw|LabelWidget: Added special "separate" align mode for labels
skyjake
15:46 Doomsday Engine Revision 4cf3e694 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
13:35 Doomsday Engine Revision e8fae8f7 (github): UI|Ring Zero: Game Selection menu layout
Take into account the height of the game filter in the top of the view. skyjake
12:51 Doomsday Engine Revision bf87c2f4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
danij
12:49 Doomsday Engine Revision 52789131 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
skyjake
12:46 Doomsday Engine Revision aec179aa (github): Refactor|Client|libappfw: Calculate projection matrix in VRConfig
The function for calculating a projection matrix suitable for the
current VR configuration was moved to libappfw. It ...
skyjake
12:35 Doomsday Engine Revision 0a76a1cf (github): Refactor|Optimize|libdeng2|libgui: Enhanced BitField behavior
de::BitField is heavily used for managing the OpenGL state in
de::GLState. However, it was storing the elements metad...
skyjake
11:44 Doomsday Engine Revision cb7e3648 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
skyjake
11:44 Doomsday Engine Revision 7c4e3119 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
skyjake

2014-02-23

11:26 Doomsday Engine Revision c10a15fe (github): libcommon|SaveInfo|SaveSlots: Cleanup
danij
10:24 Doomsday Engine Revision f1c39261 (github): Documentation|libcommon|SaveSlots: SaveSlots apidoc fix (remove reference to special slots)
The API is no longer concerned with how the slots are named, or,
what their purpose is.
danij
10:11 Doomsday Engine Revision 182bb562 (github): Refactor|libcommon: Continued 'game' -> 'session' standardization
danij
09:45 Doomsday Engine Revision 67e1de5a (github): Refactor|libcommon: Renamed high level game save functions
Rather than constantly juggle the meaning and usage of 'save game',
'load savegame', we can easily disambiguate and c...
danij
08:57 Doomsday Engine Revision f2a632b4 (github): libcommon|SaveSlots: Identify logical save slots with unique string identifiers
Each save slot is referenced with a unique string identifier rather
than a numerical index. This greatly simplifies t...
danij
04:03 Doomsday Engine Revision ebd4e733 (github): libcommon: Continued cleaning up savegame management
danij
01:42 Doomsday Engine Revision 6b873cd5 (github): libcommon: Cleanup
danij
01:19 Doomsday Engine Revision 542ad9bc (github): Refactor|libcommon|SaveInfo: Moved SV_HxHaveMapStateForSlot logic to SaveInfo::haveMapSession
danij
00:57 Doomsday Engine Revision fe8f6c0e (github): libcommon: Cleanup
danij
00:47 Doomsday Engine Revision 5dfee09b (github): Refactor|libcommon: Continued dismantling p_saveg.cpp
High level logics for saving/loading game sessions are sufficiently
succinct to appear in place in g_game.cpp
danij
 

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