skyjake's activity
From 2014-01-26 to 2014-02-08
2014-02-04
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19:36 Doomsday Engine Bug #1720 (Closed): [multiplayer] client seg fault when something moves
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19:36 Doomsday Engine Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
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19:36 Doomsday Engine Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
2014-01-29
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19:27 Doomsday Engine Bug #1722 (Closed): Log filter default settings not applied immediately
- > [...interaction between log history and dialogs...]
The current behavior is a work in progress and will likely be ...
2014-01-26
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14:08 Doomsday Engine Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4...
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07:34 Doomsday Engine Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
The s... -
13:17 Doomsday Engine Bug #1721 (Closed): [OS X] Incorrect font weights
- Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to...
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07:51 Doomsday Engine Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window
- In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess...
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07:42 Doomsday Engine Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- vermil wrote:
> I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ... -
07:40 Doomsday Engine Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ...
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