skyjake's activity
From 2014-01-08 to 2014-01-21
2014-01-20
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16:36 Doomsday Engine Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
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15:43 Doomsday Engine Revision a743a92c (github): Cleanup
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14:48 Doomsday Engine Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
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14:48 Doomsday Engine Revision 2a577ab9 (github): Fixed|Hexen: Build failure
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14:11 Doomsday Engine Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
- This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th...
2014-01-17
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14:55 Doomsday Engine Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
- Mouse buttons and position was already mapped, however the wheel
position was not. -
13:03 Doomsday Engine Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
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12:49 Doomsday Engine Revision 30d05b26 (github): Cleanup
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12:34 Doomsday Engine Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
- Now using “Function_” as the prefix.
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12:33 Doomsday Engine Revision b2c31bdb (github): Fixed|All Games: Errors in release build
- Log entries were being printed with debug-only variables or functions.
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09:07 Doomsday Engine Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
- The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
2014-01-16
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20:34 Doomsday Engine Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
- Binder automates the tasks for registering and unregistering native
entry points that appear as script functions. -
20:34 Doomsday Engine Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
2014-01-15
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13:54 Doomsday Engine Revision f47d5089 (github): Cleanup|Client: Log entry
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12:53 Doomsday Engine Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
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09:35 Doomsday Engine Revision f79dfba1 (github): Default Style|OS X: Default UI font
- On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi... -
09:30 Doomsday Engine Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
- These belong in an internal header.
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09:12 Doomsday Engine Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:12 Doomsday Engine Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
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09:11 Doomsday Engine Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
- Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak... -
09:09 Doomsday Engine Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
- Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big.
2014-01-14
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20:10 Doomsday Engine Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
- However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used. -
18:24 Doomsday Engine Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
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18:23 Doomsday Engine Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
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14:52 Doomsday Engine Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
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12:24 Doomsday Engine Revision 53172f14 (github): Log|Resources|libgui: Improved log output
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12:24 Doomsday Engine Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
- Unicode if possible.
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11:51 Doomsday Engine Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
- The game renderer assumes that both color and depth attachments are
being used. -
10:34 Doomsday Engine Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
- All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s... -
10:33 Doomsday Engine Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
- Demos are currently not supported, so no point in warning about them.
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10:32 Doomsday Engine Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
- Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
2014-01-13
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21:31 Doomsday Engine Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
- Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794. -
17:49 Doomsday Engine Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
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17:30 Doomsday Engine Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
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17:07 Doomsday Engine Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
- The g_ctrl.* files were not needed any more since libcommon handles
player control setup. -
17:07 Doomsday Engine Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
- Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC). -
14:54 Doomsday Engine Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
- They were kept separate in the client, and it's good to keep them
separate in libappfw. -
08:55 Doomsday Engine Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
- On the Mac, the client app and libs need to be built anyway.
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08:52 Doomsday Engine Revision ec69976f (github): Fixed: Library build order
- libappfw requires libdeng1.
2014-01-12
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21:22 Doomsday Engine Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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20:51 Doomsday Engine Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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13:50 Doomsday Engine Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
- App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app... -
13:09 Doomsday Engine Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
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12:28 Doomsday Engine Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
12:25 Doomsday Engine Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
12:13 Doomsday Engine Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
12:11 Doomsday Engine Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
11:23 Doomsday Engine Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
11:23 Doomsday Engine Revision 5fb6de69 (github): Client|libgui: Added some log messages
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11:22 Doomsday Engine Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
10:03 Doomsday Engine Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
- The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
2014-01-11
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21:13 Doomsday Engine Revision f55bc159 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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20:30 Doomsday Engine Revision 31d1341b (github): Cleanup|Refactor|Client: Log entries, levels, and domains (continued)
- Reduced redundancy and use of fatal errors in fi_main.cpp.
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17:48 Doomsday Engine Revision 3ce88f87 (github): Console: Improved output of “listcontrols”
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15:18 Doomsday Engine Revision 77c44ec8 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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12:18 Doomsday Engine Revision 71a20b39 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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11:29 Doomsday Engine Revision 836d7990 (github): Client|Log: Only Dev messages are shown with the section info
- The log entry “sections” contain information about where in the
native code the entry was created. This information i... -
10:56 Doomsday Engine Revision b62e2f31 (github): Refactor|libdeng1: Renamed the "boolean" define to "dd_bool"
- Windows system headers define a "boolean" with a different size. To
avoid this conflict, libdeng1's boolean is now dd... -
08:50 Doomsday Engine Revision 5188efa3 (github): Merge branch 'libappfw'
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08:35 Doomsday Engine Revision a5207b49 (github): Windows|Installer: Deploy deng_appfw.dll
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08:34 Doomsday Engine Revision 4dfcf410 (github): Refactor|Client: Updated to use libappfw
- The generic portions of the UI framework have now been migrated to
libappfw. -
07:06 Doomsday Engine Revision 023b82a5 (github): Refactor: Updating client to use libappfw
2014-01-10
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19:41 Doomsday Engine Revision 2e641bb7 (github): Refactor: Continued setting up libappfw and updating the client
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15:10 Doomsday Engine Revision 003f9714 (github): Started work branch for separating the UI framework in a shared lib
- The client's UI framework has grown large enough to warrant moving
it into its own shared library called "libappfw" (... -
13:08 Doomsday Engine Revision 1f64756e (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
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13:06 Doomsday Engine Revision 93964519 (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
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10:50 Doomsday Engine Revision 6513a8b3 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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10:30 Doomsday Engine Revision 7f3a52b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:29 Doomsday Engine Revision 57afd11b (github): Cleanup|Client: Log entries, levels, and domains (continued)
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10:05 Doomsday Engine Revision d08b3c9a (github): Cleanup|Client: Log entries, levels, and domains (continued)
2014-01-09
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20:52 Doomsday Engine Revision 1b033ec2 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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20:35 Doomsday Engine Revision 2ffec24c (github): Cleanup|Client: Log entries, levels, and domains (continued)
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19:41 Doomsday Engine Revision e8af1a95 (github): Fixed: Build error
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19:40 Doomsday Engine Revision bbd93763 (github): Cleanup|Client: Log levels and domains (continued)
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17:11 Doomsday Engine Revision ff2c1fc5 (github): Fixed: Compiler warnings
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17:11 Doomsday Engine Revision 6b251f7d (github): Log|libdeng2: Elaborate when a log entry throws an exception
- The format string is included in the error message.
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16:44 Doomsday Engine Revision 911a9e1d (github): Fixed|Log: Crash when making a log entry
- Trying to delete an invalid pointer when setting Arg value.
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16:44 Doomsday Engine Revision 58c10e98 (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
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15:38 Doomsday Engine Revision 9d05452a (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
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12:55 Doomsday Engine Revision 961022c1 (github): Cleanup|Server|Client: Log levels and domains (continued)
- Converted remaining Con_Message() calls in the network domain to
use LOG. -
12:51 Doomsday Engine Revision b6ee2888 (github): Refactor|Log|libdeng2: Keep a pool of shared log entry argument instances
- To avoid repeatedly allocating and freeing memory for log entry
arguments, the existing ones are now kept in a shared... -
09:05 Doomsday Engine Revision fe1420c3 (github): Audio|Client: Replaced Con_Errors with exceptions (with -isfx, etc.)
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09:02 Doomsday Engine Revision b6aef6f0 (github): Cleanup|Audio: Log levels and domains (continued)
2014-01-08
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20:05 Doomsday Engine Revision 935df5f1 (github): Cleanup|Client: Log levels and domains (continued)
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18:31 Doomsday Engine Revision 04a6f557 (github): FluidSynth|FMOD: Use libdeng2 Log for debug logging from audio plugins
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18:30 Doomsday Engine Revision c178bebc (github): Fixed|UI|Client: Per-domain log filters overridden inadvertently
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13:07 Doomsday Engine Revision 6febdd14 (github): Merge branch 'ui-alerts'
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13:07 Doomsday Engine Revision 9621515b (github): Cleanup|Client|libgui: Log levels and domains
- Todo: Much more of this to come…
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13:06 Doomsday Engine Revision fe3c2485 (github): libdeng2|Log: Include log entry domain in printed copy
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11:06 Doomsday Engine Revision df67bca2 (github): libdeng2|Log: Include domain in printed log entries
- Only the first applicable domain is printed. Upper case letters are
for non-dev entries and lower case is for dev ent... -
11:04 Doomsday Engine Revision cb7ef360 (github): Client|Log: Resetting Log filter and alert settings to defaults
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10:25 Doomsday Engine Revision 263ff468 (github): Cleanup
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10:25 Doomsday Engine Revision 2b27c10a (github): Fixed|UI|Client: Button text hover color with rich formatting
- Rich formatting would override the button hover color, which would
result in a potential clash with the hover backgro... -
10:02 Doomsday Engine Revision a65722fb (github): Merge branch 'ui-alerts' of ssh://github.com/skyjake/Doomsday-Engine into ui-alerts
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09:14 Doomsday Engine Revision 13c29204 (github): Cleanup
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09:12 Doomsday Engine Revision be375b8e (github): UI|Client|Log: Alert about entries in requested domains
- The Config.alert record now determines which domains raise alerts
on which levels.
AlertMask composes a LUT that is ... -
08:33 Doomsday Engine Revision d3be5fcc (github): Refactor|Log|libdeng2: Always require a context domain for log entries
- This makes it simpler to check which levels and enabled, etc.
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