skyjake's activity
From 2013-12-25 to 2014-01-07
2014-01-07
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21:50 Doomsday Engine Revision d8561722 (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... -
21:49 Doomsday Engine Revision 4c11ac4d (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... -
18:55 Doomsday Engine Revision fb03a380 (github): UI|Client: Cleanup and fixes in the Log Filter settings dialog
- Now the App’s LogFilter is updated when values are changed in the
widgets. -
18:53 Doomsday Engine Revision 2daa2561 (github): UI|Client|ChoiceWidget: Determine potential maximum width
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16:27 Doomsday Engine Revision 4f7c0dda (github): UI|Client: Revised and improved the Log Filter & Alerts dialog
- Better layout and implementation.
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16:26 Doomsday Engine Revision cfae081f (github): Fixed|UI|GridLayout: Right-aligned cells that span multiple columns
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16:26 Doomsday Engine Revision a6f7808b (github): UI|Client|AlertDialog: Added a Gear button for alert settings
- It just shows the Log Filter & Alerts dialog, the same one that is
in the console menu. -
16:24 Doomsday Engine Revision ce58192d (github): Refactor|Record|libdeng2: Setting values without recreating variables
- For convenience, Record now provides methods for setting member
variable values in such as a way that the variable is...
2014-01-06
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21:49 Doomsday Engine Revision 77e84d2e (github): UI|Client: Put together the log settings dialog’s contents
- Todo: Better layout and full functionality.
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21:48 Doomsday Engine Revision 7a36ac45 (github): UI|Client: Various widget improvements
- PopupWidget that opens to the right is now clamped vertically
into the view.
VariableToggleWidget can use any two va... -
21:46 Doomsday Engine Revision 6b1f2e3a (github): Client|Config: Set default alert levels
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21:45 Doomsday Engine Revision 51ce7c83 (github): UI|Client: Added VariableChoiceWidget
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17:34 Doomsday Engine Revision 11c746ee (github): Console: Added the “Log Filter & Alerts” dialog in the console menu
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17:34 Doomsday Engine Revision fe0ad0f2 (github): libdeng2|Config: Include default alert levels in Config.log.filter
- Also, clean up the obsolete Config.log.level.
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16:34 Doomsday Engine Revision 1cb02e79 (github): UI|Log|Client: Added a stub for the log settings dialog
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13:58 Doomsday Engine Revision 783411f3 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
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13:47 Doomsday Engine Revision 5374534c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into ui-alerts
- Conflicts:
doomsday/libgui/include/de/gui/glentrypoints.h
doomsday/libgui/src/glentrypoints.cpp
doomsday/libgui/sr... -
13:44 Doomsday Engine Revision 24524fdf (github): libdeng2|Script: Functions retain their original namespace
- A function should use the global namespace where it was originally
created in. -
13:43 Doomsday Engine Revision 0aee88e7 (github): Fixed|Log|libdeng2: Checking the Dev flag in log entries
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12:39 Doomsday Engine Revision c8a6ca93 (github): Log|libdeng2|Client: Filtering log entries
- LogBuffer can now use a separate filter object to decide whether
a log entry should be entered into the buffer or not... -
10:56 Doomsday Engine Revision 3ced433b (github): Script|libdeng2: Creating records with expressions
- Previously it was only possible to create a new record using the
“record” statement or the Record() function. This co... -
09:17 Doomsday Engine Revision cb72a741 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
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09:12 Doomsday Engine Revision c161f213 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
- IssueID #1707
2014-01-05
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16:22 Doomsday Engine Revision 5b9cfe1f (github): Merge branch 'master' into ui-alerts
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16:22 Doomsday Engine Revision 857ccef8 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
- Missing enum value.
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16:20 Doomsday Engine Revision fb54d784 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
- Missing enum value.
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16:19 Doomsday Engine Revision 91d6448d (github): Bumped version to 1.13.2
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15:48 Doomsday Engine Revision 1c12341a (github): Tests|Log: Trying out the Dev flags
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15:38 Doomsday Engine Revision 8d9088f1 (github): Refactor|Log: Dev flag can be used together with other domain flags
- Added a new set of macros for logging developer-only entries.
These are named LOGDEV_* compared to the regular LOG_* ... -
14:33 Doomsday Engine Revision b70d2174 (github): API|Refactor: Bumped WAD API to v2, removed a function
- W_CheckLumpNumForName2() is not really needed, as the only purpose
of the extra parameter was to suppress a log messa... -
14:30 Doomsday Engine Revision 0fe54faa (github): Client|Cleanup: Continued updated logging with domain-specific LOG macros
- Also, removed old client-specific VERBOSE or other log-related macros.
2014-01-04
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23:00 Doomsday Engine Revision 785c0770 (github): Client: Continued updated logging with domain-specific LOG macros
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22:02 Doomsday Engine Revision 167d3280 (github): Client: Started updated logging with domain-specific LOG macros
- Also, reworded some messages to be more appropriate for the context
and usage. -
20:17 Doomsday Engine Revision 8190f598 (github): DehRead|WadMapConverter: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
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20:16 Doomsday Engine Revision 29c56254 (github): Shell|libshell: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
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20:16 Doomsday Engine Revision ce7572fd (github): libgui: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
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20:15 Doomsday Engine Revision edc678b9 (github): libdeng2: Updated logging with domain-specific LOG macros
- Also, tweaked the entry levels to be more suitable within the domain.
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19:43 Doomsday Engine Revision cba0940a (github): Spelling
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19:42 Doomsday Engine Revision 3ef8d8f0 (github): Refactor|Log|libdeng2: Renamed the INFO/Important level to Note
- “Note” as in “please note this important detail”. Also, the term
“info” is already used for Info files. -
18:46 Doomsday Engine Revision 0ccbc888 (github): Merge branch 'master' into ui-alerts
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18:42 Doomsday Engine Revision d3eb9829 (github): GL: Request OpenGL 2.1 compatibility profile
- This might help with some newer OpenGL drivers (hopefully).
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18:39 Doomsday Engine Revision 7e0a6c3b (github): Refactor|Log: Added bits for target audience, more LOG_* macros
- It is now possible to mark log entries for specific user groups
and/or domains. While the DEV group is intended for p... -
15:01 Doomsday Engine Revision 7ffc2979 (github): UI|Client: Crash when deleting a menu widget
- The ownership of menu items’ sub-widgets is dual: as popups, they
always have a parent and if the parent is deleted, ... -
14:41 Doomsday Engine Revision 8dd40b3e (github): Fixed|OS X: Build failure (missing header)
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13:15 Doomsday Engine Revision 4d200241 (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
- IssueID #1692
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13:13 Doomsday Engine Revision 5d8a6dd3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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13:12 Doomsday Engine Revision bc3ab40a (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
- IssueID #1692
2014-01-03
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20:40 Doomsday Engine Revision b5176593 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
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20:40 Doomsday Engine Revision c9f3dfe9 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
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20:32 Doomsday Engine Revision 4a065932 (github): Refactor|Client|Server|libgui: Checking for existence of singletons
- Renamed methods that check for singleton existence to
“somethingExists()”. Also don’t have redundant methods in Clien... -
20:12 Doomsday Engine Revision 756d02e6 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
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20:12 Doomsday Engine Revision 27ae871d (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
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20:12 Doomsday Engine Revision a5b46557 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
- IssueID #1703
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20:08 Doomsday Engine Revision 9b28a7db (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
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19:55 Doomsday Engine Revision 22190902 (github): libcommon|UI: Make sure game is frozen before opening a network connection
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19:55 Doomsday Engine Revision 3b041d00 (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. -
19:55 Doomsday Engine Revision 04f391c6 (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). -
19:55 Doomsday Engine Revision a5af1622 (github): libcommon|UI: Make sure game is frozen before opening a network connection
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19:49 Doomsday Engine Revision 2dd9566b (github): Fixed|libcommon: Don’t check control input of remote players
- Remote players are moved according to a smoothed path of received
coordinates, not any control input values. -
19:45 Doomsday Engine Revision 9634c68c (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
- When checking for player controls, a null pointer was accessed
in P_IsControlBound(). -
19:03 Doomsday Engine Revision 26b87a6b (github): Typo
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17:06 Doomsday Engine Revision 5fed004f (github): UI|Client: Tweaked clip-culling for scrolling
- When scrolling, it is beneficial to have things ready before they
become visible. Clip-culling will now use a hardcod... -
17:00 Doomsday Engine Revision 9b2f76e3 (github): Renderer|Particles: Don’t warn needlessly about missing particle textures
- Instead of warning, print an INFO-level message about which textures
were successfully loaded.
Warnings are still pr... -
16:58 Doomsday Engine Revision f93e2354 (github): libdeng2|Range: Added utilities for finding and printing contiguous integer ranges
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16:58 Doomsday Engine Revision 91f8921b (github): Fixed|ClientApp: Potential uncaught exception when alerting without a window
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16:17 Doomsday Engine Revision bd3a9f71 (github): UI|Client: Tweaked information in the About dialog
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16:09 Doomsday Engine Revision 6cc35691 (github): UI|Client: Changed button label in alert dialog
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14:37 Doomsday Engine Revision 04577b25 (github): UI|Client|libdeng2: Cull widgets that cannot be visible due to clipping
- Widgets that lie outside the visible clip rectangles will not be
drawn at all. Previously all widgets were always dra... -
11:10 Doomsday Engine Revision e56696a7 (github): UI|Client: Adjusted dialog content margins
- Now the buttons don’t have a top margin, which allows the content
to be laid out without overlapping the buttons. -
11:09 Doomsday Engine Revision 70283fb6 (github): Fixed|UI|Client: Updating widget margins
- The sums were not correctly updated when margins were changed.
2014-01-02
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23:25 Doomsday Engine Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries
- Log entries use the “major” and “major meta” styles, and the same
formatting is used for the alert messages. However,... -
23:18 Doomsday Engine Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style
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22:53 Doomsday Engine Revision d73cce29 (github): Debug|Renderer: Added assertion
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22:10 Doomsday Engine Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed
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21:25 Doomsday Engine Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list
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19:53 Doomsday Engine Revision ed2d1361 (github): Cleanup
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19:09 Doomsday Engine Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior
- The list of alerts is scrollable, and the latest alert appears at
the top of the list. -
19:08 Doomsday Engine Revision 5a34193c (github): UI|Client: Dialog and popup improvements
- Adjusted the position of dialog buttons and the content height.
Also, open dialogs eat mouse wheel events in addition... -
19:04 Doomsday Engine Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled
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18:10 Doomsday Engine Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view
- For a dialog that has a downward opening direction, don’t let the
dialog’s height to be taller than the available roo... -
15:21 Doomsday Engine Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors
- This is the basic implementation of the alert mechanism. All warnings
and errors entered in the log show up as alerts... -
15:20 Doomsday Engine Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets
- One can now specify a fixed maximum width for a label’s text, and
menus can show plain labels instead of just buttons... -
15:18 Doomsday Engine Revision 24be7e67 (github): Cleanup
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15:17 Doomsday Engine Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter
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09:50 Doomsday Engine Revision 23e7e2ad (github): Default Style: Revised the VR icon
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09:37 Doomsday Engine Revision b6875e4c (github): Default Style: Revised the VR icon
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09:37 Doomsday Engine Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog
2014-01-01
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22:31 Doomsday Engine Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 -
22:31 Doomsday Engine Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open
- Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691 -
17:08 Doomsday Engine Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... -
17:08 Doomsday Engine Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
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17:06 Doomsday Engine Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
- Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per... -
17:04 Doomsday Engine Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
- IssueID #1697
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12:23 Doomsday Engine Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
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12:21 Doomsday Engine Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery
- IssueID #1695
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12:17 Doomsday Engine Revision f3ad5fd8 (github): Bumped version to 1.13.1
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12:09 Doomsday Engine Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-30
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10:12 Doomsday Engine Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable
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10:05 Doomsday Engine Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag
2013-12-29
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16:05 Doomsday Engine Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0
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11:59 Doomsday Engine Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state
- If disabled, command line widgets must not handle events. The base
class (LineEditWidget) does already respect the di...
2013-12-28
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09:40 Doomsday Engine Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
- If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
2013-12-26
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21:43 Doomsday Engine Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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21:40 Doomsday Engine Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
- This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though...
2013-12-25
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19:53 Doomsday Engine Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
19:52 Doomsday Engine Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
19:48 Doomsday Engine Revision e4595f67 (github): Stereo 3D: Copyright notice
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18:41 Doomsday Engine Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
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13:19 Doomsday Engine Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
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10:24 Doomsday Engine Revision 0b4e2934 (github): Default Style: Revised VR icon
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