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vermil's activity

From 2013-12-20 to 2014-01-02

2013-12-31

08:50 Doomsday Engine Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti... vermil

2013-12-29

19:43 Doomsday Engine Bug #1691: UI and full screen/window toggle
I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful... vermil
19:41 Doomsday Engine Bug #1691 (Closed): UI and full screen/window toggle
I wasn't sure whether to class this as a bug or RFE.
One can't toggle between full screen and window, while the ta...
vermil

2013-12-26

11:10 Doomsday Engine Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O... vermil
11:08 Doomsday Engine Bug #1689: game options
Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl... vermil

2013-12-22

18:53 Doomsday Engine Bug #925: [Doom] Map32: Secret exit quirk not replicated
You've got it the wrong way around. Warping manually messes it up. vermil
11:01 Doomsday Engine Bug #925: [Doom] Map32: Secret exit quirk not replicated
I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas... vermil
 

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