skyjake's activity
From 2013-12-01 to 2013-12-14
2013-12-13
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08:11 Doomsday Engine Revision fa00c48c (github): Fixed: Build error and warnings
- The error was a missing ‘typename’ keyword in a template definition.
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08:00 Doomsday Engine Revision d9d2560b (github): Cleanup|GL|libgui: Removed EXT_compiled_vertex_array and related code
- This OpenGL extension hasn’t been in use for years and also didn’t
work properly when it was used.
In the future, we...
2013-12-12
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21:56 Doomsday Engine Revision 40e27411 (github): Fixed: Build failure (ambiguous conversion of de::Id)
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21:54 Doomsday Engine Revision 2f9fb6d6 (github): Fixed: Compiler warnings
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21:54 Doomsday Engine Revision ed37dfd0 (github): Fixed|GL|OS X: Don’t fake EXT_compiled_vertex_array
- We should respect what the driver says is supported.
2013-12-11
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19:13 Doomsday Engine Revision f79d60fc (github): Performance|Renderer|Refactor: Retain constness in APIs; avoid redundant memory allocs
- It is important not to accidentally lost constness of object
references, particularly when dealing with Qt containers... -
18:59 Doomsday Engine Revision a251db35 (github): Cleanup
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14:15 Doomsday Engine Revision f7263cc3 (github): UI|Client: Keep task bar hidden until app startup is complete
- Looks cleaner this way.
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14:14 Doomsday Engine Revision 62c53bb6 (github): UI|ToggleWidget: Ensure a disabled toggle’s state can be seen
- The “flipper” of the toggle is now drawn with a larger-than-one
alpha so that it will be opaque even if the widget as... -
14:13 Doomsday Engine Revision 89a62661 (github): UI|Client: Animate widget opacity when enabling/disabling them
- It is good to avoid abrupt visual changes.
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08:47 Doomsday Engine Revision 4a4673df (github): Merge branch 'master' into low-latency-input
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08:46 Doomsday Engine Revision 20b5ff12 (github): Fixed|UI: Freeze game for busy mode during “reset”/“texreset”
- It is now required to manually request the drawing of a freeze
frame at the appropriate time before starting busy ope...
2013-12-10
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19:48 Doomsday Engine Revision 794144f0 (github): Fixed: Typo
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19:33 Doomsday Engine Revision 8e70767e (github): Merge branch 'master' into low-latency-input
- Conflicts:
doomsday/client/include/render/r_main.h
doomsday/client/src/render/r_main.cpp
2013-12-09
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17:01 Doomsday Engine Revision f61611a8 (github): Fixed|X11: Avoid GL error when starting in maximized window
- When starting with a maximized window, X11 sends two window resize
events in a rapid succession. Perhaps the changes ... -
11:39 Doomsday Engine Revision c98375d3 (github): libgui|Client: Canvas needs no depth or stencil (GLFramebuffer has them)
- Since rendering is now occurring in GLFramebuffer, Canvas no longer
needs to have its own depth or stencil buffers.
... -
09:53 Doomsday Engine Revision fcc2b139 (github): Merge branch 'oculus-rift'
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09:32 Doomsday Engine Revision ebc1028b (github): Fixed|UI|Client: Squished busy transition frame during animation with sidebar
- The transition frame has been prepared using the full framebuffer
size, so it must be drawn with the same sizing. -
09:31 Doomsday Engine Revision a8a9cef9 (github): libdeng2|Vector: Added a conversion method to an unsigned int vector
- Also used for a RuleRectangle::sizeui() method.
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08:15 Doomsday Engine Revision dfbf6ed1 (github): libgui|GLTarget: Blit only relevant buffer contents
- Copying stencil or depth is usually not needed, so changed the
default blit attachments to just Color.
2013-12-08
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12:22 Doomsday Engine Revision 3713e997 (github): Fixed|Renderer|FX: Drawing the post-processed result frame
- The sizing was not correct with the sidebar. Also, respect the
current target size, as it may be bigger than the wind... -
11:10 Doomsday Engine Revision 74256a99 (github): Renderer: Re-enabled old flare/halo rendering code
- The new flares are not quite ready yet, and besides they can coexist
with the old code.
2013-12-07
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22:39 Doomsday Engine Revision 2c29bd04 (github): Fixed|Stereo 3D: Warning about double to float conversion
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22:39 Doomsday Engine Revision 0a9016ab (github): Windows|Fixed|libgui: Initial GLInfo and entrypoints setup
- First get entrypoints, then query extensions.
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21:51 Doomsday Engine Revision 1157709d (github): Windows|Fixed: Various build errors (missing exports, name conflicts)
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16:54 Doomsday Engine Revision ba87e9c8 (github): Fixed|OS X|qmake: Library directory for libintl
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16:30 Doomsday Engine Revision 84312e98 (github): Fixed|X11: Fetching OpenGL entrypoints (wrong name)
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12:33 Doomsday Engine Revision 8b6f020d (github): libgui: Clear GLFramebuffer when inited/resized
- Canvas will always use GLFramebuffer as the framebuffer.
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10:58 Doomsday Engine Revision e8e50216 (github): Fixed|Refactor|Renderer: Use GLState for color mask, fixed drawing issues
- Addressed GL state and drawing issues with various combinations of
FSAA, VR mode, and postfx. -
10:55 Doomsday Engine Revision bab850fd (github): libgui|GLState: Added color mask
2013-12-06
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19:30 Doomsday Engine Revision 6fc7c869 (github): libgui|GL: Perform multisampling with renderbuffers
- With OpenGL 2.1, the only way to render into a texture with
multisampling is to use OpenGL extensions.
GLFramebuffer... -
09:40 Doomsday Engine Revision 297df8c3 (github): Fixed|OS X|qmake: Library directory for libintl
2013-12-05
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21:16 Doomsday Engine Revision 3ad58ed6 (github): libdeng2|Observers: Allow using Loop from a const object
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21:15 Doomsday Engine Revision 613aa0a2 (github): Fixed|UI|Client: Drawing game content for transition frame
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20:50 Doomsday Engine Revision 06127468 (github): libgui|Canvas: Initialize GLInfo
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18:26 Doomsday Engine Revision 17072444 (github): Refactor|GL|Client: Use libgui’s GLInfo instead of sys_opengl
- Available extensions and OpenGL limits come now from libgui.
Also cleaned up old/dead code from sys_opengl. -
18:26 Doomsday Engine Revision 8065cbfd (github): libdeng2: Added ceilPow2
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18:26 Doomsday Engine Revision a72cef7f (github): libgui: Added GLInfo, moved extensions and limits from client
- Moved/improved old code from sys_opengl for checking OpenGL
extensions.
Extensions are now referred to by their offi...
2013-12-04
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20:35 Doomsday Engine Revision ab174623 (github): libgui|Canvas: Print supported OpenGL version to log
- The information comes from Qt.
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17:54 Doomsday Engine Revision bef2c51a (github): UI|Client|Stereo 3D: BusyWidget shouldn’t be among the composited widgets
- In Oculus Rift mode, the UI compositor is scaled down. If the busy
widget is also included in the compositor, it mean... -
08:47 Doomsday Engine Revision 7cb37862 (github): OS X|FluidSynth: Bundle the latest found version of gettext
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08:41 Doomsday Engine Revision 0c7ffe41 (github): Fixed|UI|libdeng2|Stereo 3D: Allow enabling UI composition during busy mode
- Fixes an issue where the display would remain black after launching
straight into a map with -g and -warp options.
A... -
08:29 Doomsday Engine Revision 910ac37b (github): Fixed|UI|Client: Handle sidebar in the UI compositor update
- When the compositor is enabled or disabled, all the relevant widgets
must be moved to the correct parent. -
08:19 Doomsday Engine Revision dcb6687b (github): Fixed|Renderer|FX: Update GL viewports for post-processing shader
- Fixes the problem where the sidebar editor would cause the view to
appear squished. -
07:59 Doomsday Engine Revision 1f4a458c (github): OS X|FluidSynth: Bundle the latest found version of gettext
2013-12-03
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21:16 Doomsday Engine Revision ebe89dca (github): Renderer|FX: Added API and todos for light source visibility marking
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21:15 Doomsday Engine Revision be28e9ec (github): Renderer|FX: Disabled the test light
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20:53 Doomsday Engine Revision 8d5c1582 (github): UI|Client: Use GLFramebuffer when rendering busy transition frame
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14:22 Doomsday Engine Revision 278dde17 (github): Refactor|Renderer|libgui: Added GLTarget::AlternativeBuffer
- This is a utility for temporarily switching to an alternative
attachment. -
08:57 Doomsday Engine Revision 9e012a9e (github): Renderer|Models: Use an alternative depth buffer for 3D psprites
- It is unacceptable to clear the depth buffer for 3D psprites as that
would remove the depth information required for ... -
08:00 Doomsday Engine Revision 3b665127 (github): Merge branch 'master' into gl2-lensflare
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07:37 Doomsday Engine Revision 4a355182 (github): Refactor|Renderer|FX: Use GLFramebuffer for post-processing
- GLFramebuffer handles the required depth/stencil texture.
2013-12-02
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20:44 Doomsday Engine Revision 5754d7fb (github): Refactor|Stereo 3D: Use GLFramebuffer for unwarped Oculus Rift frame buffer
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20:34 Doomsday Engine Revision dac0db66 (github): Refactor|libgui: Added GLFramebuffer
- GLFramebuffer handles color/depth/stencil buffers, provides
access to the buffer textures, and does buffer swaps.
To... -
16:09 Doomsday Engine Revision c89604c7 (github): Refactor|GL|libgui: Renamed GLState::top() to GLState::current()
- “top” and “pop” are too easy to confuse.
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14:59 Doomsday Engine Revision 90f87a9c (github): Renderer|FX: Apply active rectangle correctly when checking depth values
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