skyjake's activity
From 2013-11-13 to 2013-11-26
2013-11-26
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11:52 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
- Thanks for the WAD, I'll give it a try at the next suitable time for this type of work.
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11:49 Doomsday Engine Feature #1669: Invisibility affects player automap arrow (option)
- Since this appears to be a purposeful feature of linuxdoom, I'm converting this to a vanilla compatibility feature re...
2013-11-25
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11:48 Doomsday Engine Feature #1636: Support for Oculus Rift
- cmbruns wrote:
> Another approach would be to make the angle clipper aware of the eye position offsets
This woul...
2013-11-21
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13:48 Doomsday Engine Feature #1636: Support for Oculus Rift
- I'm planning to merge the progress from "oculus-rift" into master this week. Even though the Rift support isn't fully...
2013-11-20
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11:38 Doomsday Engine Feature #1636: Support for Oculus Rift
- cmbruns wrote:
> Now I'm getting a seg fault when I try to leave rift mode (e.g. "rend-vr-mode 9", followed by "rend...
2013-11-19
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09:29 Doomsday Engine Feature #1636: Support for Oculus Rift
- cmbruns wrote:
> If I replace the call with the commented out glBlendFunc() version, it's OK. What am I missing?
...
2013-11-18
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18:02 Doomsday Engine Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Another forum thread that seems related: http://dengine.net/forums/viewtopic.php?f=7&t=1613#topic
2013-11-15
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11:07 Doomsday Engine Bug #1664 (Closed): Modal UI dialogs "flash" to indicate required input when pressing the shift key
2013-11-14
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11:18 Doomsday Engine Feature #1663 (New): Replace game-side color filter / special effect with LensFx
- The game-side color filters and other special effects (e.g., invulnerability) should be done using LensFx and shaders...
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11:15 Doomsday Engine Feature #1662 (Closed): Refactor camera lens effects
- All engine-side camera lens effects (color filter, vignette, lens flares) should be handled in one place. This will a...
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11:08 Doomsday Engine Bug #723 (Closed): "rend-info-tris" broken
- I've removed rend-info-tris from the client. In the future, calculating this needs to be done at libgui/@GLBuffer@ le...
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09:25 Doomsday Engine Feature #1654 (Closed): [VR] Displaying the 2D UI within a 3D view
- Crosshair moved to the game's HUD layer.
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