danij's activity
From 2013-09-27 to 2013-10-10
2013-10-09
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21:08 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **assigned_to**: Daniel Swanson
- **Priority**: 5 --> 7
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07:01 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- This map hack is on my to-do list for 1.13 and will be supported in this release.
Note that the two ports you ment...
2013-10-05
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03:15 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
- - **status**: accepted --> fixed
- **Milestone**: v1.9.0-beta6 --> v1.13
2013-10-03
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23:50 Doomsday Engine Feature #1444: Smart texture filtering toggle in Snowberry
- Snowberry is to be phased out and replaced by engine-internal configuration.
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23:49 Doomsday Engine Feature #1452: [Hexen] Monster respawn rate
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Originator: NO
This is not as straight forward as it would at first seem. In Hexen th... -
23:47 Doomsday Engine Feature #1477: Outside level infine game mode controllable
- InFine already includes support for branching the script according to the game mode. Also, the DED parser already all...
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23:32 Doomsday Engine Feature #1584: [Deathkings] Option for monster respawn rate
- - **Milestone**: Next Release --> Eventually
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23:16 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Fixed for the upcoming Doomsday 1.13 release.
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