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danij's activity

From 2013-09-27 to 2013-10-10

2013-10-09

21:08 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **assigned_to**: Daniel Swanson
- **Priority**: 5 --> 7
danij
07:01 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
This map hack is on my to-do list for 1.13 and will be supported in this release.
Note that the two ports you ment...
danij

2013-10-05

03:15 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
- **status**: accepted --> fixed
- **Milestone**: v1.9.0-beta6 --> v1.13
danij

2013-10-03

23:50 Doomsday Engine Feature #1444: Smart texture filtering toggle in Snowberry
Snowberry is to be phased out and replaced by engine-internal configuration. danij
23:49 Doomsday Engine Feature #1452: [Hexen] Monster respawn rate
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This is not as straight forward as it would at first seem. In Hexen th...
danij
23:47 Doomsday Engine Feature #1477: Outside level infine game mode controllable
InFine already includes support for branching the script according to the game mode. Also, the DED parser already all... danij
23:32 Doomsday Engine Feature #1584: [Deathkings] Option for monster respawn rate
- **Milestone**: Next Release --> Eventually
danij
23:16 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
Fixed for the upcoming Doomsday 1.13 release. danij
 

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