danij's activity
From 2013-09-27 to 2013-10-10
2013-10-10
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13:25 Doomsday Engine Revision 5f243e67 (github): World|Map: Pass the trace origin into the blockmap path traversers
- In future the trace state will not be contained within de::Map, so
don't assume that we can access this once the trac... -
04:05 Doomsday Engine Revision 85dd2f92 (github): Typo
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04:02 Doomsday Engine Revision 20c8af10 (github): World|Blockmap: Cleanup
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03:23 Doomsday Engine Revision da323278 (github): Map Renderer|Client: Cleanup
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02:57 Doomsday Engine Revision a349f76e (github): Map Renderer|Client: Use a viewer-local QBitArray for flagging visible BSP leafs; cleanup
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01:20 Doomsday Engine Revision ee2dc17b (github): World|Map: Use QVarLengthArray to collect map element pointers from link nodes
2013-10-09
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23:26 Doomsday Engine Revision 7ceb5333 (github): World|Map: Continued cleaning up map internal data structure init/traversals
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10:03 Doomsday Engine Revision f439b9f5 (github): World|Blockmap: Cleanup
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09:00 Doomsday Engine Revision 01dc408a (github): World: Added LineBlockmap
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08:10 Doomsday Engine Revision 5e2bd632 (github): Refactor|World|Blockmap: BlockmapCellBlock is now inclusive-exclusive
- Previously an inclusive-inclusive representation was used. Although
this representation is immediately easier to use ... -
04:03 Doomsday Engine Revision b9dfdfce (github): Typos
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03:54 Doomsday Engine Revision 985c2920 (github): Server: Removed gridmap.h/cpp from the project
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03:53 Doomsday Engine Revision 9c2631c6 (github): Fixed|All Games: Latent links to deceased mobjs in the Blockmap
- Whenever a mobj is moved on the XY plane, regardless of the distance,
it is paramount that the engine is informed of ...
2013-10-08
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23:22 Doomsday Engine Revision 00d2eb32 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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23:21 Doomsday Engine Revision 1d4129ac (github): Refactor|World|Blockmap: Blockmap now encapsulates Gridmap
- The level at which Gridmap was abstracted from Blockmap is not useful.
There are however two meaningful abstractions;... -
09:40 Doomsday Engine Revision 31661438 (github): Gridmap|Data: Cleanup
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03:19 Doomsday Engine Revision deb5f4a5 (github): Map Renderer|BlockmapVisual: Cleanup
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02:48 Doomsday Engine Revision ba75ecc9 (github): World|Mobj|Lumobj: Added Mobj_AABox() and Lumobj::aaBox() methods; cleanup
2013-10-07
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10:52 Doomsday Engine Revision 4351e382 (github): World|Blockmap: Blockmap is used as a base for ContactBlockmap
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09:44 Doomsday Engine Revision 9ad97ec8 (github): World|Map: Cleanup
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09:06 Doomsday Engine Revision 7c502c0b (github): Refactor|World|Client: Renamed ContactBlockmap source files
- These files now contain Contact and ContactList.
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08:37 Doomsday Engine Revision 2b51264c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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08:36 Doomsday Engine Revision 7279e048 (github): Refactor|World: Split contact spreading algorithm from the contact blockmap
- Todo for later: I'm not satisfied with this API...
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06:16 Doomsday Engine Revision 9f892e63 (github): World|Map|Client: de::Map has ownership of the contact blockmaps
- Todo: Cleanup.
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04:45 Doomsday Engine Revision 33c7490b (github): World|ContactBlockmap|Client: Use a regular Blockmap for Contact spreading
2013-10-06
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19:13 Doomsday Engine Revision 0e495687 (github): Optimize|World|ContactBlockmap|Client: Flag spread ContactBlockmap cells with a separate bit array
- Storing the "already spread" state for blockmap for a cell within the
data for the cell itself is less efficient -- i... -
11:11 Doomsday Engine Revision 806da2b2 (github): World|ContactBlockmap|Client: Avoid unnecessary allocations when spreading contacts
- Spreading doesn't actually alter the blockmap, so we don't need to
allocate cell data simply because a given cell is ... -
10:47 Doomsday Engine Revision 5e2d2523 (github): World|ContactBlockmap|Client: Base ContactBlockmap on Gridmap
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08:58 Doomsday Engine Revision 36e53347 (github): World|ContactBlockmap|Client: Cleanup
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08:44 Doomsday Engine Revision 10db338c (github): Refactor|World|ContactBlockmap|Client: Reworked ContactBlockmap into a C++ class
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08:04 Doomsday Engine Revision 5c2f3f64 (github): World|ContactBlockmap|Client: Use separate BSP leaf contact lists for each contact type
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06:37 Doomsday Engine Revision 74e05ee0 (github): World|ContactBlockmap|Client: Cleanup
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05:53 Doomsday Engine Revision 581a39db (github): Refactor|World|ContactBlockmap|Client: Renamed source files for ContactBlockmap
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05:28 Doomsday Engine Revision b2c291f0 (github): World|ContactBlockmap|Client: Cleanup
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05:07 Doomsday Engine Revision b898b81e (github): Refactor|World|Client: Objlink blockmap refactoring continues...
- In the absence of better alternative I've opted to rename these as
"ContactBlockmaps" for now. -
03:24 Doomsday Engine Revision 0a14f07d (github): World: Cleanup
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02:11 Doomsday Engine Revision 7af0914c (github): Refactor|World|Client: Further objlink blockmap cleanup
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01:02 Doomsday Engine Revision 07050238 (github): Refactor|World|Client: Cleaned up "objlink blockmap" somewhat
- We really need a better name for this...
2013-10-05
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22:21 Doomsday Engine Revision adfd278b (github): Refactor|World|Map: Renamed map element/object traverser/iterator funcs (consistency)
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06:45 Doomsday Engine Revision 2cd38a13 (github): BSP Builder: Cleanup
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06:11 Doomsday Engine Revision aaccbd87 (github): Fixed|Resources: Fatal error attempting to load a map containing lines with no sides
- Now that the engine is using the half-edge data structure and sector
clusters for the majority of tasks, such lines c... -
00:42 Doomsday Engine Revision 5f9a8b61 (github): Map Renderer|Client: Use sector clusters for the vertex indices debug visual
- Note that the vertex visuals are sometimes misplaced presently due to
the fact we don't currently link the "outside" ...
2013-10-04
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23:35 Doomsday Engine Revision d260e79b (github): Refactor|BSP Builder|EdgeTips: Cleaned up EdgeTips ahead of removing LineOwner rings
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20:35 Doomsday Engine Revision 7a44449f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:27 Doomsday Engine Revision 282ef8d3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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05:05 Doomsday Engine Revision b81befea (github): Map Renderer|Client: Cleanup
2013-10-03
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07:30 Doomsday Engine Revision 55132170 (github): Mesh: Cleanup
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07:09 Doomsday Engine Revision 930d0059 (github): Refactor|Mesh: Improved access to MapElements attributed to Mesh::Elements
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05:17 Doomsday Engine Revision 518beee2 (github): API: Renamed various map API flags for consistency
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05:07 Doomsday Engine Revision aec6a28b (github): API: Addressed various map API naming inconsistencies
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02:25 Doomsday Engine Revision b84ea3ee (github): libcommon: Consolidated mobj state change functions; cleanup
2013-10-02
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22:32 Doomsday Engine Revision afeb9f61 (github): Cleanup|World|Map: Minor internal map API cleanup
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20:03 Doomsday Engine Revision c8edd138 (github): API: Combined map line box iterator functions
- There is now only one function for iterating the map lines within a
user-defined AABox in map space, named P_LinesBox... -
19:04 Doomsday Engine Revision fa647997 (github): Fixed|Map Renderer|BlockmapVisual|Client: Missing polyobj lines on blockmap debug visualizer
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18:49 Doomsday Engine Revision 4fb93706 (github): API: Standardized argument order of map API callback/traverser functions
- P_Callback, P_Callbackp and P_Iteratep now use the same conventions
as the rest of the map API functions (i.e., callb... -
18:04 Doomsday Engine Revision 6aee4a01 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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08:45 Doomsday Engine Revision 8cf16280 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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08:03 Doomsday Engine Revision ac5eff70 (github): libcommon: Cleanup
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08:02 Doomsday Engine Revision 82d7b271 (github): libcommon: Cleanup polyobj lookup
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06:23 Doomsday Engine Revision 4562c7d9 (github): API: BSP leafs and nodes have no public properties
- The map's BSP components no longer have any properties which can be
addressed via the DMU API. Also, it is no longer ... -
05:29 Doomsday Engine Revision a4c8c937 (github): API: Replaced P_BspLeafAtPoint_FixedPrecision()
- Plugins should now use P_SectorAtPoint_FixedPrecision() to determine
the sector at some arbitrary point in the curren... -
04:24 Doomsday Engine Revision b2467c74 (github): API: DD_BASE_DDMOBJ_ELEMENTS() now records the BSP leaf at the origin
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03:45 Doomsday Engine Revision e99991e7 (github): API: Use Mobj_Sector() to determine the sector at the mobj's origin
- Rather than using the DMU_API to resolve the sector from a BSP leaf
directly, plugins should now use Mobj_Sector() to... -
01:48 Doomsday Engine Revision 14f727d5 (github): Refactor|Map Renderer|Client: Angle clipper now uses de::VectorN<>
2013-09-30
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23:08 Doomsday Engine Revision b5bf5914 (github): Fixed|Doom: Icon of Sin explosions spawn too high
- Due to a fixed/floating point mix up.
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23:00 Doomsday Engine Revision 59601868 (github): Map Renderer|WallEdge|Client: Cluster-internal edges need no neighbor intercepts
- We can skip neighbor intercepting for the sides of wall edges whose
half-edge is an internal edge of some sector clus... -
01:02 Doomsday Engine Revision e6d33666 (github): Map Renderer|Sector|WallEdge: Prevent potential t-join artifacts on walls near mapped planes
- WallEdge now uses the half-edge rings and the mapped planes of sector
clusters when adding neighbor intercepts/divisi...
2013-09-28
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20:35 Doomsday Engine Revision 9cab6761 (github): Fixed|Map Renderer|Client: Font selection of thinker id debug visual
- The thinker id debug visual failed to select a font before drawing,
so used whichever font was last in use.
Also con...
2013-09-27
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03:26 Doomsday Engine Revision 6b42cf44 (github): Fixed|BSP Builder|ConvexSubspace: Failed to partition a map with overlapped single sided lines
- When two or more single sided lines are overlapping and reference the
same sector, depending on how the map is partit... -
02:04 Doomsday Engine Revision 07e56665 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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02:03 Doomsday Engine Revision e6a16e35 (github): Fixed|World|Client: Attempt to free pointer without ZONEID following failed map load
- The "objlink" blockmap allocates storage for global data from the
memory zone with the PU_MAP/MAPSTATIC purge level. ...
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