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skyjake's activity

From 2013-09-04 to 2013-09-17

2013-09-17

18:40 Doomsday Engine Revision 8af08472 (github): Optimize|SliderWidget|ToggleWidget: Avoid per-frame PathTree queries
Sliders and toggles were looking up colors on every geometry update.
PathTree is not quite efficient enough for this ...
skyjake

2013-09-16

10:57 Doomsday Engine Revision f70697c6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:57 Doomsday Engine Revision 163b962e (github): Fixed: Build failure (missing header)
skyjake
10:50 Doomsday Engine Revision 6d8dd583 (github): UI|Client: Run small text preprocessing tasks synchronously
Label texts are typically quite short, so now TextDrawable carries
out short (<20 chars) wrapping tasks immediately.
...
skyjake
10:50 Doomsday Engine Revision a2bf9191 (github): Fixed|UI|Client: Alignment issue due unsigned math
The "No LOD" label of a slider was missing because negative values
were interpreted as large positive values.
skyjake
10:50 Doomsday Engine Revision 1b250aa5 (github): Fixed|Busy Mode: Screen capture for transition-free busy mode
If there will be no animated transition at the end of the busy mode,
we must capture the entire view because busy mod...
skyjake

2013-09-15

21:29 Doomsday Engine Revision 8b92213b (github): Fixed|TextDrawable: Deinit must wait for background tasks to finish
skyjake
21:16 Doomsday Engine Revision f22bd7f7 (github): Refactor|Optimize|UI|Client: Background text wrapping; avoid redundant updates
Improvements to TextDrawable and GLTextComposer. The former will now
preprocess upcoming text in the background witho...
skyjake
14:13 Doomsday Engine Revision f276d262 (github): Refactor|UI|Client|LabelWidget: Use TextDrawable for drawing text
TextDrawable is both easier to use and supports multithreading for
potentially lengthy operations (long text content).
skyjake
13:11 Doomsday Engine Revision 0d1f1fa6 (github): Default Style: Improved 'input' icon
skyjake
12:58 Doomsday Engine Revision b73f66fa (github): Fixed|LabelWidget: Redundant base class
skyjake

2013-09-14

17:10 Doomsday Engine Revision 86cadcb8 (github): UI|Updater: Stop progress rotation when download complete
Also tweaked the mini progress icon. skyjake
16:26 Doomsday Engine Revision 515a4cad (github): Fixed: Extra tokens after #endif
skyjake
16:23 Doomsday Engine Revision bb2a720b (github): Fixed|LineEditWidget: Removed redundant base class
All GuiWidgets observe Atlas repositioning. skyjake
14:04 Doomsday Engine Revision 5a8a11c3 (github): UI|Renderer Appearance: Added "Volume Lighting" group, other new settings
skyjake
12:31 Doomsday Engine Revision 99f4192b (github): Fixed: Build failures (missing headers)
skyjake
10:44 Doomsday Engine Revision 9f0da74a (github): Fixed|libgui|Font: Use normal weight ascent for other weights
Some fonts have a different ascent for the different weights. If a
widget used a font with such a weight, it would no...
skyjake
09:03 Doomsday Engine Revision 34089d73 (github): Default Style: Revised audio and gauge icons
skyjake
08:25 Doomsday Engine Revision 2546896a (github): Changed release type to "Candidate" for 1.12
skyjake

2013-09-13

22:07 Doomsday Engine Revision f9f9b29b (github): Fixed|PopupMenuWidget: Image color should be the same as text color
skyjake
21:57 Doomsday Engine Revision 22582a79 (github): Default Style|ProgressWidget: Icon tweaks
skyjake
19:19 Doomsday Engine Revision 4c412afe (github): Refactor|UI|Client: Dialog action button placement to opposite edge
Dialog action buttons are now placed in a separate menu on the
opposite side of the dialog. However, there is only a ...
skyjake
19:19 Doomsday Engine Revision 08c4fb3c (github): Default Style: Added a 'gauge' icon
This is useful for developer instruments, data inspection, and other
tools.
skyjake
19:19 Doomsday Engine Revision f9cf7834 (github): Default Style|Task Bar: Added a set of basic settings icons
Some of these are a little draft quality... skyjake
09:24 Doomsday Engine Revision 29bd3084 (github): Cleanup
skyjake

2013-09-12

17:53 Doomsday Engine Revision c1fa5aca (github): Fixed|Client: Fixing issues with Appearance Editor and SettingsRegister
After the profiles have been written, the file is immediately flushed
so that subsequent reads will get the correct d...
skyjake
16:23 Doomsday Engine Revision db4c18c0 (github): Fixed|UI|Client: ChoiceWidget item order change vs. updating selected item
skyjake
13:10 Doomsday Engine Revision 6142c076 (github): Cleanup: Server build warning; Video Settings mode label
skyjake
13:10 Doomsday Engine Revision 987bad86 (github): UI|Client|Renderer Appearance: Regrouped some settings, use profile picker
Revised the Renderer Appearance based on feedback. Profiles can be
switched now also inside the editor.
Added a "Cam...
skyjake
13:08 Doomsday Engine Revision 8d257184 (github): Refactor|UI|Client: Added widget for settings profile manipulation
The ProfilePickerWidget takes any SettingsRegister and allows switching
and manipulating the profiles in the register...
skyjake
13:06 Doomsday Engine Revision 25f4b5cb (github): UI|Client: Popup nesting level affects appearance
Deeply nested popups should be opaque to avoid visual clutter. skyjake

2013-09-11

15:06 Doomsday Engine Revision 79ddeb4c (github): UI|Video Settings: Setting the window to a particular display mode size
skyjake
15:05 Doomsday Engine Revision f3d30088 (github): UI|Cleanup: Accessing popup menu items via PopupMenuWidget
skyjake
14:38 Doomsday Engine Revision 84d09866 (github): UI|libgui|BusyWidget: Grab only game view area for transition effect
While this isn't yet perfect (busy mode shouldn't use a separate
root covering the entire view), now at least the tra...
skyjake

2013-09-10

19:34 Doomsday Engine Revision bcfd8c0b (github): Merge branch 'ui-framework'
Conflicts:
doomsday/client/src/render/sprite.cpp
skyjake
18:59 Doomsday Engine Revision 4e473fd4 (github): Fixed|ClientApp: Create /home/configs if it doesn't exist
ClientApp is responsible for setting up the basic folder structure. skyjake
17:39 Doomsday Engine Revision 95ffcf04 (github): Windows|Fixed: Build failures, fonts.dei syntax error
skyjake
15:11 Doomsday Engine Revision 1fff9c95 (github): UI|RendererSettings: UI and layout improvements
Handle very long profile names and include the gear button
appropriately in the dialog layout.
skyjake
15:10 Doomsday Engine Revision 1e358c97 (github): UI|Client: Improved layout classes
For special cases, it is helpful to add widgets to layout with
special widths or without affecting the total layout s...
skyjake
13:52 Doomsday Engine Revision d750839c (github): UI|Task Bar: Various tweaks to focus/mouse trap behavior
When the sidebar is open, the task bar will behave a bit differently.
While the "taskbar" command will still always o...
skyjake
12:33 Doomsday Engine Revision c9408d56 (github): Fixed|Renderer Settings: Let dialogs close themselves before deleting
On second thought, we can't create dialogs as local variables as
they must exist for the duration of the closing anim...
skyjake
12:32 Doomsday Engine Revision 7f4e352b (github): Fixed|SettingsRegister: Update Config immediately when profile changes
skyjake
12:21 Doomsday Engine Revision 64b2cbdd (github): UI|Renderer Settings: Option to reset the entire profile; UI improvements
The various popup dialogs now use buttons that clearly state the
action to be taken.
skyjake
12:04 Doomsday Engine Revision 7431cab7 (github): Console: Added interactive Doomsday Script mode for the command line
Refactored a common base class called CommandWidget for command line
based widgets.
ConsoleCommandWidget handles the...
skyjake
11:58 Doomsday Engine Revision 3351ba2c (github): libdeng2|Script|Widgets: Use monospace for 'print' output
Also added a RuleRectangle method for copying another rectangle's
input rules, although this should be used in specia...
skyjake
11:57 Doomsday Engine Revision cc645113 (github): libgui|Client: Added rich style 'm' to choose a monospace font
skyjake

2013-09-09

22:27 Doomsday Engine Revision 8c6655c8 (github): Homepage: Updated favicon
skyjake
22:26 Doomsday Engine Revision c8a68752 (github): Client|libdeng2: Persistently store setting profiles
SettingsRegister can now optionally be configured to work in
persistent mode, where the profiles and their values are...
skyjake
22:23 Doomsday Engine Revision 84af052f (github): Fixed|UI: Widget improvements, ui::Data non-const access to items
Fixed issues in ChoiceWidget where the state of the button was not
updated in every situation (adding/removing/updati...
skyjake
22:21 Doomsday Engine Revision a7e5a976 (github): UI|MessageDialog: Added InputDialog for querying text from user
Also, both MessageDialog and InputDialog can now be constructed
as local variables; they will reinitialize themselves...
skyjake
13:43 Doomsday Engine Revision 43b3b633 (github): Windows: Rebuilt app icons with a full set of sizes
Maybe this will fix the issue of the icons not appearing on some
versions of Windows?
skyjake
09:53 Doomsday Engine Revision 0f9518d9 (github): Refactor|UI|ButtonWidget: Buttons have a separate text color for the Hover state
This makes life easier for PopupMenuWidget and the FoldPanelWidget
titles look better (the normal button frames were ...
skyjake

2013-09-08

20:33 Doomsday Engine Revision 1fe5f6da (github): Refactor|Client|Server|libdeng2: Current game and audiences moved to de::App
Added de::game::Game as the base class for actual games. The de::game
namespace was used because de::Game is currentl...
skyjake
16:30 Doomsday Engine Revision ca7a1865 (github): UI|Task Bar: Hide renderer etc. config items when a game not loaded
There is no point in adjusting the renderer settings etc. in Ring
Zero because the settings will anyway be immediatel...
skyjake
16:07 Doomsday Engine Revision 2eed8085 (github): UI|FoldPanelWidget: Use the button border on titles
All interactive clickable elements should behave the same way. skyjake
16:00 Doomsday Engine Revision 2993ce5d (github): UI|Renderer Appearance: Draw a scroll indicator
ScrollAreaWidget can now draw a scroll indicator independently.
This is not enabled by default, though.
Also dimmed ...
skyjake
14:40 Doomsday Engine Revision 37e8f6f8 (github): UI|Renderer Appearance|FoldPanelWidget: Tweaked appearance
skyjake
10:48 Doomsday Engine Revision 569e2fa2 (github): UI|Renderer Appearance: Reseting individual setting groups to defaults
Each foldable group of setting can be reseted separately. The default
values of the cvars were added to ClientApp's
r...
skyjake
10:46 Doomsday Engine Revision 5000be0b (github): UI|Task Bar: Removed "Control Panel" from the config menu
skyjake
10:45 Doomsday Engine Revision 621edceb (github): UI|Client: Widget improvements
- Panel eats mouse clicks not handled by children.
- FoldPanel closes immediately.
- Slider dots made slightly dimmer.
skyjake
10:44 Doomsday Engine Revision 0d2810e2 (github): UI|Client|GridLayout: Allow defining a fixed width for a column
The fixed width defined for a column is used in the layout calculations
without affecting the size of the widgets in ...
skyjake
10:43 Doomsday Engine Revision 0b4d31e4 (github): UI|Client: Improved shared interface for console variable widgets
skyjake
10:41 Doomsday Engine Revision 49cda990 (github): Fixed|libdeng2: IndirectRule's value becomes zero when unset
When the source rule of the indirect rule was removed, the indirect
rule did not invalidate itself. Instead, the last...
skyjake

2013-09-07

18:45 Doomsday Engine Revision b3d328ac (github): UI|Client: Removed old Control Panel, settings now in the Appearance editor
Added a new panel-derived widget called FoldPanelWidget that supports
embedded, folding groups. This is used for sett...
skyjake

2013-09-06

12:12 Doomsday Engine Revision 93839c94 (github): Fixed|Documentation|Doxygen: Incorrect source file names
skyjake
11:59 Doomsday Engine Revision 47ff17f9 (github): UI|LegacyWidget: Use the LegacyWidget size as game view size
Rather than assuming the game view covers the entire window and
therefore is only resized when viewResized() occurs, ...
skyjake
10:28 Doomsday Engine Revision ae0b8e5c (github): UI|Client|Renderer Settings: Moved wireframe and rend-tex under Developer
Not very useful for normal users. skyjake
10:19 Doomsday Engine Revision fc408680 (github): Fixed|GL: Apply viewport changes immediately
Since the rest of the legacy renderer uses the immediate GL state,
we must apply changes to GLState immediately. Norm...
skyjake
10:17 Doomsday Engine Revision 7c9f64ad (github): Client: Manage GL viewport exclusively with libgui GLState
This allows LegacyWidget to use its own viewport without disrupting
the rest of the UI.
skyjake
09:08 Doomsday Engine Revision 04368552 (github): UI|Client: Minor Video Settings dialog tweak
skyjake
09:07 Doomsday Engine Revision 9b3530a2 (github): Refactor|Client: Game view size is taken from LegacyWidget
The objective is to make LegacyWidget resizable within the window.
Todo: GL viewport needs to be set separately for ...
skyjake

2013-09-05

22:06 Doomsday Engine Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment
The goal is that a specific FOV value will provide roughly the same
experience regardless of the aspect ratio.
skyjake
21:46 Doomsday Engine Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict)
skyjake
20:26 Doomsday Engine Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button
The "Mode" setting was replaced with a "Fullscreen Mode", which
only affects the fullscreen mode.
Adding a Close but...
skyjake
19:00 Doomsday Engine Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings
skyjake
18:38 Doomsday Engine Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings
SettingsRegister provides several important functions:
- Stores/provides access to the default values of settings.
-...
skyjake
09:30 Doomsday Engine Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget
Panels are containers that may be opened or closed. PopupWidget now
extends PanelWidget with anchor positioning and i...
skyjake

2013-09-04

20:33 Doomsday Engine Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings
The Renderer Settings dialog contains renderer options that are not
strictly related to the visual appearance of the ...
skyjake
19:55 Doomsday Engine Revision 85666079 (github): Refactor|UI|Client: Various widget improvements
skyjake
18:57 Doomsday Engine Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio
The FOV angle is now interpreted to be the horizontal FOV angle for
a view with 4:3 aspect ratio (matching the origin...
skyjake
18:52 Doomsday Engine Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist
A Stylist is an object that configures widgets with a particular
context in mind. DialogContentStylist adjusts margin...
skyjake
10:58 Doomsday Engine Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text
A static constructor method that sets the label text and optionally
adds it to a parent widget.
Also, CVarSliderWidg...
skyjake
09:36 Doomsday Engine Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge
When a popup opens to the left, make sure it doesn't go outside
the view.
skyjake
09:04 Doomsday Engine Revision a7044738 (github): Cleanup
skyjake
08:59 Doomsday Engine Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu
There is now a separate "gear" menu for configuration settings,
freeing up the DE menu for high-level app functionality.
skyjake
 

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