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skyjake's activity

From 2013-08-25 to 2013-09-07

2013-09-07

18:45 Doomsday Engine Revision b3d328ac (github): UI|Client: Removed old Control Panel, settings now in the Appearance editor
Added a new panel-derived widget called FoldPanelWidget that supports
embedded, folding groups. This is used for sett...
skyjake

2013-09-06

12:12 Doomsday Engine Revision 93839c94 (github): Fixed|Documentation|Doxygen: Incorrect source file names
skyjake
11:59 Doomsday Engine Revision 47ff17f9 (github): UI|LegacyWidget: Use the LegacyWidget size as game view size
Rather than assuming the game view covers the entire window and
therefore is only resized when viewResized() occurs, ...
skyjake
10:28 Doomsday Engine Revision ae0b8e5c (github): UI|Client|Renderer Settings: Moved wireframe and rend-tex under Developer
Not very useful for normal users. skyjake
10:19 Doomsday Engine Revision fc408680 (github): Fixed|GL: Apply viewport changes immediately
Since the rest of the legacy renderer uses the immediate GL state,
we must apply changes to GLState immediately. Norm...
skyjake
10:17 Doomsday Engine Revision 7c9f64ad (github): Client: Manage GL viewport exclusively with libgui GLState
This allows LegacyWidget to use its own viewport without disrupting
the rest of the UI.
skyjake
09:08 Doomsday Engine Revision 04368552 (github): UI|Client: Minor Video Settings dialog tweak
skyjake
09:07 Doomsday Engine Revision 9b3530a2 (github): Refactor|Client: Game view size is taken from LegacyWidget
The objective is to make LegacyWidget resizable within the window.
Todo: GL viewport needs to be set separately for ...
skyjake

2013-09-05

22:06 Doomsday Engine Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment
The goal is that a specific FOV value will provide roughly the same
experience regardless of the aspect ratio.
skyjake
21:46 Doomsday Engine Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict)
skyjake
20:26 Doomsday Engine Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button
The "Mode" setting was replaced with a "Fullscreen Mode", which
only affects the fullscreen mode.
Adding a Close but...
skyjake
19:00 Doomsday Engine Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings
skyjake
18:38 Doomsday Engine Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings
SettingsRegister provides several important functions:
- Stores/provides access to the default values of settings.
-...
skyjake
09:30 Doomsday Engine Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget
Panels are containers that may be opened or closed. PopupWidget now
extends PanelWidget with anchor positioning and i...
skyjake

2013-09-04

20:33 Doomsday Engine Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings
The Renderer Settings dialog contains renderer options that are not
strictly related to the visual appearance of the ...
skyjake
19:55 Doomsday Engine Revision 85666079 (github): Refactor|UI|Client: Various widget improvements
skyjake
18:57 Doomsday Engine Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio
The FOV angle is now interpreted to be the horizontal FOV angle for
a view with 4:3 aspect ratio (matching the origin...
skyjake
18:52 Doomsday Engine Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist
A Stylist is an object that configures widgets with a particular
context in mind. DialogContentStylist adjusts margin...
skyjake
10:58 Doomsday Engine Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text
A static constructor method that sets the label text and optionally
adds it to a parent widget.
Also, CVarSliderWidg...
skyjake
09:36 Doomsday Engine Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge
When a popup opens to the left, make sure it doesn't go outside
the view.
skyjake
09:04 Doomsday Engine Revision a7044738 (github): Cleanup
skyjake
08:59 Doomsday Engine Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu
There is now a separate "gear" menu for configuration settings,
freeing up the DE menu for high-level app functionality.
skyjake

2013-09-03

21:19 Doomsday Engine Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page
A new config variable (Config.input.mouse.syncSensitivity) controls
whether the X and Y axis sensitivities are always...
skyjake
13:18 Doomsday Engine Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages
However, the Network Settings dialog is presently quite empty as the
only relevant surviving option is 'net-dev'. In ...
skyjake

2013-09-02

22:16 Doomsday Engine Revision 15a90690 (github): Refactor|UI|Client: Added CVarChoiceWidget, used it in Audio Settings
A more convenient way to modify cvars with a limited number of valid
values.
skyjake
21:59 Doomsday Engine Revision e5f146b7 (github): UI|Control Panel|Client: Removed the Control Panel's "Audio" page
These options are now present in the DE menu, under "Audio Settings". skyjake
21:49 Doomsday Engine Revision 912eef92 (github): UI|Client: Added "Preferred Music" option, apply resampling rate changes
skyjake
21:31 Doomsday Engine Revision 080302f9 (github): Typo
skyjake
21:28 Doomsday Engine Revision 96f1ab20 (github): Documentation|Client|DialogWidget: Widget structure description
skyjake
21:08 Doomsday Engine Revision 398a1b2d (github): Fixed|libgui: Canvas recreation does not cause focus to be lost
Fixes the problem where toggling FSAA would pause the game due to
the canvas losing and then regaining focus.
skyjake
20:31 Doomsday Engine Revision e044f58e (github): i18n|Client: Tested translations on client app
However, lupdate has a problem with strings inside pimpl classes.
What to do?
skyjake
18:55 Doomsday Engine Revision 1b9f45ba (github): Fixed|Refactor|UI|Client: Widget improvements
- Use CVarToggleWidget in Video Settings
- Menu eats mouse position events (to avoid "leaking" them to widgets
unde...
skyjake
18:54 Doomsday Engine Revision 2dc80925 (github): UI|Task Bar|Client: Added the Audio Settings dialog
The Audio Settings dialog replicates the options from the Control
Panel's Audio page.
Also added a specialized toggl...
skyjake
13:17 Doomsday Engine Revision 9b68e503 (github): UI|Client|DialogWidget: Added an optional heading for dialogs
Any dialog can now have a heading. MessageDialog still uses its own
title label to display an even larger title.
Tod...
skyjake

2013-09-01

19:49 Doomsday Engine Revision 6cb00463 (github): Cleanup
skyjake
19:38 Doomsday Engine Revision 91e74e1f (github): Merge branch 'ui-framework'
skyjake
19:03 Doomsday Engine Revision 8974556b (github): UI|Control Panel|Client: Removed the Control Panel's "Video" page
These options are now present in the DE menu, under "Video Settings". skyjake
18:46 Doomsday Engine Revision ccc5d065 (github): UI|Task Bar: Revised DE menu items
The "Check for Updates" menu item was removed. Now manual update
checks can be made via the Updater Settings dialog.
...
skyjake
18:43 Doomsday Engine Revision 9dc4024c (github): UI|Client: Popup menu content scrolling
When a popup menu is too tall to fit into view, the menu will
scroll accordingly.
skyjake
15:03 Doomsday Engine Revision 34ea8b08 (github): UI|Client|SliderWidget: Minor visual tweak (alt dot brightness)
skyjake
13:31 Doomsday Engine Revision 1faa5e7f (github): UI|Client: Added the color adjustment dialog in ClientWindow
ClientWindow owns a color adjustment dialog, and it can be shown at
any time.
The ranges of vid-gamma, vid-contrast ...
skyjake
13:29 Doomsday Engine Revision db6cb698 (github): UI|Default Style|Client: Color adjustment dialog; cvar slider; style tweaks
The color adjustment dialog is for the monitor color adjustments.
- CVarSliderWidget presently works only the float ...
skyjake

2013-08-31

21:39 Doomsday Engine Revision 11a611d8 (github): Fixed|UI|Client|PopupWidget: Make sure geometry is up-to-date before drawing
skyjake
17:01 Doomsday Engine Revision 5e647398 (github): Fixed|UI|Client: Initial viewResized event to mewly added children
Hitherto widgets have received a viewResized event only when the
actual Canvas size has changed. This has only accide...
skyjake
16:57 Doomsday Engine Revision f5c9e2c3 (github): UI|Client|GuiWidget: Tracking button clicks of any mouse button
Not hardcoded to the Left button. skyjake
16:51 Doomsday Engine Revision 536a31c4 (github): Fixed|qmake|Client: Typo in convenience header file names
skyjake
16:51 Doomsday Engine Revision a8abcc3a (github): UI|Client|GuiRootWidget: Slightly thinner widget background frame
skyjake

2013-08-30

20:45 Doomsday Engine Revision e0bbb18e (github): UI|Client|SliderWidget: Basic implementation
Drawing the widget. Handling dragging and clicking. skyjake
20:44 Doomsday Engine Revision 629ea833 (github): UI|Client|GuiRootWidget: Added tiny dot texture, tweaked frame texture
skyjake

2013-08-29

20:54 Doomsday Engine Revision 734c12be (github): Fixed|UI|Client: Ensure all widgets call GuiWidget::viewResized()
skyjake
19:08 Doomsday Engine Revision 4a27ab8f (github): Client: Added convenience headers for the client-side UI framework
Excluding widget/dialog classes for now. skyjake
18:26 Doomsday Engine Revision aa263393 (github): Updater|OS X: Native SDK build uses the x86_64 distribution package
skyjake
18:21 Doomsday Engine Revision e4e30ac5 (github): Client|UI: Relocated UI framework sources into several subfolders
- "framework" contains UI framework related classes
- "widgets" contains widget classes (based on GuiWidget)
- "dialo...
skyjake
14:05 Doomsday Engine Revision 345c909b (github): Debug: Cleanup
skyjake
13:58 Doomsday Engine Revision 3adbec5b (github): Homepage: Updated the source page for 1.11.2
skyjake
13:57 Doomsday Engine Revision 794d83cc (github): UI|Client: Continued working on SliderWidget
skyjake
13:56 Doomsday Engine Revision 48269571 (github): Fixed|LabelWidget: Image positioning when using the Filled policy
Centering was not applied correctly. skyjake
13:55 Doomsday Engine Revision d3d53c43 (github): Refactor|UI|Client: Added TextDrawable; used now in DocumentWidget
TextDrawable is a higher-level text drawing class that makes it
easy to control the whole process. It is also asynchr...
skyjake

2013-08-28

18:54 Doomsday Engine Revision 1b164a05 (github): Refactor|UI|Client|ScrollAreaWidget: Use ui::Margins
The scroll area widget was using a couple of custom margin methods
that are now obsolete. Also internally the widget ...
skyjake
18:31 Doomsday Engine Revision 1c3f268f (github): Refactor|UI|Client: Cleanup; converting ui::Margins to a vector
GuiWidgetPrivate now has a convenience method for accessing the
widget's style.
ui::Margins can be converted to an i...
skyjake
18:28 Doomsday Engine Revision 32bec0cb (github): Default Style: Cleanup of fonts.dei, added slider.label font
skyjake
14:07 Doomsday Engine Revision bdd65d7e (github): UI|Client: Added stub for SliderWidget
skyjake
13:14 Doomsday Engine Revision dbf8aa0d (github): Refactor|UI|Client: GridLayout can give out column left/right edge rules
This allows a popup menu with multiple to columns to set the item
hit rules and highlight rectangles appropriately.
skyjake
07:57 Doomsday Engine Revision 86cea871 (github): Refactor|Client: Renamed ui::Context to ui::Data
Data is a more descriptive name for this purpose, and "Context" is
already in use in the script subsystem.
skyjake

2013-08-27

20:56 Doomsday Engine Revision c119e72c (github): UI|Client|VideoSettingsDialog: Two-column mode choice popup
Todo: The items' hit rules must be set according to column widths rather
than the full menu.
skyjake
20:21 Doomsday Engine Revision 9ae92399 (github): UI|Client: Improved the video settings dialog
ChoiceWidget has separate signals for user-initiated or other
selection changes.
On OS X, the color depth option is ...
skyjake
12:25 Doomsday Engine Revision 4c7d4320 (github): UI|Client: Basic implementation of video settings
The Video Settings dialog allows changing the display mode and window
attributes. The "Toggle Fullscreen" and "Show F...
skyjake
12:23 Doomsday Engine Revision 7158ad72 (github): libdeng2|OperatorRule: Added a static 3-way maximum method
skyjake
11:32 Doomsday Engine Revision 5f09a1fc (github): libgui|PersistentCanvasWindow: Added audience for attribute changes
skyjake
09:25 Doomsday Engine Revision 94c9c071 (github): Updater|Config|Client: Updater's default config moved to appconfig.de
Previously this was handled by native code in UpdaterSettings, but
now Doomsday Script has all the information availa...
skyjake
08:34 Doomsday Engine Revision 06b0d167 (github): UI|Client|DialogWidget: Buttonless dialogs
Normally space is reserved for a row of buttons in the bottom of a
dialog. With the Buttonless flag, the buttons menu...
skyjake
08:33 Doomsday Engine Revision 6b1dac8c (github): Fixed|Client: Comment in appconfig.de module
skyjake

2013-08-26

15:17 Doomsday Engine Revision af4b7783 (github): Windows|Updater|UI: Updated dialog about "Files in Use"
The dialog used to notify about Doomsday-related processes running in the
background now uses Doomsday's own UI frame...
skyjake

2013-08-25

17:58 Doomsday Engine Revision 46fe2450 (github): Bumped version number to 1.11.2
skyjake
17:44 Doomsday Engine Revision 95ea2aef (github): Fixed|libgui|PersistentCanvasWindow: Applying command line options to window
At least on OS X there was a problem with the state of the widget
if the attributes were applied to a hidden window (...
skyjake
17:44 Doomsday Engine Revision 0e1ce588 (github): Fixed|libgui|PersistentCanvasWindow: Command line options for window ignored
'-window' etc. were not being applied to the main window at launch. skyjake
17:43 Doomsday Engine Revision cd7831ef (github): Optimize|libdeng2|Observers: Use regular mutex
It appears that Qt's QReadWriteLock::lockForRead() has some performance
issues. Using a regular mutex for audiences p...
skyjake
17:43 Doomsday Engine Revision f8afdf51 (github): Optimize|libdeng2|Observers: Ensure Loop does not copy the observer set
Profiling showed that iterating through audiences using Observers::Loop
had unexpectedly slow performance due to Loop...
skyjake
17:41 Doomsday Engine Revision 1a0b748c (github): Optimize|Builder|qmake: Avoid numerous python invocations when parsing
versions.pri is better pre-generated once and then reused multiple
times. The old way caused a multitude of python pr...
skyjake
 

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