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skyjake's activity

From 2013-06-16 to 2013-06-29

2013-06-29

18:39 Doomsday Engine Revision 67c6026e (github): Fixed|Client|Windows: Spurious shooting when dismissing taskbar with mouse
The mouse is now trapped at the button release event rather than press,
so that DirectInput isn't detecting a mouse d...
skyjake
10:06 Doomsday Engine Revision 31731b43 (github): Fixed|Client|UI: Focused command line shouldn't let Tab keys pass through
skyjake
10:05 Doomsday Engine Revision e0ba69cc (github): Fixed|Client|OS X: Build failure
skyjake
10:04 Doomsday Engine Revision 7dd43f05 (github): Fixed|Hexen: Reading saved polyobjs in release build
One of the saved fields was not being read in the release build.
Also made sure the polyobj X and Y coords are read ...
skyjake

2013-06-28

18:08 Doomsday Engine Revision ac753ce8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
18:08 Doomsday Engine Revision c0112db1 (github): Debug: Added "deng_fakememoryzone" build option
Also fixed compilation of libdeng1 with this option. skyjake

2013-06-26

19:38 Doomsday Engine Revision 3d2b219a (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
Previously both ITEMUP and ARTIUP were played. skyjake
18:20 Doomsday Engine Revision a7c9e770 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
Now matches the vanilla behavior. skyjake
18:14 Doomsday Engine Revision 6ba9f523 (github): Client|UI: "quit" command dismisses task bar
The game is expected to handle the quit request, so the task bar must
get out of the way.
skyjake
14:49 Doomsday Engine Revision 6a2a6100 (github): Homepage: Updated the embedded "to-do for stable" content
skyjake

2013-06-25

18:46 Doomsday Engine Revision 2984b0fc (github): Fixed|libdeng2|Client: Closed task bar's children should not handle events
When closed, the task bar now no longer dispatches events to its
children, fixing an issue where PageUp/Down keys wou...
skyjake
11:52 Doomsday Engine Revision 2aa04d12 (github): Client|Task Bar: Added build number, "Check for updates" in DE menu
The build number is shown only in unstable/candidate builds. skyjake
10:53 Doomsday Engine Revision 2d06eb44 (github): Fixed|Task Bar: Close the DE menu if the task bar is closed
The task bar is never hidden so its children keep getting events even
though it's closed.
skyjake
10:51 Doomsday Engine Revision c596783d (github): Client|UI: Dismiss popup widget with Esc key
Todo for later: More keyboard based widget event handling, focus
navigation, etc.
skyjake

2013-06-24

14:45 Doomsday Engine Revision 1ba4f5f1 (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank.
skyjake
10:59 Doomsday Engine Revision fd9a84b8 (github): Debug: Cleanup
skyjake

2013-06-21

10:24 Doomsday Engine Revision 58409359 (github): Client|UI: Default binding for toggling taskbar+console
This commit replicates the old behavior of the special console
activation key using bindings: a Tilde without a Shift...
skyjake
10:21 Doomsday Engine Revision 3b6dc169 (github): Client|Bindings: Checking for bindings regardless of context activation
skyjake
09:26 Doomsday Engine Revision 65c76bee (github): Client|UI: Disallow task bar activation when old Control Panel is open
The Control Panel is on its way out, but before it's gone it shouldn't
conflict with the task bar.
skyjake
09:21 Doomsday Engine Revision e8e94aec (github): Fixed|Client|GuiRootWidget: Clear the window before first frame
skyjake

2013-06-20

18:41 Doomsday Engine Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
The Control Panel and unload items are only shown if a game is loaded. skyjake
18:40 Doomsday Engine Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ...
skyjake
18:39 Doomsday Engine Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
Allows menus to be more dynamic in terms of what is displayed. skyjake
18:38 Doomsday Engine Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
If widgets are unnamed, use the address as a temporary name. skyjake
16:01 Doomsday Engine Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
skyjake
15:09 Doomsday Engine Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
skyjake
10:07 Doomsday Engine Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:07 Doomsday Engine Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
Plus some minor fixes/enhancements. skyjake
10:05 Doomsday Engine Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
skyjake
10:04 Doomsday Engine Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
Fixed or unlimited number of columns/rows. skyjake
10:03 Doomsday Engine Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
skyjake
10:03 Doomsday Engine Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
skyjake
10:01 Doomsday Engine Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
skyjake
10:01 Doomsday Engine Revision b73389de (github): Client|UI: Added Direction to the ui namespace
skyjake
09:56 Doomsday Engine Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
skyjake
09:55 Doomsday Engine Revision a4627c0c (github): Default Style: Added inverted text and background colors
skyjake
09:55 Doomsday Engine Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
skyjake
09:54 Doomsday Engine Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
skyjake
09:53 Doomsday Engine Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
skyjake
09:53 Doomsday Engine Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
The Half and Double operators are now used when dividing/multiplying
by 2.
skyjake
09:52 Doomsday Engine Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
skyjake
09:51 Doomsday Engine Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
skyjake
09:51 Doomsday Engine Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
Each scissor cuts away from the previously defined scissor. skyjake

2013-06-17

18:20 Doomsday Engine Revision 02a90a07 (github): Cleanup|libdeng2: Arguments of Widget::notifyTree()
skyjake
13:18 Doomsday Engine Revision f9be7589 (github): Fixed|Server: Construction and destruction of the server subsystem
Defer constructing of the ServerSystem until the entire ServerApp
instance has been initialized (e.g., World is avail...
skyjake
10:30 Doomsday Engine Revision fe857cfd (github): Changed release type to "Candidate" for 1.11
skyjake
10:28 Doomsday Engine Revision b7f68396 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:28 Doomsday Engine Revision f9bd678c (github): Cleanup
skyjake

2013-06-16

21:23 Doomsday Engine Revision 49ea0f03 (github): Refactor|Server: Added ServerApp
The old procedural app initialization is now handled by the ServerApp
class, modeled the same way as ClientApp. Natur...
skyjake
16:04 Doomsday Engine Revision 8c7034b2 (github): Client|Console: Dragging log's top edge with the mouse
Todo for later: Could use some further usability tuning. E.g., if the
user resizes the log with the mouse, does it me...
skyjake
10:39 Doomsday Engine Revision 64a50e30 (github): Client|UI: Adjusted mouse trapping behavior during fullscreen switches
The mouse should not be trapped if the task bar is open. Also,
LegacyWidget shouldn't trap the mouse when a game isn'...
skyjake
 

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