skyjake's activity
From 2013-06-16 to 2013-06-29
2013-06-29
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18:39 Doomsday Engine Revision 67c6026e (github): Fixed|Client|Windows: Spurious shooting when dismissing taskbar with mouse
- The mouse is now trapped at the button release event rather than press,
so that DirectInput isn't detecting a mouse d... -
10:06 Doomsday Engine Revision 31731b43 (github): Fixed|Client|UI: Focused command line shouldn't let Tab keys pass through
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10:05 Doomsday Engine Revision e0ba69cc (github): Fixed|Client|OS X: Build failure
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10:04 Doomsday Engine Revision 7dd43f05 (github): Fixed|Hexen: Reading saved polyobjs in release build
- One of the saved fields was not being read in the release build.
Also made sure the polyobj X and Y coords are read ...
2013-06-28
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18:08 Doomsday Engine Revision ac753ce8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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18:08 Doomsday Engine Revision c0112db1 (github): Debug: Added "deng_fakememoryzone" build option
- Also fixed compilation of libdeng1 with this option.
2013-06-26
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19:38 Doomsday Engine Revision 3d2b219a (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
- Previously both ITEMUP and ARTIUP were played.
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18:20 Doomsday Engine Revision a7c9e770 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
- Now matches the vanilla behavior.
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18:14 Doomsday Engine Revision 6ba9f523 (github): Client|UI: "quit" command dismisses task bar
- The game is expected to handle the quit request, so the task bar must
get out of the way. -
14:49 Doomsday Engine Revision 6a2a6100 (github): Homepage: Updated the embedded "to-do for stable" content
2013-06-25
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18:46 Doomsday Engine Revision 2984b0fc (github): Fixed|libdeng2|Client: Closed task bar's children should not handle events
- When closed, the task bar now no longer dispatches events to its
children, fixing an issue where PageUp/Down keys wou... -
11:52 Doomsday Engine Revision 2aa04d12 (github): Client|Task Bar: Added build number, "Check for updates" in DE menu
- The build number is shown only in unstable/candidate builds.
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10:53 Doomsday Engine Revision 2d06eb44 (github): Fixed|Task Bar: Close the DE menu if the task bar is closed
- The task bar is never hidden so its children keep getting events even
though it's closed. -
10:51 Doomsday Engine Revision c596783d (github): Client|UI: Dismiss popup widget with Esc key
- Todo for later: More keyboard based widget event handling, focus
navigation, etc.
2013-06-24
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14:45 Doomsday Engine Revision 1ba4f5f1 (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
- Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank. -
10:59 Doomsday Engine Revision fd9a84b8 (github): Debug: Cleanup
2013-06-21
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10:24 Doomsday Engine Revision 58409359 (github): Client|UI: Default binding for toggling taskbar+console
- This commit replicates the old behavior of the special console
activation key using bindings: a Tilde without a Shift... -
10:21 Doomsday Engine Revision 3b6dc169 (github): Client|Bindings: Checking for bindings regardless of context activation
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09:26 Doomsday Engine Revision 65c76bee (github): Client|UI: Disallow task bar activation when old Control Panel is open
- The Control Panel is on its way out, but before it's gone it shouldn't
conflict with the task bar. -
09:21 Doomsday Engine Revision e8e94aec (github): Fixed|Client|GuiRootWidget: Clear the window before first frame
2013-06-20
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18:41 Doomsday Engine Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
- The Control Panel and unload items are only shown if a game is loaded.
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18:40 Doomsday Engine Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
- With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ... -
18:39 Doomsday Engine Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
- Allows menus to be more dynamic in terms of what is displayed.
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18:38 Doomsday Engine Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
- If widgets are unnamed, use the address as a temporary name.
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16:01 Doomsday Engine Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
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15:09 Doomsday Engine Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
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10:07 Doomsday Engine Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:07 Doomsday Engine Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
- Plus some minor fixes/enhancements.
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10:05 Doomsday Engine Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
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10:04 Doomsday Engine Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
- Fixed or unlimited number of columns/rows.
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10:03 Doomsday Engine Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
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10:03 Doomsday Engine Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
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10:01 Doomsday Engine Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
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10:01 Doomsday Engine Revision b73389de (github): Client|UI: Added Direction to the ui namespace
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09:56 Doomsday Engine Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
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09:55 Doomsday Engine Revision a4627c0c (github): Default Style: Added inverted text and background colors
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09:55 Doomsday Engine Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
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09:54 Doomsday Engine Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
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09:53 Doomsday Engine Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
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09:53 Doomsday Engine Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
- The Half and Double operators are now used when dividing/multiplying
by 2. -
09:52 Doomsday Engine Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
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09:51 Doomsday Engine Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
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09:51 Doomsday Engine Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
- Each scissor cuts away from the previously defined scissor.
2013-06-17
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18:20 Doomsday Engine Revision 02a90a07 (github): Cleanup|libdeng2: Arguments of Widget::notifyTree()
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13:18 Doomsday Engine Revision f9be7589 (github): Fixed|Server: Construction and destruction of the server subsystem
- Defer constructing of the ServerSystem until the entire ServerApp
instance has been initialized (e.g., World is avail... -
10:30 Doomsday Engine Revision fe857cfd (github): Changed release type to "Candidate" for 1.11
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10:28 Doomsday Engine Revision b7f68396 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:28 Doomsday Engine Revision f9bd678c (github): Cleanup
2013-06-16
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21:23 Doomsday Engine Revision 49ea0f03 (github): Refactor|Server: Added ServerApp
- The old procedural app initialization is now handled by the ServerApp
class, modeled the same way as ClientApp. Natur... -
16:04 Doomsday Engine Revision 8c7034b2 (github): Client|Console: Dragging log's top edge with the mouse
- Todo for later: Could use some further usability tuning. E.g., if the
user resizes the log with the mouse, does it me... -
10:39 Doomsday Engine Revision 64a50e30 (github): Client|UI: Adjusted mouse trapping behavior during fullscreen switches
- The mouse should not be trapped if the task bar is open. Also,
LegacyWidget shouldn't trap the mouse when a game isn'...
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