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skyjake's activity

From 2013-05-19 to 2013-06-01

2013-06-01

22:29 Doomsday Engine Revision 6d4342e2 (github): Client: Removed the old console UI
The new ConsoleWidget is now responsible for the console UI. The rest
of the console mechanism (command execution, va...
skyjake
16:06 Doomsday Engine Revision 1381b349 (github): Client|ConsoleWidget: Opening and closing
The new console widget is starting to be functional enough to allow
dropping the old one.
skyjake
13:26 Doomsday Engine Revision 430d076f (github): Client|LogWidget: Scrolling the history with mouse wheel
skyjake
13:05 Doomsday Engine Revision 32683705 (github): libgui: Mouse wheel motion types
There are two kinds of mouse wheel motion we are interested in:
free movement for scrolling, and discrete steps for p...
skyjake
13:04 Doomsday Engine Revision f8f2ca7f (github): Client|Widgets: Resizing the console using the mouse
skyjake
13:03 Doomsday Engine Revision 7a691d50 (github): Client|GuiWidget: More generic hitTest() method
skyjake
13:02 Doomsday Engine Revision 1e06ecea (github): Refactor: Renamed to DENG2_STR_ESCAPE() macro
skyjake
09:01 Doomsday Engine Revision 3a1bfb1d (github): Client|Widgets: Added a top margin for LogWidget
Having some space at the top balances the content better. skyjake

2013-05-31

22:27 Doomsday Engine Revision 3562e79e (github): Client|Widgets: Use the mouse click utility in Button and LineEdit widgets
Also cleaned up the ButtonWidget implementation and allowed
LineEditWidget to receive events even though not in focus...
skyjake
22:25 Doomsday Engine Revision e961afcb (github): Client|GuiWidget: Utility for handling a mouse click sequence
A mouse click sequence consists of pressing a button on the widget
and then releasing the button either inside or out...
skyjake
22:22 Doomsday Engine Revision 9d837eeb (github): Client: Offer all mouse events first to WindowSystem
The events will be given to the legacy input mechanism if the new one
doesn't want them.
skyjake
22:21 Doomsday Engine Revision e9160913 (github): Client|GuiRootWidget: Routing all mouse events to a widget
skyjake
22:20 Doomsday Engine Revision fd039bb4 (github): libdeng|Widget: Added generic event routing mechanism
A Widget can now be configured to route specific types of events
to a particular widget. This is for the purpose of r...
skyjake
22:07 Doomsday Engine Revision 12491643 (github): libgui|MouseEvent: Include position in button events
skyjake
14:38 Doomsday Engine Revision 32e31eb6 (github): Client|ButtonWidget: Check for mouse hover, react with an effect
skyjake
14:37 Doomsday Engine Revision 023a9ca0 (github): Fixed|Client|ConsoleWidget: Enable page keys when log has been expanded
skyjake
14:28 Doomsday Engine Revision e8fe90c2 (github): Refactor|Client|Widgets: Added common GuiWidget background geometry
All widgets can now use GuiWidget::Background to specify what kind of
a background should be drawn for the widget.
A...
skyjake
14:25 Doomsday Engine Revision c2bcd7f3 (github): libdeng2|Widget: Added behavior flag for marking widget 'unhittable'
skyjake
08:11 Doomsday Engine Revision 82f4af7a (github): Refactor|libgui|Client: Mouse events
A MouseEventSource now produces actual MouseEvent instances that
can then be passed on to whoever handles events. Add...
skyjake
08:08 Doomsday Engine Revision c2eb94f1 (github): Refactor: Renamed castTo<> to as<> in Info and Event
If C# has taught me anything it is that "as" is quite an intuitive
keyword for casting.
skyjake

2013-05-30

18:27 Doomsday Engine Revision 51c74f5b (github): Client|ConsoleWidget: Improved integration with LogWidget
When in non-expanded mode, the console will expand the console when
pressing PageUp/Dn, instead of scrolling the log.
skyjake
18:25 Doomsday Engine Revision c3020ca8 (github): Client|TaskBarWidget: Basic elements
Added current game mode indicator and the engine version number with
a DE logo.
skyjake
18:24 Doomsday Engine Revision 34d746e8 (github): Client|LabelWidget: Image scale modifies source image's effective size
skyjake
12:20 Doomsday Engine Revision 916e0d1f (github): Client: Cleanup
skyjake
12:16 Doomsday Engine Revision 86fe9695 (github): Client|Widgets: Simple gradient frame for the button widget
skyjake
12:01 Doomsday Engine Revision b1c01233 (github): Client: Interaction between console and log widgets
When new log entries arrive, the console widget's height increases
accordingly. Added a content Y offset to the log w...
skyjake
11:59 Doomsday Engine Revision 7cc005ec (github): Fixed|Client: Build failure
skyjake
11:58 Doomsday Engine Revision 5d27ddf8 (github): libdeng2|OperatorRule: Convenient way to construct a Maximum operator
skyjake
11:58 Doomsday Engine Revision 6e99bc90 (github): libdeng2|Animation: Added copy constructor and assignment operator
skyjake
09:51 Doomsday Engine Revision d44d1481 (github): Client|Widgets: Working on the task bar and console widgets
Lots of unfinished work here…
Added a logo of size 128x128 to the Default Style pack.
skyjake

2013-05-29

18:28 Doomsday Engine Revision e6442cd3 (github): Client|GuiRootWidget|VertexBuilder: Drawing rounded corners
GuiRootWidget now has a general purpose texture for drawing rounded
corners with. VertexBuilder can be used to set up...
skyjake
15:46 Doomsday Engine Revision b83ff540 (github): Client|LogWidget: Fixed scrolling glitches, scroll to top/bottom
skyjake
15:28 Doomsday Engine Revision da4e2a92 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-framework
skyjake
12:06 Doomsday Engine Revision 4617fd91 (github): Refactor|Client|LabelWidget: Allow subclasses to modify widget behavior
A subclass may augment the label's geometry or modify the MVP matrix.
Todo for later: Some of this may be generaliza...
skyjake
09:54 Doomsday Engine Revision 9d086229 (github): Fixed|Client|LabelWidget: Drawing text at the correct position
skyjake
09:42 Doomsday Engine Revision 5b59180f (github): Fixed typo
skyjake
09:37 Doomsday Engine Revision 3d6ec72e (github): Client|Widgets: Added LabelWidget
A label consists of an image plus styled text (both are optional). This
will serve as a base class for the ButtonWidget.
skyjake
09:29 Doomsday Engine Revision 936b5669 (github): Client|Cleanup: GuiRootWidget provides a texture with a solid white pixel
A shared texture with a single white pixel is quite useful in many
widgets (at least until skin textures are added).
skyjake
09:27 Doomsday Engine Revision 0047e5a8 (github): libdeng2|RuleRectangle: Clearing an input rule
skyjake
09:26 Doomsday Engine Revision 2f69fb4c (github): libdeng2|Vector|Rectangle: More methods for Vector and Rectangle templates
skyjake
09:25 Doomsday Engine Revision a1a9829e (github): Client|Default Style: Added square logo graphic, tweaked fonts of OS X
skyjake

2013-05-28

13:36 Doomsday Engine Revision 62b4476d (github): Client|Widgets: Cleanup
skyjake
13:35 Doomsday Engine Revision 3105b807 (github): Client|Widgets: Apply Alignment template, GLTextComposer color argument
skyjake
13:35 Doomsday Engine Revision d5a15626 (github): Client|Widgets: GuiRootWidget has a public uniform for the shared atlas
All widgets can use GuiRootWidget::uAtlas() in their shaders to bind
to the shared UI atlas.
skyjake
13:33 Doomsday Engine Revision 18099ece (github): Refactor|libgui: Interface cleanup
skyjake
13:33 Doomsday Engine Revision eab4b49d (github): libdeng2|Rectangle: Added methods (area, isNull, moved)
skyjake
13:33 Doomsday Engine Revision 2479a431 (github): Refactor|Client: Moved alignment flags to a separate header, added templates
skyjake

2013-05-27

20:36 Doomsday Engine Revision 5090a3d2 (github): Client|LogWidget: Purging items, cleanup and fine-tuning
Excess items are now purged from the widget when there are no
background tasks ongoing.
skyjake
20:32 Doomsday Engine Revision db6e12ed (github): libgui|Font: Added the Dim Accent color
skyjake
12:20 Doomsday Engine Revision 107ddfc0 (github): Client|LogWidget: Canceling ongoing rewraps
It is no longer necessary to wait for an ongoing rewrap to finish. skyjake
11:25 Doomsday Engine Revision 57a6cc7a (github): Refactor|Client|LogWidget: Apply TaskPool for wrapping entries
This is work-in-progress. Task pools are now used for preparing new
incoming log entries and also for rewrapping the ...
skyjake
11:23 Doomsday Engine Revision b95c84ec (github): Cleanup
Added missing method of TaskPool, reduced levels of log messages about
view resizing.
skyjake

2013-05-26

18:38 Doomsday Engine Revision e978d9c6 (github): Refactor|Client|LogWidget: Cleanup and tweaks
Use a Range. skyjake
18:26 Doomsday Engine Revision c0df18af (github): Fixed|libdeng2|Range: Logic of range intersection operator
skyjake
17:35 Doomsday Engine Revision b840ebfd (github): libdeng2|Range: Added more operators
Clamping a range and comparing the whole range to a number. skyjake
13:17 Doomsday Engine Revision 2b4e3fb5 (github): libdeng2|Asset: Added a new Asset state (Recovering)
Sometimes it's useful to indicate that an asset is presently going
through the process of being recovered into the Re...
skyjake
13:16 Doomsday Engine Revision 08d3f5be (github): libdeng2|Range: Added operator to extend the range to include a value
skyjake
13:15 Doomsday Engine Revision 1805d00f (github): libdeng2|libgui|Atlas: Basic thread-safety
Atlas locks itself automatically when the public API is being called.
Also do the same in MemoryLogSink.
skyjake

2013-05-25

20:59 Doomsday Engine Revision c59a3e64 (github): Client|LogWidget: Adjusted log entry styling
skyjake
20:56 Doomsday Engine Revision 38acee15 (github): Refactor|libgui|libdeng2: Rich text styles
The IStyle interface is now queried for the formatting of the generic
content styles.
Also added an (untested) way t...
skyjake
20:45 Doomsday Engine Revision 51f9fdd2 (github): Cleanup
skyjake

2013-05-24

12:40 Doomsday Engine Revision b346e785 (github): Client|LogWidget|FontLineWrapping: Fixed wrapping bug, adjusted log style
When checking if the remainder fits on a line, newlines were not taken
into account. Also, reduced the size of the lo...
skyjake
12:22 Doomsday Engine Revision 41ecd016 (github): libgui|VertexBuilder: Added makeQuad() for constructing 2D rectangles
Cleaned up the Client's widgets' geometry building by using makeQuad(). skyjake
11:24 Doomsday Engine Revision 1ce21e83 (github): Refactor|libgui: Added the VertexBuilder template
The VertexBuilder will contain various utilities for constructing
simple geometric shapes out of triangle strips. Str...
skyjake
10:58 Doomsday Engine Revision 78bc1a2c (github): Client|LogWidget: Draw a simple scroll position indicator
skyjake
10:57 Doomsday Engine Revision 58f6b2a9 (github): libdeng2|Vector: Added the missing Vector4<>::operator /
skyjake
10:08 Doomsday Engine Revision 8816915b (github): Client: Cleanup
skyjake
09:10 Doomsday Engine Revision 505198bb (github): qmake: Don't build libgui if client is disabled
skyjake
08:13 Doomsday Engine Revision 1bf3f9d6 (github): Optimize|Client|FontLineWrapping: Determining wraps more efficiently
Wrap positions are now found using advance widths, which is faster
than calculating visual widths. Also, an initial s...
skyjake

2013-05-23

22:49 Doomsday Engine Revision 1c3507a2 (github): Client|LogWidget: Draw a shadow under the text
skyjake
22:48 Doomsday Engine Revision 45b725e9 (github): Client|Shaders: Reorganized/renamed shader refs
The "generic" group now has a "textured" subgroup. skyjake
22:47 Doomsday Engine Revision 71302729 (github): Fixed|Client|FontLineWrapping: Don't wrap before the first word on a line
skyjake
22:03 Doomsday Engine Revision 8b57ee34 (github): Client|Widgets|Default Style: Color palette for LogWidget
skyjake
22:02 Doomsday Engine Revision 940a0444 (github): libgui|Font: Rich format colors are acquired from an external object
Any object that implements RichFormat::IStyle can determine which
colors to use for the format.
skyjake
22:01 Doomsday Engine Revision ecf8ceec (github): libgui|GLTexture|Image: Use the BGR(A) format when uploading
Todo: Is this part of an OpenGL standard? If not, one can always
do a red/blue swap (e.g., QImage::rgbSwapped()) befo...
skyjake
21:59 Doomsday Engine Revision 19e608ec (github): libdeng2|MemoryLogSink: Configurable minimum log entry level
skyjake
18:20 Doomsday Engine Revision 48c8c639 (github): Fixed|Client|FontLineWrapping: Calculating indents
skyjake
15:31 Doomsday Engine Revision 486f9aa4 (github): Client|Widgets: Use rich text formatting in the LogWidget
Style markup in the log entries is now taken into use in the
LogWidget. Font::RichFormat is used in FontLineWrapping ...
skyjake
15:28 Doomsday Engine Revision a01c5809 (github): libgui|Font: Rich formatting of text
The format escape sequences in styled text can be interpreted using
RichFormat. RichFormat can then be given to Font,...
skyjake
15:26 Doomsday Engine Revision 0daff784 (github): libshell: Cleanup
skyjake
15:26 Doomsday Engine Revision e32ed7ac (github): libdeng2|Log: Improved styled log entry output
The entry level can be omitted as that information can be visualized
using rich formatting. Also added level/message ...
skyjake
13:52 Doomsday Engine Revision d00a5936 (github): libdeng2: Improved Range template
More operators for Range and a substring method that uses Range as
the argument.
skyjake

2013-05-22

19:59 Doomsday Engine Revision 2136da74 (github): Cleanup
skyjake
19:57 Doomsday Engine Revision 0b8aa199 (github): Refactor|Client: Use de::Rangei
skyjake
19:56 Doomsday Engine Revision 861607b3 (github): Refactor|libshell: Use de::Rangei instead of libshell's own Range
skyjake
19:55 Doomsday Engine Revision eec0efc0 (github): libdeng2: Added Range, relocated Matrix, Vector, Rectangle, Version to core
skyjake
18:30 Doomsday Engine Revision abef5973 (github): Fixed|libgui|Image: Filling with transparent pixels
When painting the fill, one must use the appropriate composition mode
so that alpha blending does not occur.
skyjake
14:01 Doomsday Engine Revision 322c1e5c (github): Client|LogWidget: No need to retain a static Y coordinate for each entry
The entries are rendered dynamically when needed, so there is no need
to set a static Y coordinate for them inside th...
skyjake
13:35 Doomsday Engine Revision 034ae2a3 (github): Client|LogWidget: Apply scissor to clip log contents, fixed scrolling
The scrolling animation was jumping around when new entries were
added.
skyjake
13:34 Doomsday Engine Revision 7007f9c4 (github): libgui|GLState: Scissor
The scissor test can now be controlled via GLState. skyjake
12:24 Doomsday Engine Revision 3a86a501 (github): Client|Widgets: Working on LogWidget
This is incomplete work presently, however the basic building blocks
are in place: log entries are received via a sin...
skyjake
12:19 Doomsday Engine Revision 6c734bbe (github): Fixed|libgui|Font: Adjusted text rasterizer to avoid clipping
skyjake
12:18 Doomsday Engine Revision 8df09742 (github): Client|LineEditWidget: Cleanup
skyjake
12:17 Doomsday Engine Revision efd962db (github): Fixed|libgui|Atlas|AtlasTexture: Using atlas without a backing store
The first commit will define the size of the texture with undefined
contents, as there is no backing store where to g...
skyjake
12:16 Doomsday Engine Revision c07daf9b (github): libgui|Image: Creating an Image with a solid color
skyjake
12:16 Doomsday Engine Revision 892142d2 (github): Cleanup
skyjake

2013-05-21

14:52 Doomsday Engine Revision 6a7cb9be (github): Client|Widgets: Added a console command widget
A specialized text editor that uses a history of previous entries,
automatically gets its lexicon from the console su...
skyjake
14:50 Doomsday Engine Revision c84e73cf (github): Client|LineEditWidget: Drawing an underline for the autocompletion
skyjake
14:49 Doomsday Engine Revision ab1b19b0 (github): Refactor|Games: ClientApp owns the Games collection
On the server, it still exists as a static variable in dd_main as
there is no ServerApp yet.
skyjake
14:48 Doomsday Engine Revision aff1a687 (github): Client: Cleanup
skyjake
14:48 Doomsday Engine Revision a54b169a (github): Refactor|Games: Updated for DENG2_PIMPL, added game change audience
skyjake
14:47 Doomsday Engine Revision 90e1fbed (github): libshell|AbstractLineEditor: Added a way to determine index's position on wrapped lines
skyjake
14:46 Doomsday Engine Revision 023a3202 (github): Refactor|Console: Moved the console lexicon collector to con_main
It was originally located in ShellUser. skyjake
13:11 Doomsday Engine Revision 30754040 (github): libdeng2|RuleRectangle: Using another RuleRectangle as the input
skyjake
13:01 Doomsday Engine Revision 516e213a (github): Refactor|libshell: Separated history from CommandLineWidget
This refactoring allows the history buffer to be used with anything
that implements ITextEditor.
skyjake
09:18 Doomsday Engine Revision 46fbd6b6 (github): Fixed|libgui|Client: Drawing an empty line of text
Empty lines are simply ignored in the text composer and font rasterizer.
The atlas will also ignore empty images.
skyjake
09:17 Doomsday Engine Revision 2cfe280f (github): libshell|AbstractLineEditor: Handle Return as well as Enter
skyjake
09:05 Doomsday Engine Revision 615bc312 (github): Client|Widgets: New widgets use native keyboard repeat events
The old key repeat system does not work when frame rate is too low. skyjake
09:05 Doomsday Engine Revision b9a9c946 (github): Refactor|libshell|AbstractLineEditor: Don't assume control mod is active
Now that information about the Control modifier is included in the
event, there's no need to assume that it's active ...
skyjake
09:03 Doomsday Engine Revision 3a47df93 (github): libgui|KeyEvent: Added key modifiers into a key event
The input source may provide information about which keyboard
modifiers were active at the time of a key press/repeat.
skyjake
08:20 Doomsday Engine Revision 95dec8e0 (github): Cleanup
skyjake
08:17 Doomsday Engine Revision 901b2782 (github): libshell|AbstractLineEditor: Move between lines based on advance width
skyjake
08:16 Doomsday Engine Revision 53104cbf (github): libshell|Client|LineWrapping: Determining content index at a width
The ILineWrapping interface now contains methods that allow
determining which content index is at a given width in a ...
skyjake
08:14 Doomsday Engine Revision 7ce4769d (github): libgui|Font: Determining the advance width of a text
The visible width and the advance width may be different, particularly
when whitespace is involved.
skyjake
08:13 Doomsday Engine Revision e4018654 (github): Client|LineEditWidget: Cursor appears on the boundary of characters
skyjake

2013-05-20

09:27 Doomsday Engine Revision b9dd5caf (github): Merge branch 'master' into ui-framework
skyjake
09:26 Doomsday Engine Revision 7f9fdc1e (github): Client|Updater: Improved readability of update notification
Added parentheses around the build number. Also, code style cleanup. skyjake
08:23 Doomsday Engine Revision 30f70cdf (github): Client|Updater: Improved readability of update notification
Added parentheses around the build number. Also, code style cleanup. skyjake

2013-05-19

20:18 Doomsday Engine Revision 7194e40d (github): Bumped version number to 1.10.3
skyjake
16:17 Doomsday Engine Revision 030ad20c (github): Client|Widgets: Working on the LineEditWidget
Drawing the wrapped lines and a blinking cursor.
Todo: Fix cursor position issues.
Todo for later: Apply a visual s...
skyjake
16:02 Doomsday Engine Revision 7d84e9c8 (github): libdeng2: Use App's main clock for animations
skyjake
16:01 Doomsday Engine Revision f29a9d92 (github): libshell: Added equality operator for Range
skyjake
15:59 Doomsday Engine Revision 7d9e6a1a (github): libgui|Drawable: Improved usability (named buffers, programs, states)
skyjake
15:54 Doomsday Engine Revision 0040a101 (github): Fixed|Client|GLTextComposer: Fixed internal logic and unsigned math errors
Also, allocated lines are not released if they haven't changed. skyjake
15:52 Doomsday Engine Revision f2fcb021 (github): Client|FontLineWrapping: Improvements and fixes
Better adherence to the maximum line width, and determining a specific
character's position.
skyjake
 

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