danij's activity
From 2012-12-21 to 2013-01-03
2013-01-03
-
04:49 Doomsday Engine Revision 425531a8 (github): Cleanup
-
04:38 Doomsday Engine Revision 4ce7f3a8 (github): Fixed|GCC: Further qualified type of Materials::Instance::groups
- GCC does not automatically make the symbols of the outer class/type
visible to types internal to said outer class/type. -
04:21 Doomsday Engine Revision 5238263b (github): Refactor|Materials: Create material system subspace schemes outside this class
- New subspaces can now be created dynamically, so there is no need
to do so from within de::Materials.
Also removed '... -
04:03 Doomsday Engine Revision fa98cf3b (github): Cleanup
-
03:46 Doomsday Engine Revision a6803b9d (github): Cleanup|MaterialVariant: Added implicit MaterialVariant => material_t indirection
-
03:24 Doomsday Engine Revision 8f925d44 (github): Refactor: Moved MaterialVariantSpec into namespace de
- Plus various other minor cleanup refactorings.
-
02:40 Doomsday Engine Revision 6df4ad0d (github): Cleanup
2013-01-02
-
23:48 Doomsday Engine Revision 69e5126a (github): Refactor|Materials: Revised material system animation group interface
-
23:04 Doomsday Engine Revision 3969090e (github): Fix typos
-
22:44 Doomsday Engine Revision 93ddc13c (github): Fixed|Server|Windows: Server depends on DirectX
- Seemingly the server is still dependent on DirectX? (or at the least
it still includes files from the SDK)
Plus some... -
22:44 Doomsday Engine Revision 9f20abdc (github): Refactor|Materials: Continued cleanup refactorings
-
14:23 Doomsday Engine Revision 6ed4f021 (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
-
13:32 Doomsday Engine Revision 6517a0be (github): Relocated MaterialAnim to material.cpp/h
-
13:20 Doomsday Engine Revision 26b4e6f4 (github): Refactor: Allocate storage for MaterialAnims from the real heap
- Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ... -
13:06 Doomsday Engine Revision 7c62d2d3 (github): Refactor: Reimplemented MaterialAnim as a C++ class
-
05:32 Doomsday Engine Revision 31185cae (github): Fix incompatible LineDef_Point(XY)Distance function declarations
-
05:28 Doomsday Engine Revision 10b12307 (github): Refactor: Switched bspnode.c to C++
-
05:24 Doomsday Engine Revision 53f0c6c5 (github): Refactor: Switched linedef.c to C++
-
05:12 Doomsday Engine Revision 9dff2572 (github): Refactor: Switched plane.c to C++
-
05:10 Doomsday Engine Revision d23cdfd3 (github): Refactor: Switched sector.c to C++
-
05:05 Doomsday Engine Revision f06c7199 (github): Refactor: Switched sidedef.c to C++
-
03:50 Doomsday Engine Revision c194badc (github): Cleanup
-
03:45 Doomsday Engine Revision 18e6500c (github): Moved makedmt.py and mapdata.hs to the attic
-
03:36 Doomsday Engine Revision a711ffef (github): Refactor: Moved type definitions from p_maptypes.h to the type's respective header
2013-01-01
-
14:38 Doomsday Engine Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
- Plus minor cleanup.
-
13:26 Doomsday Engine Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
2012-12-31
-
21:02 Doomsday Engine Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
-
19:04 Doomsday Engine Revision 31c858f2 (github): Refactor: Switched surface.c to C++
-
18:15 Doomsday Engine Revision f51651da (github): Refactor: Dumped material_t block allocator
- Block allocation of materials can be added back later.
-
17:43 Doomsday Engine Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
-
16:59 Doomsday Engine Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
- Also moved and renamed MaterialBindInfo as MaterialBind::Info.
-
15:41 Doomsday Engine Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
-
15:39 Doomsday Engine Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
2012-12-30
-
17:40 Doomsday Engine Revision 120ba58e (github): Fix typo
-
16:39 Doomsday Engine Revision 0e821b1c (github): Fix merge error in previous commit
-
15:58 Doomsday Engine Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
- Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp
2012-12-29
-
15:43 Doomsday Engine Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
-
11:33 Doomsday Engine Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
- Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi... -
05:06 Doomsday Engine Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
- Plus minor cleanup.
-
04:50 Doomsday Engine Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
- Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
2012-12-28
-
21:45 Doomsday Engine Revision daf963e4 (github): Cleanup
-
21:23 Doomsday Engine Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
- Also made materialvariant_layer_t a member of MaterialVariant.
-
19:43 Doomsday Engine Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
-
18:15 Doomsday Engine Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
-
01:01 Doomsday Engine Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
01:01 Doomsday Engine Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
2012-12-23
-
14:30 Doomsday Engine Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... -
13:44 Doomsday Engine Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
-
13:16 Doomsday Engine Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
-
12:20 Doomsday Engine Revision 33833339 (github): Cleanup
-
12:03 Doomsday Engine Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
- Conflicts:
doomsday/engine/src/map/r_world.cpp -
11:57 Doomsday Engine Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... -
11:12 Doomsday Engine Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
2012-12-22
-
12:48 Doomsday Engine Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
Also available in: Atom