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danij's activity

From 2012-12-21 to 2013-01-03

2013-01-03

04:49 Doomsday Engine Revision 425531a8 (github): Cleanup
danij
04:38 Doomsday Engine Revision 4ce7f3a8 (github): Fixed|GCC: Further qualified type of Materials::Instance::groups
GCC does not automatically make the symbols of the outer class/type
visible to types internal to said outer class/type.
danij
04:21 Doomsday Engine Revision 5238263b (github): Refactor|Materials: Create material system subspace schemes outside this class
New subspaces can now be created dynamically, so there is no need
to do so from within de::Materials.
Also removed '...
danij
04:03 Doomsday Engine Revision fa98cf3b (github): Cleanup
danij
03:46 Doomsday Engine Revision a6803b9d (github): Cleanup|MaterialVariant: Added implicit MaterialVariant => material_t indirection
danij
03:24 Doomsday Engine Revision 8f925d44 (github): Refactor: Moved MaterialVariantSpec into namespace de
Plus various other minor cleanup refactorings. danij
02:40 Doomsday Engine Revision 6df4ad0d (github): Cleanup
danij

2013-01-02

23:48 Doomsday Engine Revision 69e5126a (github): Refactor|Materials: Revised material system animation group interface
danij
23:04 Doomsday Engine Revision 3969090e (github): Fix typos
danij
22:44 Doomsday Engine Revision 93ddc13c (github): Fixed|Server|Windows: Server depends on DirectX
Seemingly the server is still dependent on DirectX? (or at the least
it still includes files from the SDK)
Plus some...
danij
22:44 Doomsday Engine Revision 9f20abdc (github): Refactor|Materials: Continued cleanup refactorings
danij
14:23 Doomsday Engine Revision 6ed4f021 (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
danij
13:32 Doomsday Engine Revision 6517a0be (github): Relocated MaterialAnim to material.cpp/h
danij
13:20 Doomsday Engine Revision 26b4e6f4 (github): Refactor: Allocate storage for MaterialAnims from the real heap
Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ...
danij
13:06 Doomsday Engine Revision 7c62d2d3 (github): Refactor: Reimplemented MaterialAnim as a C++ class
danij
05:32 Doomsday Engine Revision 31185cae (github): Fix incompatible LineDef_Point(XY)Distance function declarations
danij
05:28 Doomsday Engine Revision 10b12307 (github): Refactor: Switched bspnode.c to C++
danij
05:24 Doomsday Engine Revision 53f0c6c5 (github): Refactor: Switched linedef.c to C++
danij
05:12 Doomsday Engine Revision 9dff2572 (github): Refactor: Switched plane.c to C++
danij
05:10 Doomsday Engine Revision d23cdfd3 (github): Refactor: Switched sector.c to C++
danij
05:05 Doomsday Engine Revision f06c7199 (github): Refactor: Switched sidedef.c to C++
danij
03:50 Doomsday Engine Revision c194badc (github): Cleanup
danij
03:45 Doomsday Engine Revision 18e6500c (github): Moved makedmt.py and mapdata.hs to the attic
danij
03:36 Doomsday Engine Revision a711ffef (github): Refactor: Moved type definitions from p_maptypes.h to the type's respective header
danij

2013-01-01

14:38 Doomsday Engine Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
Plus minor cleanup. danij
13:26 Doomsday Engine Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
danij

2012-12-31

21:02 Doomsday Engine Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
danij
19:04 Doomsday Engine Revision 31c858f2 (github): Refactor: Switched surface.c to C++
danij
18:15 Doomsday Engine Revision f51651da (github): Refactor: Dumped material_t block allocator
Block allocation of materials can be added back later. danij
17:43 Doomsday Engine Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
danij
16:59 Doomsday Engine Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
Also moved and renamed MaterialBindInfo as MaterialBind::Info. danij
15:41 Doomsday Engine Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
danij
15:39 Doomsday Engine Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
danij

2012-12-30

17:40 Doomsday Engine Revision 120ba58e (github): Fix typo
danij
16:39 Doomsday Engine Revision 0e821b1c (github): Fix merge error in previous commit
danij
15:58 Doomsday Engine Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp
danij

2012-12-29

15:43 Doomsday Engine Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
danij
11:33 Doomsday Engine Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi...
danij
05:06 Doomsday Engine Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
Plus minor cleanup. danij
04:50 Doomsday Engine Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
danij

2012-12-28

21:45 Doomsday Engine Revision daf963e4 (github): Cleanup
danij
21:23 Doomsday Engine Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
Also made materialvariant_layer_t a member of MaterialVariant. danij
19:43 Doomsday Engine Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
danij
18:15 Doomsday Engine Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
danij
01:01 Doomsday Engine Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:01 Doomsday Engine Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
danij

2012-12-23

14:30 Doomsday Engine Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
13:44 Doomsday Engine Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
danij
13:16 Doomsday Engine Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
danij
12:20 Doomsday Engine Revision 33833339 (github): Cleanup
danij
12:03 Doomsday Engine Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
Conflicts:
doomsday/engine/src/map/r_world.cpp
danij
11:57 Doomsday Engine Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
11:12 Doomsday Engine Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
danij

2012-12-22

12:48 Doomsday Engine Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
danij
 

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