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danij's activity

From 2012-12-07 to 2012-12-20

2012-12-20

16:28 Doomsday Engine Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts
Thanks Vermil. danij
16:24 Doomsday Engine Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:23 Doomsday Engine Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
Also added Vermil's obituary texts, thanks! danij

2012-12-19

07:02 Doomsday Engine Revision 665ac03b (github): Fixed|Doom: Fortress of Mystery animation during the intermission
danij

2012-12-18

23:56 Doomsday Engine Revision 1f6017cb (github): Fixed|Heretic: Warping to a map outside the default progression
danij
17:47 Doomsday Engine Revision 598d45d2 (github): Fixed|Doom: Missing splats on DOOM intermission screens
See: http://sourceforge.net/p/deng/bugs/982/ danij
14:53 Doomsday Engine Revision 3369615d (github): Fixed|Doom: Incorrect map titles displayed during the intermission
danij
14:18 Doomsday Engine Revision 32e60bee (github): Fixed: Surfaces using material AASHITTY should not be drawn
danij
13:20 Doomsday Engine Revision 96e0d6b8 (github): DehReader: Fixed (parser bug) skipping over text patches
After parsing a text patch the parser should skip to the start of
the next line rather than to start of the next sect...
danij

2012-12-17

13:32 Doomsday Engine Revision 9eab15d4 (github): Fix typo in previous commit
danij
13:29 Doomsday Engine Revision 9750c3ef (github): Cleanup
danij
13:13 Doomsday Engine Revision 4ef2a05d (github): Fix typo in defineSkinAndAddToModelIndex() function name
danij
13:10 Doomsday Engine Revision 89bbfe2a (github): Fixed: Buffer overrun in model skin setup
If a fallback skin is found for a model it must be appended to the
model index rather than assuming the index already...
danij

2012-12-15

12:51 Doomsday Engine Revision 1b3d578a (github): Optimize: Improved startup performance with a lot of models
Restructured model skin registration to avoid unnecessary repeat
memory (re)allocations when a skin file path is defi...
danij
04:50 Doomsday Engine Revision 7d2e6866 (github): Fixed|All Games: "listmaps" omitted maps outside the default progression
Doomsday allows the user to warp to any currently available map,
irrespective of whether it is included in the defaul...
danij
03:57 Doomsday Engine Revision e3f49196 (github): Fixed: Removed fix length flag name limit in Def_EvalFlags()
danij
03:22 Doomsday Engine Revision c71eefe0 (github): Definitions: Do not derive textures from definitions missing a material URI
If Detail/Light/Reflection definitions fail to specify the material
they are intended for, there is no point in attem...
danij
02:47 Doomsday Engine Revision f26c09c0 (github): Definitions: Improved warning messages for unknown definition flags
danij
02:21 Doomsday Engine Revision e1245250 (github): Definitions: Ignore empty URIs in definitions linked to materials
danij

2012-12-14

13:46 Doomsday Engine Revision ded57375 (github): Refactor: Switched rend_main.c to C++
danij
12:11 Doomsday Engine Revision 2f21caf1 (github): Refactor: Switched rend_fakeradio.c to C++
danij
11:30 Doomsday Engine Revision e4329f5c (github): Refactor: Switched rend_console.c to C++
danij
10:53 Doomsday Engine Revision 5ab04cf6 (github): Refactor: Switched r_world.c to C++
danij
09:22 Doomsday Engine Revision 888a4667 (github): Refactor: Switched rend_list.c to C++
danij
07:09 Doomsday Engine Revision 66954bc3 (github): DehReader: Ignore WhackEd 2.0 specific properties
WhackEd 2.0 defines the property values "Engine config" and "IWAD".
We currently have no use for these, so ignore the...
danij
06:17 Doomsday Engine Revision 8aa53c3d (github): Cleanup
danij
04:37 Doomsday Engine Revision 03ff82ad (github): Fixed: Replacement flat texture registration
Although Textures::declare manages the task of declaring and any
subsequent reconfiguration, it does not update any l...
danij
03:09 Doomsday Engine Revision 7ed130ad (github): Fixed: Ability to use any texture type on map surfaces
danij

2012-12-13

13:56 Doomsday Engine Revision c3f177af (github): Refactor: Minor cleanup refactorings
danij
13:13 Doomsday Engine Revision 9108c24e (github): Fix previous commit
danij
12:59 Doomsday Engine Revision c34e8f2f (github): Cleanup|Patch: Defined flags enumeration for Patch::load() arguments
danij
12:04 Doomsday Engine Revision e86254e9 (github): Fixed: Composition of paletted composite textures
danij
11:10 Doomsday Engine Revision 26302dcd (github): Cleanup
danij
10:53 Doomsday Engine Revision 4c24f9ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:53 Doomsday Engine Revision d826923b (github): Refactor: Various texture creation cleanup refactorings
danij

2012-12-12

19:58 Doomsday Engine Revision 8f0d42bb (github): Documentation|Fixed: Minor apidoc fixes
danij
02:04 Doomsday Engine Revision 6d7e11ab (github): Fixed: CompositeTexture dimensions
Store both sets of dimensions in CompositeTexture. Use the logical
dimensions when creating materials.
This needs to...
danij

2012-12-10

14:08 Doomsday Engine Revision 8b2bf0da (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:08 Doomsday Engine Revision 47e03488 (github): Fixed|Doom: Doom's FIRELAV texture animation is from FIRELAV3..FIRELAVA
Fixed a long standing typo in the texture animation group definitions
which had the unfortunate effect of producing a...
danij
08:57 Doomsday Engine Revision 7685f961 (github): Fixed|CompositeTexture: Dynamically enlarge CompositeTexture geometry
The behavior of the id Tech 1 software renderer's column drawer is
to ignore the logical dimensions of composite text...
danij
07:58 Doomsday Engine Revision d1b2a651 (github): Patch: Both Patch dimension sets are now available in Patch::Metadata
Also added a clipToLogicalDimensions flag to Patch::load(). danij
06:46 Doomsday Engine Revision aaf313d3 (github): Patch|Refactor: Replaced Patch::Header with Patch::Metadata
Exposing the "raw" serialized format header and the deserialization
mechanism is no longer sufficient as we need to p...
danij
05:22 Doomsday Engine Revision d838f61d (github): Fixed: Don't assume a texture in the Patches scheme is in Patch format
danij
04:43 Doomsday Engine Revision e78dcd87 (github): Documentation|Patch: Patch apidoc improvements
danij
04:37 Doomsday Engine Revision b99c8205 (github): Patch: Clamp post pixel ranges in Patch::load()
The height dimension value as declared in the patch header may well
be less than the "real" height of the composited ...
danij
03:45 Doomsday Engine Revision 711a6d5b (github): Fixed: Fatal error attempting to enter lighting debug mode
A fatal error occurred upon attempting to enter lighting debug mode
if a map plane's surface was missing a material.
danij
02:52 Doomsday Engine Revision 8c3c0f86 (github): Cleanup
danij
01:58 Doomsday Engine Revision 1e554d75 (github): Patch|Debug: Check Patch geometry in debug builds
In debug builds test the geometry of Patch format images to determine
whether the declared height in the header match...
danij
00:27 Doomsday Engine Revision 5cbeee80 (github): Fixed: Don't assume a sprite is in Patch format
At sprite definition time validate whether the associated resource
is a Patch and if so, obtain the world dimension a...
danij

2012-12-09

23:14 Doomsday Engine Revision 073ee3b1 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
23:13 Doomsday Engine Revision d282cb22 (github): Cleanup
danij
15:19 Doomsday Engine Revision 36d97f08 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
15:14 Doomsday Engine Revision 2294bbe8 (github): Refactor|Patch: Moved paletted image composition out of Patch
The potentially complicated task of compositing two or more images
should be performed in a way which is agnostic of ...
danij
12:19 Doomsday Engine Revision 9baf4e92 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:19 Doomsday Engine Revision db9dbfea (github): Patch: Added second Patch::composite() with an xlatTable argument
danij
11:00 Doomsday Engine Revision 46cadfd8 (github): Fixed|Graphics: Broken "tall patch" composition
danij
08:41 Doomsday Engine Revision a32193df (github): Reimplemented Patch image format reader
Todo: Revise composition mechanism with a more flexible API that
will allow us to address Bug#1071
danij

2012-12-08

14:55 Doomsday Engine Revision 78fcfe63 (github): Refactor: Renamed 'LumpDir' symbolic as 'LumpIndex'
danij
14:51 Doomsday Engine Revision 153402a4 (github): Refactor|Textures: Switched Flat and Patch to use LumpDir resource URNs
danij
13:55 Doomsday Engine Revision 3a2828e8 (github): Fixed|Graphics: World dimensions of high resolution sprite replacements
The world dimensions of a sprite are determined by those defined by
the metadata for the original Patch graphic forma...
danij
12:10 Doomsday Engine Revision bddcbd2a (github): Merge branch 'fix-hires-patch-origin'
danij
12:08 Doomsday Engine Revision 20d763e1 (github): Fixed|Graphics: High resolution replacements for "raw" textures
danij
12:07 Doomsday Engine Revision f803857c (github): Fixed|Windows: -vdmap not working as expected
FS1::findAndOpenNativeFile() used NativePath::workPath() to ensure
that the supplied path argument was absolute. Howe...
danij
09:00 Doomsday Engine Revision f7dcd50d (github): Refactor: Merged patchtex_t functionality into de::Texture
de::Texture now incorporates the functionality of patchtex_t:
- has a world origin offset
- has image filter/process...
danij
05:24 Doomsday Engine Revision d0732809 (github): Refactor|Texture|TextureManifest: Applied pimpl idiom to Texture/TextureManifest
danij
04:47 Doomsday Engine Revision 2f9225eb (github): Refactor|Texture: Use QPoint/QSize instead of Point2Raw/Size2Raw respectively
danij

2012-12-07

20:12 Doomsday Engine Revision 07c349ad (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:11 Doomsday Engine Revision c409d63f (github): Refactor: Throw NotFoundErrors from relevant de::Textures methods
Plus minor cleaned up. danij
07:40 Doomsday Engine Revision 508f7144 (github): Optimize: Removed the redundant central texture index
As there is no longer a need to reference textures with a contiguous
range of indices, the central texture index itse...
danij
06:21 Doomsday Engine Revision 2cf30c64 (github): Fixed|FS1: clearOpenFiles() was not correctly clearing the FileList
danij
06:12 Doomsday Engine Revision 25f91103 (github): Refactor|Wad|Zip: Minor cleanup refactorings
danij
05:21 Doomsday Engine Revision 0299816a (github): Documentation: Fixed some more Doxygen warnings re apidoc issues
danij
01:48 Doomsday Engine Revision e8910897 (github): Fixed: Minor log message inconsistencies
danij
00:46 Doomsday Engine Revision cc445390 (github): Cleanup
danij
 

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