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Revision 2f9225eb
Added by
danij
almost 12 years
ago
ID
2f9225ebbf1923ef7dd6b0a84755ca6b60685a7f
Parent
c409d63f
Child
d0732809
Refactor|Texture: Use QPoint/QSize instead of Point2Raw/Size2Raw respectively
Files
added
modified
copied
renamed
deleted
View differences
doomsday
engine
include
resource
compositetexture.h
(
diff
)
r_data.h
(
diff
)
texture.h
(
diff
)
texturemanifest.h
(
diff
)
textures.h
(
diff
)
src
gl
gl_texmanager.cpp
(
diff
)
resource
compositetexture.cpp
(
diff
)
r_data.cpp
(
diff
)
texture.cpp
(
diff
)
texturemanifest.cpp
(
diff
)
textures.cpp
(
diff
)
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2.3
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Refactor|Texture: Use QPoint/QSize instead of Point2Raw/Size2Raw respectively