danij's activity
From 2012-11-09 to 2012-11-22
2012-11-22
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13:47 Doomsday Engine Revision 108e0141 (github): Minor tweaks to log messages
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12:55 Doomsday Engine Revision 8f13a39c (github): Cleanup
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12:35 Doomsday Engine Revision fcb62e3b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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12:34 Doomsday Engine Revision ac6e6441 (github): Fixed|de::Wad|de::Zip: The "l" format modifier is not used with de::String patterns
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11:41 Doomsday Engine Revision e8f5ea07 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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11:40 Doomsday Engine Revision 05112403 (github): Refactor|FS1: API coherence refactorings afforded by the subspaces rename
- As the filesystem subspaces are no longer in name collision with the
C++ reserved word "namespace", the API has been ... -
10:38 Doomsday Engine Revision fc0ae346 (github): Refactor: Renamed filesystem "namespace" as "scheme"
- The term "namespace" is no longer descriptive enough to describe the
purpose and functionality of the filesystem subs... -
09:06 Doomsday Engine Revision 1b76b692 (github): Documentation|Fixed: Various Doxygen apidoc fixes
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03:17 Doomsday Engine Revision 65cfb8eb (github): Refactor|Filesys: Moved the auxilary lump index out of FS1
- Rather than encumber the filesystem with maintaining the additional
lump index needed while temporarily opening and v... -
01:10 Doomsday Engine Revision 6365baf8 (github): Refactor|FileSys: Further cleanup refactorings
2012-11-21
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23:39 Doomsday Engine Revision 1cf00aff (github): Refactor|Filesys: Minor cleanup refactorings
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21:50 Doomsday Engine Revision cc7dcd5a (github): Refactor: Merged resource location logic into FS1
- Plus various API coherence refactorings to the file system afforded
by the switch to using de::Uri for search paths.
...
2012-11-20
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19:17 Doomsday Engine Revision 080bb663 (github): Fix build
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06:05 Doomsday Engine Revision 2fd88a79 (github): Refactor: Moved file resource namespaces into FS1
- Keeping these indexes separate to the filesystem itself achieves
little given their dependence on one another and how...
2012-11-19
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23:57 Doomsday Engine Revision 5e3c0749 (github): Refactor: Moved resource class management out of filesys
- Attempting to crystalize the division between file and resource;
resource classes are now defined and managed in dd_m... -
23:31 Doomsday Engine Revision 880687b2 (github): Cleanup
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23:02 Doomsday Engine Revision cd7e5778 (github): Refactor: Renamed fileclass_t to resourceclass_t
- This component should not have been renamed along with the rest of
of the old resource-level components - it belongs ... -
19:37 Doomsday Engine Revision c9322245 (github): Moved wad and zip modules to the resource domain
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18:33 Doomsday Engine Revision 3a923a7a (github): Refactor: Renamed ResourceRecord as MetaFile and moved to filesys
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17:48 Doomsday Engine Revision aef12e3e (github): Cleanup
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17:33 Doomsday Engine Revision 7496f8e6 (github): Moved source files for the resource organization components to filesys
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17:01 Doomsday Engine Revision 75263426 (github): Refactor: Began merging the resource locator with FS1
- Renamed all "resource" components using the term "file" to be
consistent with the file system metaphor universally ap... -
12:26 Doomsday Engine Revision bd368f99 (github): Cleanup
2012-11-18
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18:44 Doomsday Engine Revision 42a9f748 (github): Cleanup
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18:37 Doomsday Engine Revision d3c3019d (github): Fix typo
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18:30 Doomsday Engine Revision 7aeac454 (github): Refactor: Improved model file interpreter mechanism
- The revised mechanism now works similarly to that used for other
types of resources such as packages and graphics. -
17:24 Doomsday Engine Revision 3ea9f308 (github): Optimize: Restructured model loading
- The old model loading mechanism was rather awkward and suboptimal
as it required an instance of the runtime represent... -
14:40 Doomsday Engine Revision dabd706f (github): Refactor: Cleaned up model resource management
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02:21 Doomsday Engine Revision b684f313 (github): Fixed: Models rendered without skins
- Model skin location is currently still dependent on an old search
logic in the locator which searches outside the mod...
2012-11-17
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16:47 Doomsday Engine Revision ef9cf3c1 (github): Refactor: Began restructuring graphic file interpretation
- The processing step which interprets an unknown graphic file into a
known resource type is now abstracted with polymo... -
15:52 Doomsday Engine Revision 16a1e489 (github): Documentation: Clarified apidoc for ResourceNamespace::add()
2012-11-16
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21:32 Doomsday Engine Revision 2328accf (github): Cleanup
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20:44 Doomsday Engine Revision 7483258a (github): Fixed build
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19:19 Doomsday Engine Revision f0a992c3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- Conflicts:
doomsday/engine/src/dd_main.cpp
doomsday/engine/src/filesys/fs_main.cpp
doomsday/engine/src/filesys/zip.cpp -
19:04 Doomsday Engine Revision 149a12dd (github): Refactor: Refactored away resourcetypeid_t
- ResourceType is specialised by FileResourceType to add an interpret()
(file instance) method. The file system iterate... -
15:54 Doomsday Engine Revision 5ef4f281 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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15:53 Doomsday Engine Revision 1015b30e (github): Refactor: Removed the lump index concept from File1
- This concept was implemented at this level as an interim measure, as
it enabled a straightforward mechanism to achiev... -
12:22 Doomsday Engine Revision 5779ba6e (github): Cleanup
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12:22 Doomsday Engine Revision 5bc27cf9 (github): dd_main.cpp was moved back to base level
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11:58 Doomsday Engine Revision 3f498dfd (github): Documentation|Added|ResourceType: Added apidocs for ResourceType
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10:22 Doomsday Engine Revision ffd8274e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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10:22 Doomsday Engine Revision fd46e67c (github): Refactor|Uri: Updated re ResourceClass
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10:21 Doomsday Engine Revision 3399f08d (github): Documentation|Added|ResourceClass: Added apidoc for ResourceClass
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09:46 Doomsday Engine Revision f4c8ec18 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:45 Doomsday Engine Revision 9ee12fcb (github): Cleanup
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09:44 Doomsday Engine Revision 08547f24 (github): Refactor: Manage ResourceClass and ResourceType dynamically
- The old resourceclass_t and resourcetype_t enumerations have been
replaced with dynamically managed structures which ...
2012-11-15
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01:50 Doomsday Engine Revision 8793fed3 (github): Refactor: Minor cleanup refactorings
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01:06 Doomsday Engine Revision dc1743a6 (github): Cleanup: Cleaned up creation of the Packages resource namespace
- Also changed registration order so that $(App.DataPath) has priority
over system-wide paths (e.g., those set with env...
2012-11-14
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19:03 Doomsday Engine Revision 72593473 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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19:02 Doomsday Engine Revision 9098bfe9 (github): Refactor|ResourceTypeInfo: Use an array of const String for ResourceTypeInfo's extension list
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17:40 Doomsday Engine Revision 60cc2d4e (github): Cleanup
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17:38 Doomsday Engine Revision ea3d6332 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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17:38 Doomsday Engine Revision df14da35 (github): Refactor: Refactored away resourcenamespaceid_t plus minor cleanup
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17:03 Doomsday Engine Revision 7bc1abc2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:02 Doomsday Engine Revision 3323481a (github): Refactor: Switched def_read.c to C++
- Adressed a "Blocks nested too deeply" error when compiling with MSVC.
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05:16 Doomsday Engine Revision 1b7dd155 (github): Committed unsaved changes missing from previous commit
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05:11 Doomsday Engine Revision 4180decd (github): Refactor: Moved F_MapGameResourcePath() into ResourceNamespace
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04:14 Doomsday Engine Revision eadc77f5 (github): Refactor: F_FindResource() now accepts a single Uri search path
- The old behavior which allowed a set of search paths encoded into
a string (delimited with ';') was moved into a sepa... -
02:13 Doomsday Engine Revision 972f7d5f (github): Fix typo
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00:43 Doomsday Engine Revision 398c36c7 (github): Fixed: The F_FindResource* family of functions expect non-native paths
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00:16 Doomsday Engine Revision c60b4cdc (github): Uri: Uri::fromNativePath() expand directives in the given path
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00:04 Doomsday Engine Revision 13630190 (github): Uri: Added Uri::fromNativePath()
2012-11-13
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14:39 Doomsday Engine Revision 7f35e9ab (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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14:38 Doomsday Engine Revision 52ad72b8 (github): Refactor: Further resource locator cleanup refactorings
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11:00 Doomsday Engine Revision 99ecbbe1 (github): Refactor: Continued resource locator cleanup refactorings
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09:44 Doomsday Engine Revision c5fd923e (github): Cleanup: Dumped the unnecessary resource namespace name macros
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09:21 Doomsday Engine Revision fb6eaa2e (github): Refactor: Dumped the now unnecessary F_CreateUriList()
- Parsing a list of de::Uri from a string can now be implemented so
trivially with String::split() and QStringList that... -
08:33 Doomsday Engine Revision 0c2fa2ec (github): Log a warning about invalid Patches when compositing textures
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08:17 Doomsday Engine Revision a3619f8b (github): Refactor: Various cleanup refactorings to the resource locator
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03:08 Doomsday Engine Revision 7a678f58 (github): Fixed|GCC|Clang: Fix false positive warnings about potentially uninitialized variable
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01:00 Doomsday Engine Revision 4c24f6b9 (github): Fixed|Windows: Compilation error due to "missing" included files
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00:49 Doomsday Engine Revision 1dcecac9 (github): Documentation: Updated apidoc for Uri::PathNode::hash()
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00:37 Doomsday Engine Revision 99331b0c (github): Fixed: "listmaps" printed [null] as the source file for missing maps
2012-11-12
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14:54 Doomsday Engine Revision 8e71558d (github): Refactor|ResourceNamespace: ResourceNamespace no longer piggyback's Uri::hashPathNodeName()
- A resource name is NOT the same as a PathTree and/or Uri leaf name.
The reason being that the former does not include... -
13:46 Doomsday Engine Revision 8ab9ec1b (github): Cleanup
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13:35 Doomsday Engine Revision 8d04fe4b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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13:32 Doomsday Engine Revision c16071dc (github): Refactor|PathTree: All path arguments given to PathTree now use de::Uri
- Rather than accept path arguments as String, the PathTree API now
uses Uri and paths are built using it's built in pa... -
09:46 Doomsday Engine Revision b78f0313 (github): Documentation|Uri: Improved apidoc for de::Uri
- Also added some additional accessor methods to make this class
a little more convenient. -
08:46 Doomsday Engine Revision e325fc72 (github): Refactor|Uri: Calculate path node name hashes with unicodes
- Plus various minor cleanup refactorings.
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04:30 Doomsday Engine Revision 6a907c31 (github): Refactor|Wad|Zip: Removed redundant composeLumpUri() methods of Wad/Zip
2012-11-11
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15:32 Doomsday Engine Revision 10584767 (github): Minor cleanup
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15:27 Doomsday Engine Revision 65cfa8b3 (github): Fix typo
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12:09 Doomsday Engine Revision 22a28ab3 (github): Uri|Refactor: Integrated PathMap functionality
- The PathMap class implemented a string subsection map, allowing said
subsections (named "fragments") to be more easil...
2012-11-10
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14:08 Doomsday Engine Revision 0a727d97 (github): Uri|Optimize|Refactor: Various de::Uri refactorings
- Reimplemented Uri's resolved() algorithm, making use of QStringRef
and C++ exceptions. The revised expression parser ... -
02:57 Doomsday Engine Revision abad0fb1 (github): Refactor|Uri: Use de::String for the path argument of de::Uri's primary ctor
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02:06 Doomsday Engine Revision ab35e770 (github): Fix typo
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01:53 Doomsday Engine Revision 98772847 (github): Refactor|PathTree: Compose paths to de::Uri instead of de::String
- Composing the paths to Uri rather than String presents several
opportunities to improve both the design and performan... -
00:06 Doomsday Engine Revision 7777bc3c (github): Fix typo
2012-11-09
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23:37 Doomsday Engine Revision f8b95f7c (github): Refactor|FileSys: FS1 API now uses de::String, native paths pushed to the periphery
- The FS1 API now uses de::String throughout to represent paths within
the virtual file system.
Native paths (those wh... -
21:24 Doomsday Engine Revision 5f9ee4a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:23 Doomsday Engine Revision 591f7c39 (github): Fixed|Clang|GCC: Various fixes for minor warnings output by Clang/GCC
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11:57 Doomsday Engine Revision 66a2e81f (github): Refactor|FileSys: Continued file system and resource locator de::String switchover
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07:54 Doomsday Engine Revision 21d5a86d (github): Refactor|ResourceNamespace: Cleaning up the internals of ResourceNamespace
- Made use of String, QDir and others to clean up the inner workings
of this class. There is still work left to do but ... -
07:10 Doomsday Engine Revision 32eb688f (github): Refactor|ResourceNamespace: ResourceNamespace API now uses de::String
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06:35 Doomsday Engine Revision 64381ad7 (github): Refactor: Cleaned up DD_AddGameResource() with QStringList
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06:31 Doomsday Engine Revision afb86431 (github): Documentation: Various Doxygen apidoc fixes
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04:15 Doomsday Engine Revision f7df1473 (github): Refactor|PathTree: PathTree API now uses de::String
- Internally however, paths are still translated from Unicode to Utf8
for hashing as there are other components/modules... -
03:09 Doomsday Engine Revision dffc94af (github): Refactor|StringPool: Reimplemented (de)serialization with Reader/Writer
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02:15 Doomsday Engine Revision ff995776 (github): Tests: Added StringPool test
- Tests *all* functionality of de::StringPool.
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01:56 Doomsday Engine Revision c6b6a38a (github): Refactor: Moved de::StringPool into libdeng2
- This component has been moved into libdeng2 where it can take better
advantage of the features of the 2.0 architectur...
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