skyjake's activity
From 2012-09-09 to 2012-09-22
2012-09-22
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18:21 Doomsday Engine Revision bc51f81f (github): Fixed|GL: Grab window contents from the front (visible) buffer
- The GL default is to read from the back buffer, but screen captures
should be made using the visible, completed frames.
2012-09-21
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21:47 Doomsday Engine Revision 4b8b3f93 (github): Fixed: Missing virtual destructor
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21:46 Doomsday Engine Revision e964627c (github): Fixed: Warning about Str initialization
- Using a proper C++ object for the static string is better because we
don't have to manually initialize the (empty) st...
2012-09-18
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19:49 Doomsday Engine Revision 6f5cd3fe (github): Fixed: HOM before an InFine script at map start
- The finale script is not visible until at least one command has been
executed. This is because the script defines the... -
14:30 Doomsday Engine Revision 8c3d7a08 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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14:30 Doomsday Engine Revision f7592695 (github): Fixed|Snowberry: "Center window" option
- The option for centering the window was using an obsolete option.
Nowadays the window retains its previous positionin... -
13:54 Doomsday Engine Revision d0505420 (github): Multiplayer|Fixed: Workaround for getting stuck in the Help screen
- There needs to be a way for the client to locally run an Infine script.
This commit just disables the ill-behaving me... -
13:12 Doomsday Engine Revision e3f5b99a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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13:12 Doomsday Engine Revision 359d6cd3 (github): Mac OS X: Added TextMate 2 properties for the Doomsday folder
- See: http://macromates.com
2012-09-15
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15:49 Doomsday Engine Revision 4c8454d4 (github): Win32: Added new exported public function
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15:49 Doomsday Engine Revision 5984e2b9 (github): Updater|Fixed: Saving before installing the update
- The updater forgot about the open download dialog too early.
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14:37 Doomsday Engine Revision 51df7ecb (github): Updater|All Games: Ask to save before installing update
- The Updater will now prompt the user the save the game, if a map
is in progress when one attempts to start the update... -
14:33 Doomsday Engine Revision c1204c69 (github): Fixed: Opening a zero-length file with FileReader()
- This situation should not cause a fatal error.
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14:32 Doomsday Engine Revision 917685c7 (github): Message boxes with custom buttons and '?' icon
- The native dialog boxes can now be shown with custom buttons.
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14:31 Doomsday Engine Revision 2b558ded (github): libcommon|All Games: Common GetInteger routine for all games
2012-09-12
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10:14 Doomsday Engine Revision c68e935c (github): Cleanup
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10:10 Doomsday Engine Revision cf51c4f3 (github): Optimize: Use native math function in bamsAtan2()
- It seems that manually calculating the value using LUTs is not the most
efficient solution any more. -
08:57 Doomsday Engine Revision 10a288a4 (github): Always print command line options in the log
- This should help with tech support issues.
2012-09-10
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11:26 Doomsday Engine Revision 5e7fad1a (github): Fixed|GCC: Conflicts between C/C++ linkage of extern variables
- As we switch souce files to C++, we must be careful of the implications
to externed global variables. They must be de... -
10:49 Doomsday Engine Revision 43a67ae9 (github): Refactor|Library|Unix: Checking file types
- On some UNIXes we must use a different method of checking a file's
type. This commit changes the way the Library clas...
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