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skyjake's activity

From 2012-09-09 to 2012-09-22

2012-09-22

18:21 Doomsday Engine Revision bc51f81f (github): Fixed|GL: Grab window contents from the front (visible) buffer
The GL default is to read from the back buffer, but screen captures
should be made using the visible, completed frames.
skyjake

2012-09-21

21:47 Doomsday Engine Revision 4b8b3f93 (github): Fixed: Missing virtual destructor
skyjake
21:46 Doomsday Engine Revision e964627c (github): Fixed: Warning about Str initialization
Using a proper C++ object for the static string is better because we
don't have to manually initialize the (empty) st...
skyjake

2012-09-18

19:49 Doomsday Engine Revision 6f5cd3fe (github): Fixed: HOM before an InFine script at map start
The finale script is not visible until at least one command has been
executed. This is because the script defines the...
skyjake
14:30 Doomsday Engine Revision 8c3d7a08 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
14:30 Doomsday Engine Revision f7592695 (github): Fixed|Snowberry: "Center window" option
The option for centering the window was using an obsolete option.
Nowadays the window retains its previous positionin...
skyjake
13:54 Doomsday Engine Revision d0505420 (github): Multiplayer|Fixed: Workaround for getting stuck in the Help screen
There needs to be a way for the client to locally run an Infine script.
This commit just disables the ill-behaving me...
skyjake
13:12 Doomsday Engine Revision e3f5b99a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
13:12 Doomsday Engine Revision 359d6cd3 (github): Mac OS X: Added TextMate 2 properties for the Doomsday folder
See: http://macromates.com skyjake

2012-09-15

15:49 Doomsday Engine Revision 4c8454d4 (github): Win32: Added new exported public function
skyjake
15:49 Doomsday Engine Revision 5984e2b9 (github): Updater|Fixed: Saving before installing the update
The updater forgot about the open download dialog too early. skyjake
14:37 Doomsday Engine Revision 51df7ecb (github): Updater|All Games: Ask to save before installing update
The Updater will now prompt the user the save the game, if a map
is in progress when one attempts to start the update...
skyjake
14:33 Doomsday Engine Revision c1204c69 (github): Fixed: Opening a zero-length file with FileReader()
This situation should not cause a fatal error. skyjake
14:32 Doomsday Engine Revision 917685c7 (github): Message boxes with custom buttons and '?' icon
The native dialog boxes can now be shown with custom buttons. skyjake
14:31 Doomsday Engine Revision 2b558ded (github): libcommon|All Games: Common GetInteger routine for all games
skyjake

2012-09-12

10:14 Doomsday Engine Revision c68e935c (github): Cleanup
skyjake
10:10 Doomsday Engine Revision cf51c4f3 (github): Optimize: Use native math function in bamsAtan2()
It seems that manually calculating the value using LUTs is not the most
efficient solution any more.
skyjake
08:57 Doomsday Engine Revision 10a288a4 (github): Always print command line options in the log
This should help with tech support issues. skyjake

2012-09-10

11:26 Doomsday Engine Revision 5e7fad1a (github): Fixed|GCC: Conflicts between C/C++ linkage of extern variables
As we switch souce files to C++, we must be careful of the implications
to externed global variables. They must be de...
skyjake
10:49 Doomsday Engine Revision 43a67ae9 (github): Refactor|Library|Unix: Checking file types
On some UNIXes we must use a different method of checking a file's
type. This commit changes the way the Library clas...
skyjake
 

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