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danij's activity

From 2012-07-20 to 2012-08-02

2012-07-31

21:49 Doomsday Engine Revision 90a83deb (github): Refactor|Game Save: SaveInfos are now freely swappable (in Hexen) as intended
danij
13:34 Doomsday Engine Revision d6e62ae8 (github): Refactor|Game Save: Moved the save file path out of SaveInfo
The save file path for a game save state should not be stored within
SaveInfo as this prevents us from "hot swapping"...
danij
11:43 Doomsday Engine Revision 1a2e6e9d (github): Refactor|Game Save: Various game save code clarity refactorings
danij
09:28 Doomsday Engine Revision f5f47182 (github): Documentation|Game Save: Updated doxygen boilerplate
danij
09:23 Doomsday Engine Revision 8e13c951 (github): Refactor|Game Save: Hide save path composition with the Game Save module
Other modules should not need knowledge of the save file paths or
how they are composited.
danij
08:27 Doomsday Engine Revision 24dc3676 (github): Fixed|All Games: Do not allow loading non-userwritable save slots with -loadgame
Previously it was possible to coax Hexen into loading the base slot
from an earlier game session from the command lin...
danij
07:05 Doomsday Engine Revision e4cce639 (github): Fixed|Game Save|Hexen: Mismanagement of SaveInfo data when saving in Hexen
In Hexen the save state is written to the "base" slot before later
being copied behind the scenes to whichever user-w...
danij
04:56 Doomsday Engine Revision d0e5f2d0 (github): All Games|Added: Optional load confirmation on player reborn
When the game is configured to automatically choose a game state
for loading upon player reborn, present the user wit...
danij
02:14 Doomsday Engine Revision e92dd3c8 (github): libcommon: Minor cleanup
danij
00:33 Doomsday Engine Revision 23223012 (github): Added|Game Menu: Simple menu page for configuring game save options
danij

2012-07-30

21:22 Doomsday Engine Revision 83a83cd8 (github): Wad Map Converter|Refactor: Catch thrown Id1Map::LumpBufferErrors in ConvertMapHook()
We can recover from such an error, abandoning the conversion and
trashing all data built up until failure. It is not ...
danij
19:56 Doomsday Engine Revision 4204d123 (github): Wad Map Converter: Cleanup
danij
19:40 Doomsday Engine Revision e0d78046 (github): Wad Map Converter|Refactor: Replaced lumpInfos with a std::map<MapLumpType, MapLumpInfo*> set
danij
18:35 Doomsday Engine Revision 3174c971 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:33 Doomsday Engine Revision 3d348cf8 (github): GCC|Fixed|Clang: Fixed build
Goto jump past variable initialization is not permitted. danij
18:28 Doomsday Engine Revision 137aad62 (github): Wad Map Converter|Fixed: Fixed warning about comparison between signed and unsigned
danij

2012-07-29

15:35 Doomsday Engine Revision a5427bc7 (github): Refactor: Moved StringPool and unittest.h to libdeng1
danij
14:21 Doomsday Engine Revision caaf5041 (github): libdeng2: Added macro DENG2_UNUSED for hiding unused parameter warnings
danij
14:15 Doomsday Engine Revision 6e8fe405 (github): Cleanup
danij
13:14 Doomsday Engine Revision ab5225e7 (github): Wad Map Converter|Cleanup: Renamed mapformatid_t as MapFormatId
danij
13:09 Doomsday Engine Revision 14a5737c (github): Wad Map Converter|Refactor: Moved the mapFormat global into Id1Map
danij

2012-07-28

12:39 Doomsday Engine Revision 948221d0 (github): Fix typo
danij
11:46 Doomsday Engine Revision a167ca0b (github): Wad Map Converter: Cleanup
danij
11:00 Doomsday Engine Revision 7d2b5b06 (github): Documentation|Wad Map Converter: Add apidocs for the data definition readers
danij
10:58 Doomsday Engine Revision d885b642 (github): Wad Map Converter: Cleanup
danij
10:17 Doomsday Engine Revision 87f4ca5c (github): Wad Map Converter: Cleanup
danij
09:53 Doomsday Engine Revision 35fde8c8 (github): Wad Map Converter|Refactor: Made private all of Id1Map's data structures
danij
09:28 Doomsday Engine Revision f76a56a6 (github): Wad Map Converter|Refactor: Further cleanup refactorings
danij
08:02 Doomsday Engine Revision cae47e69 (github): Wad Map Converter|Refactor: Use STL containers in place of the map object arrays
Also removed the fixed MAXPOLYLINES limit (was 32) on the maximum
number of linedefs a "line explicit" polyobj can co...
danij

2012-07-27

18:50 Doomsday Engine Revision 6838252a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:49 Doomsday Engine Revision f6c8ad9d (github): Cleanup|Wad Map Converter: Remove unnecessary include of de/LegacyCore
danij
02:08 Doomsday Engine Revision e2f2854f (github): Optimize: Use a dictionary of resolved materials during map conversion
Rather than repeatedly resolve material URIs supplied by the map
converter, record them in a StringPool-based diction...
danij

2012-07-26

23:55 Doomsday Engine Revision 7b3bda33 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
23:54 Doomsday Engine Revision 93c7d4f8 (github): Fixed: Minor memory leak if map conversion failed
If missing materials are found in a map which subsequently failed
conversion then the missing material list was not f...
danij
18:58 Doomsday Engine Revision 09e879c9 (github): Doom|Added: Support for some of BOOM's material scroll specials
BOOM introduces several new line specials for scrolling material
origins. Most of these will require new handling log...
danij
18:52 Doomsday Engine Revision 627f0e8b (github): Wad Map Converter: Throw de::Error exceptions in LoadBlockmap()
danij
18:31 Doomsday Engine Revision 732d6d8a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:29 Doomsday Engine Revision 94f67844 (github): Optimize: T_SCROLL thinkers for material origin scrolling
Texture origin scrolling in the original games is implemented by
iterating all lines (and sectors in Heretic/Hexen) o...
danij

2012-07-24

23:44 Doomsday Engine Revision 04ba10dc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
23:43 Doomsday Engine Revision 8f82b64c (github): Wad Map Converter: Use de::Log for traces plus some minor cleanup
danij
20:11 Doomsday Engine Revision d775172a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
20:10 Doomsday Engine Revision b019c86a (github): Wad Map Converter: Log a warning when an incomplete "explicit" polyobj is found
Rather than abort with a fatal error, a warning message is logged
and the incomplete polyobj disabled (map conversion...
danij
20:01 Doomsday Engine Revision 80b46cb0 (github): libdeng2: Added LegacyCore_LogAs() to the C wrapper API
danij
18:57 Doomsday Engine Revision fd5a8d59 (github): Wad Map Converter|Refactor: Use 1-based indices for mpolyobj_t::lineIndices
MPE_PolyobjCreate() expects an array of 1-based linedef indices so
use that representation natively in mpolyobj_t.
danij
16:10 Doomsday Engine Revision 0a433d73 (github): Wad Map Converter: Cleanup
danij
07:12 Doomsday Engine Revision 133c3294 (github): Wad Map Converter|Refactor: Use an instance of StringPool for the material dictionary
Also fixed missing material logging during map conversion.
Todo: Also use a material dictionary on the engine side o...
danij
06:25 Doomsday Engine Revision e414b1d6 (github): de::StringPool|Fixed: Mishandling of intern id #0
danij
03:38 Doomsday Engine Revision 07a6a2d1 (github): Refactor: Don't depend on the map converter plugin to relay the outcome
Previously the map converter would relay the outcome of the BSP build
process back to the engine (which presently exe...
danij
02:52 Doomsday Engine Revision fe9d6039 (github): Wad Map Converter|Refactor: Use an instance of Reader for processing map data lumps
danij

2012-07-23

23:08 Doomsday Engine Revision 34514ae6 (github): Fix typo
danij
23:07 Doomsday Engine Revision 8b687538 (github): Wad Map Converter: Cleanup
danij
22:45 Doomsday Engine Revision dd71c906 (github): Wad Map Converter|Refactor: Split up id1map_load.cpp into multiple files
Post load analyses were moved to id1map_analyze.cpp and the archived
BLOCKMAP conversion/extension logic is now in id...
danij
21:27 Doomsday Engine Revision a6e7b9f1 (github): Cleanup
danij
21:12 Doomsday Engine Revision 224e075b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:12 Doomsday Engine Revision f51fe92a (github): Wad Map Converter|Refactor: Separated logic for data lump format recognition
danij
20:24 Doomsday Engine Revision 128e5780 (github): Wad Map Converter: Minor fixes
danij
19:49 Doomsday Engine Revision b811efa8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:48 Doomsday Engine Revision b99004cb (github): Debug: Added assert to PathDirectoryNode_MatchDirectory()
Added an assert to catch an instance where PathDirectory_GetFragment()
is returning NULL given a supposedly valid fra...
danij
19:31 Doomsday Engine Revision 77c2b8cf (github): Documentation|Wad Map Converter: Document the new data recognition routines
danij
19:18 Doomsday Engine Revision e95d4def (github): Wad Map Converter|Refactor: Moved the logical format property from map_t to a new global var
danij
19:11 Doomsday Engine Revision 0c46d94f (github): Wad Map Converter|Refactor: Renamed source files
danij
18:41 Doomsday Engine Revision ea4483cd (github): Wad Map Converter|Refactor: Relocated some utility routines to new source files
danij
18:21 Doomsday Engine Revision 1fec2021 (github): Wad Map Converter: Cleanup
danij
18:21 Doomsday Engine Revision 6366ab3a (github): Wad Map Converter|Refactor: Simplified format recognition
The recent Doomsday API changes allow the map format recognition
logic to be simplified, removing unnecessary dynamic...
danij
05:11 Doomsday Engine Revision af6a4067 (github): API|Refactor: Collect map data lumps in WadMapConverter
Locating the map data resources needed for converting a non-native
map format is now the job of the converter plugin....
danij
03:40 Doomsday Engine Revision 79bef5f6 (github): Wad Map Converter: Increment minor version number
danij

2012-07-22

13:53 Doomsday Engine Revision 45000c6d (github): Wad Map Converter|Refactor: Updates after switch to C++
danij

2012-07-21

02:50 Doomsday Engine Revision 8dfa9e24 (github): Wad Map Converter|Refactor: Switched to C++
danij
02:43 Doomsday Engine Revision dce87d9c (github): Cleanup
danij
 

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