danij's activity
From 2012-07-20 to 2012-08-02
2012-07-31
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21:49 Doomsday Engine Revision 90a83deb (github): Refactor|Game Save: SaveInfos are now freely swappable (in Hexen) as intended
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13:34 Doomsday Engine Revision d6e62ae8 (github): Refactor|Game Save: Moved the save file path out of SaveInfo
- The save file path for a game save state should not be stored within
SaveInfo as this prevents us from "hot swapping"... -
11:43 Doomsday Engine Revision 1a2e6e9d (github): Refactor|Game Save: Various game save code clarity refactorings
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09:28 Doomsday Engine Revision f5f47182 (github): Documentation|Game Save: Updated doxygen boilerplate
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09:23 Doomsday Engine Revision 8e13c951 (github): Refactor|Game Save: Hide save path composition with the Game Save module
- Other modules should not need knowledge of the save file paths or
how they are composited. -
08:27 Doomsday Engine Revision 24dc3676 (github): Fixed|All Games: Do not allow loading non-userwritable save slots with -loadgame
- Previously it was possible to coax Hexen into loading the base slot
from an earlier game session from the command lin... -
07:05 Doomsday Engine Revision e4cce639 (github): Fixed|Game Save|Hexen: Mismanagement of SaveInfo data when saving in Hexen
- In Hexen the save state is written to the "base" slot before later
being copied behind the scenes to whichever user-w... -
04:56 Doomsday Engine Revision d0e5f2d0 (github): All Games|Added: Optional load confirmation on player reborn
- When the game is configured to automatically choose a game state
for loading upon player reborn, present the user wit... -
02:14 Doomsday Engine Revision e92dd3c8 (github): libcommon: Minor cleanup
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00:33 Doomsday Engine Revision 23223012 (github): Added|Game Menu: Simple menu page for configuring game save options
2012-07-30
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21:22 Doomsday Engine Revision 83a83cd8 (github): Wad Map Converter|Refactor: Catch thrown Id1Map::LumpBufferErrors in ConvertMapHook()
- We can recover from such an error, abandoning the conversion and
trashing all data built up until failure. It is not ... -
19:56 Doomsday Engine Revision 4204d123 (github): Wad Map Converter: Cleanup
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19:40 Doomsday Engine Revision e0d78046 (github): Wad Map Converter|Refactor: Replaced lumpInfos with a std::map<MapLumpType, MapLumpInfo*> set
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18:35 Doomsday Engine Revision 3174c971 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:33 Doomsday Engine Revision 3d348cf8 (github): GCC|Fixed|Clang: Fixed build
- Goto jump past variable initialization is not permitted.
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18:28 Doomsday Engine Revision 137aad62 (github): Wad Map Converter|Fixed: Fixed warning about comparison between signed and unsigned
2012-07-29
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15:35 Doomsday Engine Revision a5427bc7 (github): Refactor: Moved StringPool and unittest.h to libdeng1
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14:21 Doomsday Engine Revision caaf5041 (github): libdeng2: Added macro DENG2_UNUSED for hiding unused parameter warnings
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14:15 Doomsday Engine Revision 6e8fe405 (github): Cleanup
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13:14 Doomsday Engine Revision ab5225e7 (github): Wad Map Converter|Cleanup: Renamed mapformatid_t as MapFormatId
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13:09 Doomsday Engine Revision 14a5737c (github): Wad Map Converter|Refactor: Moved the mapFormat global into Id1Map
2012-07-28
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12:39 Doomsday Engine Revision 948221d0 (github): Fix typo
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11:46 Doomsday Engine Revision a167ca0b (github): Wad Map Converter: Cleanup
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11:00 Doomsday Engine Revision 7d2b5b06 (github): Documentation|Wad Map Converter: Add apidocs for the data definition readers
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10:58 Doomsday Engine Revision d885b642 (github): Wad Map Converter: Cleanup
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10:17 Doomsday Engine Revision 87f4ca5c (github): Wad Map Converter: Cleanup
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09:53 Doomsday Engine Revision 35fde8c8 (github): Wad Map Converter|Refactor: Made private all of Id1Map's data structures
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09:28 Doomsday Engine Revision f76a56a6 (github): Wad Map Converter|Refactor: Further cleanup refactorings
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08:02 Doomsday Engine Revision cae47e69 (github): Wad Map Converter|Refactor: Use STL containers in place of the map object arrays
- Also removed the fixed MAXPOLYLINES limit (was 32) on the maximum
number of linedefs a "line explicit" polyobj can co...
2012-07-27
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18:50 Doomsday Engine Revision 6838252a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:49 Doomsday Engine Revision f6c8ad9d (github): Cleanup|Wad Map Converter: Remove unnecessary include of de/LegacyCore
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02:08 Doomsday Engine Revision e2f2854f (github): Optimize: Use a dictionary of resolved materials during map conversion
- Rather than repeatedly resolve material URIs supplied by the map
converter, record them in a StringPool-based diction...
2012-07-26
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23:55 Doomsday Engine Revision 7b3bda33 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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23:54 Doomsday Engine Revision 93c7d4f8 (github): Fixed: Minor memory leak if map conversion failed
- If missing materials are found in a map which subsequently failed
conversion then the missing material list was not f... -
18:58 Doomsday Engine Revision 09e879c9 (github): Doom|Added: Support for some of BOOM's material scroll specials
- BOOM introduces several new line specials for scrolling material
origins. Most of these will require new handling log... -
18:52 Doomsday Engine Revision 627f0e8b (github): Wad Map Converter: Throw de::Error exceptions in LoadBlockmap()
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18:31 Doomsday Engine Revision 732d6d8a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:29 Doomsday Engine Revision 94f67844 (github): Optimize: T_SCROLL thinkers for material origin scrolling
- Texture origin scrolling in the original games is implemented by
iterating all lines (and sectors in Heretic/Hexen) o...
2012-07-24
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23:44 Doomsday Engine Revision 04ba10dc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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23:43 Doomsday Engine Revision 8f82b64c (github): Wad Map Converter: Use de::Log for traces plus some minor cleanup
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20:11 Doomsday Engine Revision d775172a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:10 Doomsday Engine Revision b019c86a (github): Wad Map Converter: Log a warning when an incomplete "explicit" polyobj is found
- Rather than abort with a fatal error, a warning message is logged
and the incomplete polyobj disabled (map conversion... -
20:01 Doomsday Engine Revision 80b46cb0 (github): libdeng2: Added LegacyCore_LogAs() to the C wrapper API
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18:57 Doomsday Engine Revision fd5a8d59 (github): Wad Map Converter|Refactor: Use 1-based indices for mpolyobj_t::lineIndices
- MPE_PolyobjCreate() expects an array of 1-based linedef indices so
use that representation natively in mpolyobj_t. -
16:10 Doomsday Engine Revision 0a433d73 (github): Wad Map Converter: Cleanup
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07:12 Doomsday Engine Revision 133c3294 (github): Wad Map Converter|Refactor: Use an instance of StringPool for the material dictionary
- Also fixed missing material logging during map conversion.
Todo: Also use a material dictionary on the engine side o... -
06:25 Doomsday Engine Revision e414b1d6 (github): de::StringPool|Fixed: Mishandling of intern id #0
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03:38 Doomsday Engine Revision 07a6a2d1 (github): Refactor: Don't depend on the map converter plugin to relay the outcome
- Previously the map converter would relay the outcome of the BSP build
process back to the engine (which presently exe... -
02:52 Doomsday Engine Revision fe9d6039 (github): Wad Map Converter|Refactor: Use an instance of Reader for processing map data lumps
2012-07-23
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23:08 Doomsday Engine Revision 34514ae6 (github): Fix typo
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23:07 Doomsday Engine Revision 8b687538 (github): Wad Map Converter: Cleanup
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22:45 Doomsday Engine Revision dd71c906 (github): Wad Map Converter|Refactor: Split up id1map_load.cpp into multiple files
- Post load analyses were moved to id1map_analyze.cpp and the archived
BLOCKMAP conversion/extension logic is now in id... -
21:27 Doomsday Engine Revision a6e7b9f1 (github): Cleanup
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21:12 Doomsday Engine Revision 224e075b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:12 Doomsday Engine Revision f51fe92a (github): Wad Map Converter|Refactor: Separated logic for data lump format recognition
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20:24 Doomsday Engine Revision 128e5780 (github): Wad Map Converter: Minor fixes
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19:49 Doomsday Engine Revision b811efa8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:48 Doomsday Engine Revision b99004cb (github): Debug: Added assert to PathDirectoryNode_MatchDirectory()
- Added an assert to catch an instance where PathDirectory_GetFragment()
is returning NULL given a supposedly valid fra... -
19:31 Doomsday Engine Revision 77c2b8cf (github): Documentation|Wad Map Converter: Document the new data recognition routines
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19:18 Doomsday Engine Revision e95d4def (github): Wad Map Converter|Refactor: Moved the logical format property from map_t to a new global var
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19:11 Doomsday Engine Revision 0c46d94f (github): Wad Map Converter|Refactor: Renamed source files
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18:41 Doomsday Engine Revision ea4483cd (github): Wad Map Converter|Refactor: Relocated some utility routines to new source files
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18:21 Doomsday Engine Revision 1fec2021 (github): Wad Map Converter: Cleanup
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18:21 Doomsday Engine Revision 6366ab3a (github): Wad Map Converter|Refactor: Simplified format recognition
- The recent Doomsday API changes allow the map format recognition
logic to be simplified, removing unnecessary dynamic... -
05:11 Doomsday Engine Revision af6a4067 (github): API|Refactor: Collect map data lumps in WadMapConverter
- Locating the map data resources needed for converting a non-native
map format is now the job of the converter plugin.... -
03:40 Doomsday Engine Revision 79bef5f6 (github): Wad Map Converter: Increment minor version number
2012-07-22
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13:53 Doomsday Engine Revision 45000c6d (github): Wad Map Converter|Refactor: Updates after switch to C++
2012-07-21
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02:50 Doomsday Engine Revision 8dfa9e24 (github): Wad Map Converter|Refactor: Switched to C++
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02:43 Doomsday Engine Revision dce87d9c (github): Cleanup
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