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danij's activity

From 2012-06-22 to 2012-07-05

2012-07-04

03:02 Doomsday Engine Revision 33d9ea21 (github): Game Save|Refactor: Continued work toward improving save state recognition robustness
danij

2012-07-02

15:47 Doomsday Engine Revision 7b46a574 (github): Game Save|Refactor: SaveInfo's for legacy save states no longer need to be fudged
danij
06:40 Doomsday Engine Revision c817463c (github): Game Save|Refactor: Cleaning up save state recognition
danij
06:02 Doomsday Engine Revision 2cdadd10 (github): Cleanup
danij
05:48 Doomsday Engine Revision 77b643ae (github): Game Save|Refactor: Use Reader when interpreting heretic.exe v1.3 save states
danij
05:31 Doomsday Engine Revision 66c01d16 (github): Game Save|Refactor: Use Reader when interpreting doom.exe v1.9 save states
danij
04:02 Doomsday Engine Revision 77319441 (github): Game Save|Refactor: Read SaveInfo for original Doom and Heretic save states
danij
01:47 Doomsday Engine Revision 188ee7eb (github): Game Save|Fixed: Crash attempting to quicksave over an existing save state
danij

2012-07-01

14:07 Doomsday Engine Revision dda3fbe0 (github): Refactor|Game Menu: Dynamically construct the "Skill" page
danij
13:27 Doomsday Engine Revision 06332e98 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:26 Doomsday Engine Revision db5d9ec2 (github): Refactor|Game Menu: Dynamically construct the "AutomapOptions" page
danij

2012-06-29

19:43 Doomsday Engine Revision f1cc484c (github): Refactor|Game Menu: Dynamically construct the "WeaponOptions" page
danij
13:24 Doomsday Engine Revision 0f3d0c3f (github): Homepage: Use internal links for pages on dengine.net
danij
06:03 Doomsday Engine Revision 091c86a3 (github): Refactor|Game Menu: Dynamically construct the "GameplayOptions" page
danij
05:25 Doomsday Engine Revision 688e7f78 (github): Refactor|Game Menu: Dynamically construct the "InventoryOptions" page
danij
02:19 Doomsday Engine Revision f452ae90 (github): Fixed|Map Renderer: Mobjs outside the map should not emit dynamic lights
See bug report: http://sourceforge.net/tracker/?func=detail&aid=3190339&group_id=74815&atid=542099 danij
01:31 Doomsday Engine Revision 381871b2 (github): Fixed|InFine: None-opaque backgrounds not drawn
danij
00:41 Doomsday Engine Revision ecc42471 (github): Minor game menu fixes
danij
00:14 Doomsday Engine Revision b6b92598 (github): Fixed: The viewer's smoothed origin and angle is not for voodoo dolls
danij

2012-06-28

23:12 Doomsday Engine Revision d93e2983 (github): Fixed|All Games: Update Mobj "selector" health bits immediately on spawn
The "selector" is used when determining which skin to use for any
3D model defined for some mobj state. The health bi...
danij
22:53 Doomsday Engine Revision ac1a3efa (github): Fixed|All Games: Mobj "selector" left uninitialized until the first tic is run
danij
19:53 Doomsday Engine Revision 64c7bf09 (github): Refactor|Game Menu: Dynamically construct the "Main" page
danij
18:40 Doomsday Engine Revision dc57e485 (github): Cleanup
danij
18:30 Doomsday Engine Revision 472b66d3 (github): Refactor|Game Menu: Dynamically construct the "Options" page
danij
02:58 Doomsday Engine Revision fbfa49f8 (github): Fixed: Crash attempting to play maps containing a single subsector
danij

2012-06-27

19:17 Doomsday Engine Revision ae43ff81 (github): Cleanup
danij
18:45 Doomsday Engine Revision c5b4a2f7 (github): Refactor|Game Menu: Dynamically construct the "ColorWidget" page
danij
17:20 Doomsday Engine Revision d44f9aba (github): Cleanup
danij
17:17 Doomsday Engine Revision 5ad06908 (github): Refactor|Game Menu: Dynamically construct the "SoundOptions" page
danij
15:48 Doomsday Engine Revision f6045a18 (github): Refactor|Game Menu: Dynamically construct the "Multiplayer" page
danij
15:19 Doomsday Engine Revision c1cfd69f (github): Refactor|Game Menu: Dynamically construct the "Files" page
danij
15:10 Doomsday Engine Revision dbaf5133 (github): Refactor|Game Menu: Dynamically construct the "GameType" page
danij
14:36 Doomsday Engine Revision 52b83402 (github): Game Menu: Added a (soft) maximum character limit to MNEDIT widgets
This is presently used to limit the length of the game save slots
and the player name in the player setup menu (at 24...
danij
11:01 Doomsday Engine Revision 92d620e5 (github): Refactor|Game Menu: Removed fixed length limit on MNEDIT widget text strings
Todo: Clip and/or scroll the text strings when too long. danij
10:11 Doomsday Engine Revision d0f058b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:10 Doomsday Engine Revision ac33e4ad (github): Fixed|Game Save: Memory access error attempting to replace the SaveInfo for an autosave
danij
07:37 Doomsday Engine Revision 7ee91e4b (github): Game Save: Removed fixed 24 character limit on save game names
Todo: The game menu's MNEDIT widgets still have this limit and will
also need to be updated (drawing will require rew...
danij
04:18 Doomsday Engine Revision 3c3c7eb2 (github): Refactor|Game Menu: Dynamically construct the "PlayerSetup" page
danij
01:56 Doomsday Engine Revision 402210be (github): Refactor|Game Save: Moved gameId from saveheader_t to SaveInfo
danij
01:22 Doomsday Engine Revision 765a1a9a (github): Cleanup
danij
00:37 Doomsday Engine Revision 3354de66 (github): Fixed|de::String: Str_Copy() not working if the "other" string is 'static'
danij

2012-06-26

21:07 Doomsday Engine Revision e18d22cd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:06 Doomsday Engine Revision 2adb1251 (github): Game Save|Cleanup: Swap SaveInfo upon a successful save
It is now unnecessary to call SV_UpdateAllSaveInfo() upon saving as
we can simply swap in the new SaveInfo instance.
danij
20:18 Doomsday Engine Revision be4a8865 (github): Debug|Game Save: Avoid logging a missing file warning for non-existant save states
danij
20:07 Doomsday Engine Revision 29ce8442 (github): Game Save|Refactor: Use AutoStr when composing save paths
danij
19:11 Doomsday Engine Revision cff01e78 (github): SaveInfo|Refactor: Removed the old fixed length name buffer in saveheader_t
danij
14:17 Doomsday Engine Revision 33b10c95 (github): Fixed|Game Save: Crash attempting to save in all games other than Hexen
danij
12:21 Doomsday Engine Revision 59724663 (github): Fix typo
danij
12:21 Doomsday Engine Revision 3d662eb8 (github): Added: Look for a skin named similarly to the model if none found
If none of the indexed skins defined in the model file are found,
try looking for a graphic with a similar name in th...
danij
12:21 Doomsday Engine Revision 121f7863 (github): DED Parser|Fixed: Don't log an unknown flag warning if flag name is whitespace
danij
12:18 Doomsday Engine Revision a9e69edb (github): libcommon|Fixed: Out of bounds memory access attempting to play Plutonia II MAP33
Attempting to play MAP33 of Plutonia II resulted in an out of bounds
memory access when drawing the map title display...
danij

2012-06-25

07:15 Doomsday Engine Revision 65d9a038 (github): libcommon|Refactor: Completed refactoring SaveInfo into an object
danij
05:06 Doomsday Engine Revision 11cb8650 (github): libcommon|Refactor: Relocated saveinfo_t into new source files
danij
04:26 Doomsday Engine Revision 73884e94 (github): Game Save|Refactor: Began transforming saveinfo_t into a object
danij
02:02 Doomsday Engine Revision bc6da41f (github): Game Save: Cleanup
danij
01:51 Doomsday Engine Revision c3bd396d (github): Game Save|Refactor: A "save slot" is not an IO level concept
All code concerned with save slots has been relocated to p_saveg.c danij
01:31 Doomsday Engine Revision 3c968b6a (github): Game Save|Refactor: Working toward more robust save state management
danij

2012-06-24

21:42 Doomsday Engine Revision e6f3ef5d (github): Game Save|Refactor: Validate save states as loadable during save state list population
danij
21:20 Doomsday Engine Revision 32210717 (github): Game Save: Store a copy of the save header in saveinfo_t
danij

2012-06-23

14:29 Doomsday Engine Revision d6206215 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
03:17 Doomsday Engine Revision 0459a7b7 (github): Game Save|Hexen: Add saveinfo_t for the "base" slot
danij
02:53 Doomsday Engine Revision b54e32fe (github): Game Save|Refactor: Improved code-level naming conventions
danij

2012-06-22

20:34 Doomsday Engine Revision 8c5a81d1 (github): libcommon|Hexen: Do not write the in-game player map with the game save header
This data is already written elsewhere in the ASEG_PLAYERS segment. danij
20:08 Doomsday Engine Revision 73065909 (github): libcommon|Hexen: mapTime should not be part of the game save header
danij
20:00 Doomsday Engine Revision 1c24da78 (github): libcommon|Refactor: Use DOOM's save header format for Hexen
All supported games now use same format, version and read/write
logic for the serialized save header.
This means the...
danij
18:44 Doomsday Engine Revision e63047e2 (github): libcommon: Further cleaned up save game IO
danij
18:03 Doomsday Engine Revision e3cd6f86 (github): libcommon|Refactor: Use Reader/Writer for (de)serializing Hexen's save game header
Also, removed ASEG_GAME_HEADER (its in the wrong place and no use). danij
07:23 Doomsday Engine Revision b016224f (github): libcommon|Refactor: Use SV_Header_Write() to write Hexen save headers
danij
06:40 Doomsday Engine Revision c557381c (github): libcommon|Refactor: Use SV_Header_Read() to read Hexen save headers
Todo: Presently the whole save file is buffered in order to read
the save header. This is unnecessary with further re...
danij
05:29 Doomsday Engine Revision ec747504 (github): libcommon|Refactor: Hexen saves have a separate version number for the map state
Hexen's save format uses two versions the primary version used for
the game state and a secondary version used for th...
danij
05:24 Doomsday Engine Revision 4e2ff60a (github): libcommon|Refactor: Reworked Hexen save header reading
danij
02:54 Doomsday Engine Revision afbf6050 (github): libcommon|Refactor: Use Reader/Writer for save game header (de)serialization
Bumped MY_SAVE_VERSION for all games other than Hexen to v10 as the
serialized format has changed (support a variable...
danij
02:06 Doomsday Engine Revision 5d97dcab (github): libcommon: Cleanup
danij
 

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