danij's activity
From 2012-06-22 to 2012-07-05
2012-07-04
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03:02 Doomsday Engine Revision 33d9ea21 (github): Game Save|Refactor: Continued work toward improving save state recognition robustness
2012-07-02
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15:47 Doomsday Engine Revision 7b46a574 (github): Game Save|Refactor: SaveInfo's for legacy save states no longer need to be fudged
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06:40 Doomsday Engine Revision c817463c (github): Game Save|Refactor: Cleaning up save state recognition
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06:02 Doomsday Engine Revision 2cdadd10 (github): Cleanup
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05:48 Doomsday Engine Revision 77b643ae (github): Game Save|Refactor: Use Reader when interpreting heretic.exe v1.3 save states
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05:31 Doomsday Engine Revision 66c01d16 (github): Game Save|Refactor: Use Reader when interpreting doom.exe v1.9 save states
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04:02 Doomsday Engine Revision 77319441 (github): Game Save|Refactor: Read SaveInfo for original Doom and Heretic save states
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01:47 Doomsday Engine Revision 188ee7eb (github): Game Save|Fixed: Crash attempting to quicksave over an existing save state
2012-07-01
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14:07 Doomsday Engine Revision dda3fbe0 (github): Refactor|Game Menu: Dynamically construct the "Skill" page
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13:27 Doomsday Engine Revision 06332e98 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:26 Doomsday Engine Revision db5d9ec2 (github): Refactor|Game Menu: Dynamically construct the "AutomapOptions" page
2012-06-29
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19:43 Doomsday Engine Revision f1cc484c (github): Refactor|Game Menu: Dynamically construct the "WeaponOptions" page
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13:24 Doomsday Engine Revision 0f3d0c3f (github): Homepage: Use internal links for pages on dengine.net
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06:03 Doomsday Engine Revision 091c86a3 (github): Refactor|Game Menu: Dynamically construct the "GameplayOptions" page
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05:25 Doomsday Engine Revision 688e7f78 (github): Refactor|Game Menu: Dynamically construct the "InventoryOptions" page
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02:19 Doomsday Engine Revision f452ae90 (github): Fixed|Map Renderer: Mobjs outside the map should not emit dynamic lights
- See bug report: http://sourceforge.net/tracker/?func=detail&aid=3190339&group_id=74815&atid=542099
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01:31 Doomsday Engine Revision 381871b2 (github): Fixed|InFine: None-opaque backgrounds not drawn
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00:41 Doomsday Engine Revision ecc42471 (github): Minor game menu fixes
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00:14 Doomsday Engine Revision b6b92598 (github): Fixed: The viewer's smoothed origin and angle is not for voodoo dolls
2012-06-28
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23:12 Doomsday Engine Revision d93e2983 (github): Fixed|All Games: Update Mobj "selector" health bits immediately on spawn
- The "selector" is used when determining which skin to use for any
3D model defined for some mobj state. The health bi... -
22:53 Doomsday Engine Revision ac1a3efa (github): Fixed|All Games: Mobj "selector" left uninitialized until the first tic is run
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19:53 Doomsday Engine Revision 64c7bf09 (github): Refactor|Game Menu: Dynamically construct the "Main" page
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18:40 Doomsday Engine Revision dc57e485 (github): Cleanup
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18:30 Doomsday Engine Revision 472b66d3 (github): Refactor|Game Menu: Dynamically construct the "Options" page
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02:58 Doomsday Engine Revision fbfa49f8 (github): Fixed: Crash attempting to play maps containing a single subsector
2012-06-27
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19:17 Doomsday Engine Revision ae43ff81 (github): Cleanup
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18:45 Doomsday Engine Revision c5b4a2f7 (github): Refactor|Game Menu: Dynamically construct the "ColorWidget" page
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17:20 Doomsday Engine Revision d44f9aba (github): Cleanup
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17:17 Doomsday Engine Revision 5ad06908 (github): Refactor|Game Menu: Dynamically construct the "SoundOptions" page
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15:48 Doomsday Engine Revision f6045a18 (github): Refactor|Game Menu: Dynamically construct the "Multiplayer" page
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15:19 Doomsday Engine Revision c1cfd69f (github): Refactor|Game Menu: Dynamically construct the "Files" page
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15:10 Doomsday Engine Revision dbaf5133 (github): Refactor|Game Menu: Dynamically construct the "GameType" page
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14:36 Doomsday Engine Revision 52b83402 (github): Game Menu: Added a (soft) maximum character limit to MNEDIT widgets
- This is presently used to limit the length of the game save slots
and the player name in the player setup menu (at 24... -
11:01 Doomsday Engine Revision 92d620e5 (github): Refactor|Game Menu: Removed fixed length limit on MNEDIT widget text strings
- Todo: Clip and/or scroll the text strings when too long.
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10:11 Doomsday Engine Revision d0f058b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:10 Doomsday Engine Revision ac33e4ad (github): Fixed|Game Save: Memory access error attempting to replace the SaveInfo for an autosave
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07:37 Doomsday Engine Revision 7ee91e4b (github): Game Save: Removed fixed 24 character limit on save game names
- Todo: The game menu's MNEDIT widgets still have this limit and will
also need to be updated (drawing will require rew... -
04:18 Doomsday Engine Revision 3c3c7eb2 (github): Refactor|Game Menu: Dynamically construct the "PlayerSetup" page
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01:56 Doomsday Engine Revision 402210be (github): Refactor|Game Save: Moved gameId from saveheader_t to SaveInfo
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01:22 Doomsday Engine Revision 765a1a9a (github): Cleanup
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00:37 Doomsday Engine Revision 3354de66 (github): Fixed|de::String: Str_Copy() not working if the "other" string is 'static'
2012-06-26
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21:07 Doomsday Engine Revision e18d22cd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:06 Doomsday Engine Revision 2adb1251 (github): Game Save|Cleanup: Swap SaveInfo upon a successful save
- It is now unnecessary to call SV_UpdateAllSaveInfo() upon saving as
we can simply swap in the new SaveInfo instance. -
20:18 Doomsday Engine Revision be4a8865 (github): Debug|Game Save: Avoid logging a missing file warning for non-existant save states
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20:07 Doomsday Engine Revision 29ce8442 (github): Game Save|Refactor: Use AutoStr when composing save paths
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19:11 Doomsday Engine Revision cff01e78 (github): SaveInfo|Refactor: Removed the old fixed length name buffer in saveheader_t
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14:17 Doomsday Engine Revision 33b10c95 (github): Fixed|Game Save: Crash attempting to save in all games other than Hexen
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12:21 Doomsday Engine Revision 59724663 (github): Fix typo
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12:21 Doomsday Engine Revision 3d662eb8 (github): Added: Look for a skin named similarly to the model if none found
- If none of the indexed skins defined in the model file are found,
try looking for a graphic with a similar name in th... -
12:21 Doomsday Engine Revision 121f7863 (github): DED Parser|Fixed: Don't log an unknown flag warning if flag name is whitespace
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12:18 Doomsday Engine Revision a9e69edb (github): libcommon|Fixed: Out of bounds memory access attempting to play Plutonia II MAP33
- Attempting to play MAP33 of Plutonia II resulted in an out of bounds
memory access when drawing the map title display...
2012-06-25
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07:15 Doomsday Engine Revision 65d9a038 (github): libcommon|Refactor: Completed refactoring SaveInfo into an object
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05:06 Doomsday Engine Revision 11cb8650 (github): libcommon|Refactor: Relocated saveinfo_t into new source files
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04:26 Doomsday Engine Revision 73884e94 (github): Game Save|Refactor: Began transforming saveinfo_t into a object
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02:02 Doomsday Engine Revision bc6da41f (github): Game Save: Cleanup
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01:51 Doomsday Engine Revision c3bd396d (github): Game Save|Refactor: A "save slot" is not an IO level concept
- All code concerned with save slots has been relocated to p_saveg.c
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01:31 Doomsday Engine Revision 3c968b6a (github): Game Save|Refactor: Working toward more robust save state management
2012-06-24
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21:42 Doomsday Engine Revision e6f3ef5d (github): Game Save|Refactor: Validate save states as loadable during save state list population
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21:20 Doomsday Engine Revision 32210717 (github): Game Save: Store a copy of the save header in saveinfo_t
2012-06-23
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14:29 Doomsday Engine Revision d6206215 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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03:17 Doomsday Engine Revision 0459a7b7 (github): Game Save|Hexen: Add saveinfo_t for the "base" slot
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02:53 Doomsday Engine Revision b54e32fe (github): Game Save|Refactor: Improved code-level naming conventions
2012-06-22
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20:34 Doomsday Engine Revision 8c5a81d1 (github): libcommon|Hexen: Do not write the in-game player map with the game save header
- This data is already written elsewhere in the ASEG_PLAYERS segment.
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20:08 Doomsday Engine Revision 73065909 (github): libcommon|Hexen: mapTime should not be part of the game save header
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20:00 Doomsday Engine Revision 1c24da78 (github): libcommon|Refactor: Use DOOM's save header format for Hexen
- All supported games now use same format, version and read/write
logic for the serialized save header.
This means the... -
18:44 Doomsday Engine Revision e63047e2 (github): libcommon: Further cleaned up save game IO
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18:03 Doomsday Engine Revision e3cd6f86 (github): libcommon|Refactor: Use Reader/Writer for (de)serializing Hexen's save game header
- Also, removed ASEG_GAME_HEADER (its in the wrong place and no use).
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07:23 Doomsday Engine Revision b016224f (github): libcommon|Refactor: Use SV_Header_Write() to write Hexen save headers
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06:40 Doomsday Engine Revision c557381c (github): libcommon|Refactor: Use SV_Header_Read() to read Hexen save headers
- Todo: Presently the whole save file is buffered in order to read
the save header. This is unnecessary with further re... -
05:29 Doomsday Engine Revision ec747504 (github): libcommon|Refactor: Hexen saves have a separate version number for the map state
- Hexen's save format uses two versions the primary version used for
the game state and a secondary version used for th... -
05:24 Doomsday Engine Revision 4e2ff60a (github): libcommon|Refactor: Reworked Hexen save header reading
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02:54 Doomsday Engine Revision afbf6050 (github): libcommon|Refactor: Use Reader/Writer for save game header (de)serialization
- Bumped MY_SAVE_VERSION for all games other than Hexen to v10 as the
serialized format has changed (support a variable... -
02:06 Doomsday Engine Revision 5d97dcab (github): libcommon: Cleanup
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