danij's activity
From 2012-05-25 to 2012-06-07
2012-06-04
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15:17 Doomsday Engine Revision 90ec9cf5 (github): Homepage: Switched all links from the soon to retire iDisk mirror to Dropbox
2012-05-29
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10:05 Doomsday Engine Revision 6ae7efcb (github): libcommon|Fixed: Out of bounds memory access attempting to play Plutonia II MAP33
- Attempting to play MAP33 of Plutonia II resulted in an out of bounds
memory access when drawing the map title display... -
08:07 Doomsday Engine Revision fda0eee2 (github): Map Renderer|Fixed: Wall material coords incorrect for twosided middle surfaces
- The z axis coordinates for the right edge of a middle wall surface
were not initialized, resulting in miscalculation ... -
07:12 Doomsday Engine Revision 93af4590 (github): Fixed: Missing material replacements not updated after loading a saved game
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06:59 Doomsday Engine Revision 9ba0ae81 (github): BSP Builder|Fixed: Sector mismatch debug message quoted incorrect index
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06:31 Doomsday Engine Revision 5634f145 (github): Map Renderer|Fixed: Development/debug sky drawing mode (rend-dev-sky=1)
- Also made the color data argument of the RL_Add* family of functions
optional; all vertices of the primitive will be ... -
02:05 Doomsday Engine Revision b6c51f37 (github): Minor cleanup
2012-05-28
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23:23 Doomsday Engine Revision b30f0e56 (github): Fixed compile error in R_FindBottomTop()
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23:20 Doomsday Engine Revision 2ff209cb (github): Map Renderer|Fixed: Middle surfaces on self-referencing linedefs offset incorrectly
- Some self-referencing constructs were not being interpreted correctly
resulting in the middle surface geometry being ...
2012-05-27
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19:17 Doomsday Engine Revision 66d88745 (github): Cleaned up various map renderer logics
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10:33 Doomsday Engine Revision 849bafff (github): Map Renderer|Refactor: Completed merging geometry calculations for surfaces and light decorations
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09:31 Doomsday Engine Revision b34029d5 (github): Map Renderer|Refactor: Began merging geometry calculations for surfaces and light decorations
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07:15 Doomsday Engine Revision a236deab (github): Map Renderer|Fixed: Light decorations offset on middle surfaces of twosided linedefs
- The calculation of the geometry used for placing light decorations
did not match the logic used to construct the geom... -
01:35 Doomsday Engine Revision f1d03764 (github): Map Renderer|Fixed: Lights not projected to middle surfaces of twosided linedefs
2012-05-26
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19:35 Doomsday Engine Revision 7ebd2bb2 (github): Refactor: Relocated various map object links from SideDef to LineDef
- Each LineDef has two lineside_ts representing the logical sides of
the line. The Sector instance link is now a member...
2012-05-25
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15:17 Doomsday Engine Revision 949e7bc8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:16 Doomsday Engine Revision ef7631d3 (github): Homepage: Use X-Frame-Options header to instruct browsers not to frame
- Note that is not guaranteed to work, not all browsers respect this.
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15:12 Doomsday Engine Revision 1d357cb1 (github): Homepage|Build Repository|Fixed: Latest package listings inversely interpreted is_stable filter
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