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danij's activity

From 2012-05-25 to 2012-06-07

2012-06-04

15:17 Doomsday Engine Revision 90ec9cf5 (github): Homepage: Switched all links from the soon to retire iDisk mirror to Dropbox
danij

2012-05-29

10:05 Doomsday Engine Revision 6ae7efcb (github): libcommon|Fixed: Out of bounds memory access attempting to play Plutonia II MAP33
Attempting to play MAP33 of Plutonia II resulted in an out of bounds
memory access when drawing the map title display...
danij
08:07 Doomsday Engine Revision fda0eee2 (github): Map Renderer|Fixed: Wall material coords incorrect for twosided middle surfaces
The z axis coordinates for the right edge of a middle wall surface
were not initialized, resulting in miscalculation ...
danij
07:12 Doomsday Engine Revision 93af4590 (github): Fixed: Missing material replacements not updated after loading a saved game
danij
06:59 Doomsday Engine Revision 9ba0ae81 (github): BSP Builder|Fixed: Sector mismatch debug message quoted incorrect index
danij
06:31 Doomsday Engine Revision 5634f145 (github): Map Renderer|Fixed: Development/debug sky drawing mode (rend-dev-sky=1)
Also made the color data argument of the RL_Add* family of functions
optional; all vertices of the primitive will be ...
danij
02:05 Doomsday Engine Revision b6c51f37 (github): Minor cleanup
danij

2012-05-28

23:23 Doomsday Engine Revision b30f0e56 (github): Fixed compile error in R_FindBottomTop()
danij
23:20 Doomsday Engine Revision 2ff209cb (github): Map Renderer|Fixed: Middle surfaces on self-referencing linedefs offset incorrectly
Some self-referencing constructs were not being interpreted correctly
resulting in the middle surface geometry being ...
danij

2012-05-27

19:17 Doomsday Engine Revision 66d88745 (github): Cleaned up various map renderer logics
danij
10:33 Doomsday Engine Revision 849bafff (github): Map Renderer|Refactor: Completed merging geometry calculations for surfaces and light decorations
danij
09:31 Doomsday Engine Revision b34029d5 (github): Map Renderer|Refactor: Began merging geometry calculations for surfaces and light decorations
danij
07:15 Doomsday Engine Revision a236deab (github): Map Renderer|Fixed: Light decorations offset on middle surfaces of twosided linedefs
The calculation of the geometry used for placing light decorations
did not match the logic used to construct the geom...
danij
01:35 Doomsday Engine Revision f1d03764 (github): Map Renderer|Fixed: Lights not projected to middle surfaces of twosided linedefs
danij

2012-05-26

19:35 Doomsday Engine Revision 7ebd2bb2 (github): Refactor: Relocated various map object links from SideDef to LineDef
Each LineDef has two lineside_ts representing the logical sides of
the line. The Sector instance link is now a member...
danij

2012-05-25

15:17 Doomsday Engine Revision 949e7bc8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:16 Doomsday Engine Revision ef7631d3 (github): Homepage: Use X-Frame-Options header to instruct browsers not to frame
Note that is not guaranteed to work, not all browsers respect this. danij
15:12 Doomsday Engine Revision 1d357cb1 (github): Homepage|Build Repository|Fixed: Latest package listings inversely interpreted is_stable filter
danij
 

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