danij's activity
From 2012-05-11 to 2012-05-24
2012-05-24
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22:46 Doomsday Engine Revision 2a24d692 (github): Homepage|Build Repository: Added "release_changeloguri" to build JSON object graph
- The change log URI for a build event is now parsed from the XML
event feed, attributed to each Package and then writt... -
22:15 Doomsday Engine Revision ef781861 (github): Cleaned up WallDivs in preparation for further refactoring.
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07:40 Doomsday Engine Revision 976fa252 (github): ZipFile: Quick n' dirty fix to prevent a write past end of buffer
- ZipFile_ReadLumpSection() was calling ZipFile_BufferLump() with the
user-given data buffer (which may be far smaller ...
2012-05-23
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10:23 Doomsday Engine Revision 006ebd55 (github): Map Renderer: Redesigned mechanism for applying geometry wall divisions
- This new interface is rather more flexible, allowing for further
improvements to the map geometry construction.
Note... -
04:45 Doomsday Engine Revision 8a0880ca (github): Refactor: Relocated R_FindBottomTop to engine/portable/src/r_world.c
- Also made the texOffset argument optional.
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02:31 Doomsday Engine Revision 776edeb3 (github): Refactor: Relocated walldivs_t to engine/portable/include/p_maptypes.h
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02:30 Doomsday Engine Revision 9eaaa692 (github): Refactor: Switched engine/portable/src/vertex to C++
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01:02 Doomsday Engine Revision 90ee984d (github): Cleaned up wall divisions in preparation for further refactorings
2012-05-22
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23:31 Doomsday Engine Revision 7c1b1a25 (github): Map Renderer: Sort right wall divisions in ascending order
- It is not necessary to sort the wall divisions for the right edge
in descending order as the two edges are handled in... -
20:13 Doomsday Engine Revision e6f54aa8 (github): Revert "Use the appropriate branch in novideo main loop callback"
- This reverts commit 869d99a29f18f05ae48688e2468abdd20c56354e.
Conflicts:
doomsday/engine/portable/src/dd_loop.c
2012-05-21
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20:48 Doomsday Engine Revision 33a6f4bf (github): ZipFile: Quick n' dirty fix to prevent a write past end of buffer
- ZipFile_ReadLumpSection() was calling ZipFile_BufferLump() with the
user-given data buffer (which may be far smaller ... -
20:34 Doomsday Engine Revision 0f0279d3 (github): Revert "ZipFile: Added an assertion to catch a write past end of buffer"
- This reverts commit f646bb9d6007f4a195b56e751f178a7a16e18221.
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19:51 Doomsday Engine Revision 13514dbc (github): Added: Command line argument -noaudio (an alias of -nosound)
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19:43 Doomsday Engine Revision 2d16059a (github): Fixed -novideo text-only console output
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19:36 Doomsday Engine Revision 4219a3b5 (github): Further -novideo fixes
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19:22 Doomsday Engine Revision 9288f58e (github): Win32|-novideo|Fixed: Fatal error attempting to acquire a native window handle
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15:24 Doomsday Engine Revision ee9ce819 (github): Fixed unused argument warning in HEdge_SetProperty()
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05:28 Doomsday Engine Revision 7633f7c9 (github): Map Renderer: Build triangle strips for BspLeaf sky fix geometry
- Rather than write individual quads for sky fix geometry of each edge
of a BspLeaf, form continuous triangle strips to... -
04:58 Doomsday Engine Revision 77a52bd6 (github): DMU|Refactor: Moved implicit BspLeaf => Sector reference resolution to p_dmu.c
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04:40 Doomsday Engine Revision c75e5cf6 (github): Minor cleanup
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03:14 Doomsday Engine Revision 9f450fa0 (github): Refactor: Switched hedge.c to C++
2012-05-19
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19:16 Doomsday Engine Revision 9c6599ec (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:15 Doomsday Engine Revision 66e199e7 (github): libdeng2: Added WIN32 binary metadata to deng.dll
- Most metadata values taken from engine/portable/include/dd_version.h
Todo for later: Relocate dd_version.h -
17:16 Doomsday Engine Revision 5028893d (github): libcommon|Fixed: Typo in DEBUG message output for turnMobjToNearestLine()
2012-05-18
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15:35 Doomsday Engine Revision a7a1be9d (github): Homepage: Automatically update the latest Doomsday stable version title
- The large stable version title is now updated automatically when a
newer build event generates an installable Doomsda... -
14:58 Doomsday Engine Revision 6117feea (github): Win32: Updated copyright metadata for all binaries
- Todo: Define all metadata in the respective version header files.
2012-05-15
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07:11 Doomsday Engine Revision 3d3de9d5 (github): Homepage: Updated source download URI for Doomsday Engine version 1.9.8
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07:03 Doomsday Engine Revision 3aedcde4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:02 Doomsday Engine Revision a6753c83 (github): Homepage: The latest stable Doomsday Engine is now version 1.9.8
- Hopefully I'll get around to automating this before the next release
2012-05-13
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11:34 Doomsday Engine Revision 977d404d (github): Fixed missing parentheses in dsOpenAL::DS_Init()
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11:12 Doomsday Engine Revision 4e744ec3 (github): OpenAL: Output errors to std::cerr with DENG_DSOPENAL_DEBUG
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09:55 Doomsday Engine Revision 8463b14b (github): CanvasWindow: Use updateGL() when initializing the canvas after recreation
- Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves s... -
09:20 Doomsday Engine Revision 38a10bb7 (github): Refactor: Switched OpenAL driver to C++
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08:54 Doomsday Engine Revision 1caee2f9 (github): Cleaned up OpenAL driver implementation
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06:51 Doomsday Engine Revision 43ccd5e8 (github): OpenAL|Fixed: Fatal error during startup
- Attempting to use the OpenAL plugin for sound effect playback would
result in a fatal error during engine startup (tr... -
05:19 Doomsday Engine Revision f855bdc6 (github): Master Server|Fixed: Open write lock on server database
- It was possible for a MasterServer to get itself into an invalid state
which left an open write-lock on the server da...
2012-05-12
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19:10 Doomsday Engine Revision cc44c0c2 (github): Fixed bug in previous commit
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18:47 Doomsday Engine Revision 95b9a645 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:44 Doomsday Engine Revision 53dd8b31 (github): Added: Crosshair rotation
- The crosshair can now be rotated offering greater customization
possibilities. The diamond-shaped crosshair has been ...
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