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danij's activity

From 2012-04-13 to 2012-04-26

2012-04-20

13:49 Doomsday Engine Bug #1032: [Heretic] Badguy auto/raise lower to camera
- **labels**: jHeretic Gameplay --> Heretic
- **summary**: Badguy auto/raise lower to camera --> [Heretic] Badguy aut...
danij
13:36 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
I think the best we can hope to achieve with this issue at present is to quietly kill any particle which ends up in a... danij

2012-04-18

15:59 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
Lowering priority as such constructs no longer produce a fatal error (they still aren't handled correctly, however). danij
07:55 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
No, this issue is an unrelated but similar issue which also needs special attention. This should be addressed by addi... danij

2012-04-14

21:48 Doomsday Engine Bug #1027: [Doom] PWAD no longer loads
Fixed for build #472
You might want to re-think what you are doing with this map, its just about the worst case sc...
danij
21:06 Doomsday Engine Bug #1027: [Doom] PWAD no longer loads
Please be more specific, what actually happens? Have you got a doomsday.out we can look at? Perhaps attach your PWAD ... danij
14:30 Doomsday Engine Bug #1016: FF_START marker issue
Fixed for the upcoming Doomsday v1.9.9 danij
04:42 Doomsday Engine Bug #1016: FF_START marker issue
They are handled the same as any other lump.
In recent versions the logic used for populating the texture resource...
danij

2012-04-13

10:39 Doomsday Engine Bug #1024: SEGV during 3D weapon use
Reopened the original report. danij
05:40 Doomsday Engine Bug #838: Use key Problem
In DOOM double click use will open doors and activate switches by default. Doomsday replicates this behaviour by defa... danij
 

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