danij's activity
From 2012-04-13 to 2012-04-26
2012-04-20
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13:49 Doomsday Engine Bug #1032: [Heretic] Badguy auto/raise lower to camera
- - **labels**: jHeretic Gameplay --> Heretic
- **summary**: Badguy auto/raise lower to camera --> [Heretic] Badguy aut... -
13:36 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
- I think the best we can hope to achieve with this issue at present is to quietly kill any particle which ends up in a...
2012-04-18
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15:59 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Lowering priority as such constructs no longer produce a fatal error (they still aren't handled correctly, however).
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07:55 Doomsday Engine Bug #973: [Map Converter] Crashes on linedefs with no front or back
- No, this issue is an unrelated but similar issue which also needs special attention. This should be addressed by addi...
2012-04-14
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21:48 Doomsday Engine Bug #1027: [Doom] PWAD no longer loads
- Fixed for build #472
You might want to re-think what you are doing with this map, its just about the worst case sc... -
21:06 Doomsday Engine Bug #1027: [Doom] PWAD no longer loads
- Please be more specific, what actually happens? Have you got a doomsday.out we can look at? Perhaps attach your PWAD ...
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14:30 Doomsday Engine Bug #1016: FF_START marker issue
- Fixed for the upcoming Doomsday v1.9.9
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04:42 Doomsday Engine Bug #1016: FF_START marker issue
- They are handled the same as any other lump.
In recent versions the logic used for populating the texture resource...
2012-04-13
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10:39 Doomsday Engine Bug #1024: SEGV during 3D weapon use
- Reopened the original report.
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05:40 Doomsday Engine Bug #838: Use key Problem
- In DOOM double click use will open doors and activate switches by default. Doomsday replicates this behaviour by defa...
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