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skyjake's activity

From 2012-03-11 to 2012-03-24

2012-03-24

22:35 Doomsday Engine Bug #625: Doomsday captures all keypresses
Will likely be affected by the improved windowing system integration being prepared in the app-based branch. skyjake

2012-03-22

23:09 Doomsday Engine Bug #1013: HeXen demo game mode broken
Fixed for 1.9.8.
Added a separate game mode for the Beta Demo (the earlier IWAD),which contains a bug: two CHAIN l...
skyjake

2012-03-19

16:11 Doomsday Engine Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
This was happening because the axis position was incorrectly interpreted when checking the Sidestep control's state.
...
skyjake
15:45 Doomsday Engine Bug #998: Detail texture appearance incorrect (vs. #364)
Related bug "Detail texture max distance ignored":
https://sourceforge.net/tracker/?func=detail&aid=3000206&group_id...
skyjake
15:09 Doomsday Engine Bug #1011: server-game-coop-nothing prevents player spawning
I've "fixed" this by removing the malfunctioning "server-game-coop-nothing" variable.
It'll return later if/when w...
skyjake

2012-03-16

18:36 Doomsday Engine Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
This was occurring because the Walk and Sidestep controls weren't properly clamped to -1..1 range (instead was much l... skyjake
18:36 Doomsday Engine Bug #1009 (Closed): [Controls] Mouse for walk/sidestep is unbalanced
I use the mouse for moving as with the original vanilla Doom. If I walk backwards by moving the mouse it feels the au... skyjake

2012-03-15

19:45 Doomsday Engine Bug #1007: [Doom] Sound emitter overlap handling
Reducing priority because I rather like that the active sounds are not cut off by the walking (makes sense logically)... skyjake

2012-03-13

14:37 Doomsday Engine Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
Thanks for the analysis and patch, but I'm not going to apply it for the time being. SDL window management has alread... skyjake

2012-03-12

10:27 Doomsday Engine Bug #567: Resolution always resets to 640x480
Will be affected by the changes in the "qapp-based" branch: I'm planning to implement persistent window geometry. skyjake
10:22 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
Will be affected by the "qapp-based" changes. I think I'll add an event that tells the engine when focus is lost so t... skyjake
08:58 Doomsday Engine Bug #597: [Mac] Missing error dialog
Will be addressed in the "qapp-based" branch for 1.9.8/9. skyjake
08:46 Doomsday Engine Bug #1007: [Doom] Sound emitter overlap handling
Sound priorities defined in the definitions were being ignored. This was fixed for build 437; please recheck the soun... skyjake
 

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