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skyjake's activity

From 2011-12-04 to 2011-12-17

2011-12-17

18:57 Doomsday Engine Revision 6c2ef742 (github): FMOD: Disabled trace messages
dsFMOD will not print any debug messages unless
DENG_DSFMOD_DEBUG is defined.
skyjake
18:54 Doomsday Engine Revision d1df9689 (github): Heretic/Hexen: Turn torches toward walls
Fixed the logic for turning wall torch mobjs to face the
nearest wall.
skyjake
18:53 Doomsday Engine Revision 13ef3167 (github): Hexen: Fixed "warp" command
Map numbers ending in zero were considered
illegal (10, 20, 30).
skyjake
18:52 Doomsday Engine Revision 19c6d13b (github): DMU: Linedef angle converted to angle_t
linedef angle is binangle_t, which needs to be converted
to angle_t before returning the value.
Also, fixed the mis-...
skyjake
16:57 Doomsday Engine Revision f8f40410 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
skyjake
16:54 Doomsday Engine Revision 3be2f18b (github): Fixed old mobj angle adjustment logic
In Heretic, door key orb statues are turned away from the doors. skyjake
16:51 Doomsday Engine Revision d10c8a94 (github): Document deng_fluidsynth
skyjake
16:47 Doomsday Engine Revision e9974764 (github): Added config option deng_fluidsynth
skyjake
14:32 Doomsday Engine Revision 73e5f480 (github): Update reverb when sound-reverb-volume changes
Changes to the reverb volume are applied immediately after the
cvar is changed, instead of only when the sector changes.
skyjake

2011-12-16

14:57 Doomsday Engine Revision f37af88c (github): Updated repository readme
skyjake
14:00 Doomsday Engine Revision fcf163d7 (github): Builder: Fixed ampersands in commits, file order in table
skyjake
13:18 Doomsday Engine Revision 1b55ca8a (github): Debian: Also update the main changelog
skyjake
13:17 Doomsday Engine Revision 5ef958cf (github): Ubuntu: Fixed dsfmod version marking
skyjake
12:03 Doomsday Engine Revision 7279d234 (github): Builder: Fixed .deb changelog generation
skyjake

2011-12-15

15:33 Doomsday Engine Revision 003ca5a0 (github): Hexen: Fixed bug in loading savegames
The savegame reader was reading one extra byte
at the end of the data of each moving floor. This was
causing the load...
skyjake
13:33 Doomsday Engine Revision 6d466125 (github): Builder: XML feed platform identifiers
The platform identifier now contains OS and CPU arch. skyjake
13:17 Doomsday Engine Revision 907c098e (github): Builder: XML feed omits <message> from commits if empty
skyjake
13:10 Doomsday Engine Revision a08e0ad3 (github): Builder: Generate events.xml
Description of all the build events in XML format. skyjake
12:31 Doomsday Engine Revision f622f2a3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:30 Doomsday Engine Revision 407bce5c (github): dep_fmod.pri: Cleanup
skyjake
12:21 Doomsday Engine Revision 8a5d7421 (github): Started a new branch for dsFluidSynth
My initial approach is to have a copy of FluidSynth under
doomsday/external and compile with qmake into a static libr...
skyjake
10:07 Doomsday Engine Revision 43d23df0 (github): Builder: Generate build commits for XML feed
skyjake

2011-12-14

18:40 Doomsday Engine Revision 40985b22 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:39 Doomsday Engine Revision 7c52ed21 (github): Win32: Fixed builder/config.py
The HOME environment variable might be missing. skyjake
18:36 Doomsday Engine Revision 9dab6f3a (github): Debian: Fixed dsFMOD changelog signature
skyjake
18:16 Doomsday Engine Revision 97aa32dd (github): Builder: Fixes
skyjake
17:59 Doomsday Engine Revision df454ffe (github): Builder: Fixes
skyjake
17:47 Doomsday Engine Revision c033fea8 (github): Fixed platform_release.py
skyjake
17:40 Doomsday Engine Revision d5b5f278 (github): Builder: Fixes
skyjake
17:22 Doomsday Engine Revision 53b010c1 (github): Builder: Refactored changelog generator
skyjake
14:54 Doomsday Engine Revision 01c341db (github): Builder: Fixes
skyjake
14:52 Doomsday Engine Revision 07e2f4e3 (github): Builder: Further refactorings
Handling a specific event moved to builder/event.py. skyjake
13:35 Doomsday Engine Revision 0cd55434 (github): Builder: Fixes
skyjake
12:42 Doomsday Engine Revision 91fc71bb (github): Builder: Refactoring build_event script
The build_event script was getting a bit too large and complex,
so I thought it best to split it down into a "builder...
skyjake
11:29 Doomsday Engine Revision 3224249b (github): Added a .pro to the external subdir
skyjake

2011-12-13

16:16 Doomsday Engine Revision b3110569 (github): Builds: Fixed event report and buildlog handling
skyjake
15:51 Doomsday Engine Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no...
skyjake
15:08 Doomsday Engine Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
distrib/platform_release.py
skyjake
15:06 Doomsday Engine Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:00 Doomsday Engine Revision 02a43a7e (github): Build scripts: cleanup
skyjake

2011-12-12

21:31 Doomsday Engine Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
Expanded the range of angles slightly in C_CheckViewRelSeg(). skyjake
18:06 Doomsday Engine Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
Conflicts:
doomsday/plugins/fmod/include/fmod_util.h
skyjake
18:04 Doomsday Engine Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug...
skyjake
15:52 Doomsday Engine Revision 749985e3 (github): Merge branch 'master' into dsfmod
skyjake
13:57 Doomsday Engine Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
skyjake
13:43 Doomsday Engine Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
skyjake
13:36 Doomsday Engine Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
skyjake
13:10 Doomsday Engine Revision eae5323a (github): FMOD: Cleanup
skyjake
13:08 Doomsday Engine Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
skyjake
12:23 Doomsday Engine Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:03 Doomsday Engine Revision 1245720d (github): Added a readme for Github
Brief description of the repository. skyjake
09:54 Doomsday Engine Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
skyjake
09:52 Doomsday Engine Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
vertex_t** vs. vertex_t const**. skyjake
09:46 Doomsday Engine Revision 64471ca6 (github): FMOD: Started work on reverb configuration
skyjake

2011-12-11

21:38 Doomsday Engine Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
skyjake
21:22 Doomsday Engine Revision 73442a31 (github): Cleanup
skyjake
17:54 Doomsday Engine Revision 9a793c9b (github): Win32: Include FMOD in the distribution
skyjake
17:16 Doomsday Engine Revision afacb086 (github): Merge branch 'master' into dsfmod
skyjake
17:05 Doomsday Engine Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
skyjake
16:33 Doomsday Engine Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
skyjake
16:23 Doomsday Engine Revision 6bda7796 (github): Cleaning up the .pri files
skyjake

2011-12-09

21:21 Doomsday Engine Revision bfd912ca (github): GCC: Fixed build
skyjake
21:20 Doomsday Engine Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
skyjake
21:20 Doomsday Engine Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
skyjake
21:13 Doomsday Engine Revision cc2d0322 (github): Win32/FMOD: Track numbers
On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua...
skyjake
21:08 Doomsday Engine Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD.
skyjake
21:01 Doomsday Engine Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha...
skyjake
18:38 Doomsday Engine Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th...
skyjake
17:20 Doomsday Engine Revision 2608eecd (github): FMOD: CD audio for Mac
skyjake
15:23 Doomsday Engine Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He...
skyjake
11:25 Doomsday Engine Revision cde05ee8 (github): FMOD: Using the soundfont file
skyjake

2011-12-08

13:39 Doomsday Engine Revision 5aa321e6 (github): Console: Fixed change notification from text variables
The test to see whether the value had been changed was incorrect. skyjake
13:33 Doomsday Engine Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
skyjake
13:32 Doomsday Engine Revision e33ff831 (github): Specifying a sound font file
Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p...
skyjake
13:29 Doomsday Engine Revision 3d449919 (github): Console: Fixed change notification from text variables
The test to see whether the value had been changed was incorrect. skyjake
10:45 Doomsday Engine Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:32 Doomsday Engine Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
skyjake

2011-12-07

19:50 Doomsday Engine Revision 077f12c8 (github): FMOD: Playing music files and lumps
Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI.
skyjake
17:45 Doomsday Engine Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
skyjake

2011-12-06

22:49 Doomsday Engine Revision 6e36822e (github): Sfx: Cleanups and update after game tics
skyjake
22:49 Doomsday Engine Revision dae78352 (github): FMOD: Setting 3D properties
For the Sounds and the listener. skyjake

2011-12-05

22:05 Doomsday Engine Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages.
skyjake
16:50 Doomsday Engine Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
skyjake
16:48 Doomsday Engine Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:16 Doomsday Engine Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:09 Doomsday Engine Revision eb89fd2a (github): FMOD: Fixes for playing samples
Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading...
skyjake
16:07 Doomsday Engine Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
Only load a sample when the sample changes or
there is no previous sample for the channel.
skyjake
10:24 Doomsday Engine Revision bd4947e0 (github): FMOD: Fixed sample loading
The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
skyjake

2011-12-04

15:54 Doomsday Engine Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
With 2D pan, frequency and volume properties. skyjake
 

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