skyjake's activity
From 2011-12-04 to 2011-12-17
2011-12-17
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18:57 Doomsday Engine Revision 6c2ef742 (github): FMOD: Disabled trace messages
- dsFMOD will not print any debug messages unless
DENG_DSFMOD_DEBUG is defined. -
18:54 Doomsday Engine Revision d1df9689 (github): Heretic/Hexen: Turn torches toward walls
- Fixed the logic for turning wall torch mobjs to face the
nearest wall. -
18:53 Doomsday Engine Revision 13ef3167 (github): Hexen: Fixed "warp" command
- Map numbers ending in zero were considered
illegal (10, 20, 30). -
18:52 Doomsday Engine Revision 19c6d13b (github): DMU: Linedef angle converted to angle_t
- linedef angle is binangle_t, which needs to be converted
to angle_t before returning the value.
Also, fixed the mis-... -
16:57 Doomsday Engine Revision f8f40410 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
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16:54 Doomsday Engine Revision 3be2f18b (github): Fixed old mobj angle adjustment logic
- In Heretic, door key orb statues are turned away from the doors.
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16:51 Doomsday Engine Revision d10c8a94 (github): Document deng_fluidsynth
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16:47 Doomsday Engine Revision e9974764 (github): Added config option deng_fluidsynth
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14:32 Doomsday Engine Revision 73e5f480 (github): Update reverb when sound-reverb-volume changes
- Changes to the reverb volume are applied immediately after the
cvar is changed, instead of only when the sector changes.
2011-12-16
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14:57 Doomsday Engine Revision f37af88c (github): Updated repository readme
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14:00 Doomsday Engine Revision fcf163d7 (github): Builder: Fixed ampersands in commits, file order in table
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13:18 Doomsday Engine Revision 1b55ca8a (github): Debian: Also update the main changelog
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13:17 Doomsday Engine Revision 5ef958cf (github): Ubuntu: Fixed dsfmod version marking
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12:03 Doomsday Engine Revision 7279d234 (github): Builder: Fixed .deb changelog generation
2011-12-15
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15:33 Doomsday Engine Revision 003ca5a0 (github): Hexen: Fixed bug in loading savegames
- The savegame reader was reading one extra byte
at the end of the data of each moving floor. This was
causing the load... -
13:33 Doomsday Engine Revision 6d466125 (github): Builder: XML feed platform identifiers
- The platform identifier now contains OS and CPU arch.
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13:17 Doomsday Engine Revision 907c098e (github): Builder: XML feed omits <message> from commits if empty
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13:10 Doomsday Engine Revision a08e0ad3 (github): Builder: Generate events.xml
- Description of all the build events in XML format.
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12:31 Doomsday Engine Revision f622f2a3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:30 Doomsday Engine Revision 407bce5c (github): dep_fmod.pri: Cleanup
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12:21 Doomsday Engine Revision 8a5d7421 (github): Started a new branch for dsFluidSynth
- My initial approach is to have a copy of FluidSynth under
doomsday/external and compile with qmake into a static libr... -
10:07 Doomsday Engine Revision 43d23df0 (github): Builder: Generate build commits for XML feed
2011-12-14
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18:40 Doomsday Engine Revision 40985b22 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:39 Doomsday Engine Revision 7c52ed21 (github): Win32: Fixed builder/config.py
- The HOME environment variable might be missing.
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18:36 Doomsday Engine Revision 9dab6f3a (github): Debian: Fixed dsFMOD changelog signature
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18:16 Doomsday Engine Revision 97aa32dd (github): Builder: Fixes
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17:59 Doomsday Engine Revision df454ffe (github): Builder: Fixes
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17:47 Doomsday Engine Revision c033fea8 (github): Fixed platform_release.py
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17:40 Doomsday Engine Revision d5b5f278 (github): Builder: Fixes
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17:22 Doomsday Engine Revision 53b010c1 (github): Builder: Refactored changelog generator
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14:54 Doomsday Engine Revision 01c341db (github): Builder: Fixes
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14:52 Doomsday Engine Revision 07e2f4e3 (github): Builder: Further refactorings
- Handling a specific event moved to builder/event.py.
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13:35 Doomsday Engine Revision 0cd55434 (github): Builder: Fixes
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12:42 Doomsday Engine Revision 91fc71bb (github): Builder: Refactoring build_event script
- The build_event script was getting a bit too large and complex,
so I thought it best to split it down into a "builder... -
11:29 Doomsday Engine Revision 3224249b (github): Added a .pro to the external subdir
2011-12-13
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16:16 Doomsday Engine Revision b3110569 (github): Builds: Fixed event report and buildlog handling
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15:51 Doomsday Engine Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
- Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no... -
15:08 Doomsday Engine Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
distrib/platform_release.py -
15:06 Doomsday Engine Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:00 Doomsday Engine Revision 02a43a7e (github): Build scripts: cleanup
2011-12-12
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21:31 Doomsday Engine Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
- Expanded the range of angles slightly in C_CheckViewRelSeg().
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18:06 Doomsday Engine Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
- Conflicts:
doomsday/plugins/fmod/include/fmod_util.h -
18:04 Doomsday Engine Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
- Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug... -
15:52 Doomsday Engine Revision 749985e3 (github): Merge branch 'master' into dsfmod
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13:57 Doomsday Engine Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
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13:43 Doomsday Engine Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
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13:36 Doomsday Engine Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
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13:10 Doomsday Engine Revision eae5323a (github): FMOD: Cleanup
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13:08 Doomsday Engine Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
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12:23 Doomsday Engine Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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11:03 Doomsday Engine Revision 1245720d (github): Added a readme for Github
- Brief description of the repository.
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09:54 Doomsday Engine Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
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09:52 Doomsday Engine Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
- vertex_t** vs. vertex_t const**.
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09:46 Doomsday Engine Revision 64471ca6 (github): FMOD: Started work on reverb configuration
2011-12-11
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21:38 Doomsday Engine Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
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21:22 Doomsday Engine Revision 73442a31 (github): Cleanup
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17:54 Doomsday Engine Revision 9a793c9b (github): Win32: Include FMOD in the distribution
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17:16 Doomsday Engine Revision afacb086 (github): Merge branch 'master' into dsfmod
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17:05 Doomsday Engine Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
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16:33 Doomsday Engine Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
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16:23 Doomsday Engine Revision 6bda7796 (github): Cleaning up the .pri files
2011-12-09
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21:21 Doomsday Engine Revision bfd912ca (github): GCC: Fixed build
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21:20 Doomsday Engine Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
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21:20 Doomsday Engine Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
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21:13 Doomsday Engine Revision cc2d0322 (github): Win32/FMOD: Track numbers
- On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua... -
21:08 Doomsday Engine Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
- Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD. -
21:01 Doomsday Engine Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
- Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha... -
18:38 Doomsday Engine Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
- There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th... -
17:20 Doomsday Engine Revision 2608eecd (github): FMOD: CD audio for Mac
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15:23 Doomsday Engine Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
- It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He... -
11:25 Doomsday Engine Revision cde05ee8 (github): FMOD: Using the soundfont file
2011-12-08
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13:39 Doomsday Engine Revision 5aa321e6 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
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13:33 Doomsday Engine Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
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13:32 Doomsday Engine Revision e33ff831 (github): Specifying a sound font file
- Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p... -
13:29 Doomsday Engine Revision 3d449919 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
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10:45 Doomsday Engine Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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09:32 Doomsday Engine Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
2011-12-07
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19:50 Doomsday Engine Revision 077f12c8 (github): FMOD: Playing music files and lumps
- Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI. -
17:45 Doomsday Engine Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
2011-12-06
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22:49 Doomsday Engine Revision 6e36822e (github): Sfx: Cleanups and update after game tics
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22:49 Doomsday Engine Revision dae78352 (github): FMOD: Setting 3D properties
- For the Sounds and the listener.
2011-12-05
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22:05 Doomsday Engine Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
- The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages. -
16:50 Doomsday Engine Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
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16:48 Doomsday Engine Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:16 Doomsday Engine Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:09 Doomsday Engine Revision eb89fd2a (github): FMOD: Fixes for playing samples
- Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading... -
16:07 Doomsday Engine Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
- Only load a sample when the sample changes or
there is no previous sample for the channel. -
10:24 Doomsday Engine Revision bd4947e0 (github): FMOD: Fixed sample loading
- The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
2011-12-04
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15:54 Doomsday Engine Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
- With 2D pan, frequency and volume properties.
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