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danij's activity

From 2011-11-11 to 2011-11-24

2011-11-24

16:44 Doomsday Engine Revision 3adc4731 (github): Cleanup
danij
14:08 Doomsday Engine Revision 3cea557a (github): Cleanup
danij
12:42 Doomsday Engine Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
danij

2011-11-22

01:18 Doomsday Engine Revision 96a92be1 (github): Cleanup
danij

2011-11-21

09:44 Doomsday Engine Revision 1f0a09aa (github): Do not use FSAA if the command line argument -noaa is specified
danij

2011-11-20

03:08 Doomsday Engine Revision 06f5e3d2 (github): Added resource path to output of ccmd listtextures
danij
02:46 Doomsday Engine Revision dab6953a (github): Fixed R_FindReflectionTextureForResourcePath which inversed the zero-length path check
danij
02:44 Doomsday Engine Revision ac7cb121 (github): Fixed bug in FileDirectory's addPath algorithm
Descending more than one level of a search path with a wildcard failed
to work as expected.
Todo: This logic should ...
danij

2011-11-18

20:46 Doomsday Engine Revision 201b13e8 (github): Minor log message tweaks
danij
19:36 Doomsday Engine Revision e2c15fc2 (github): Further cleanup/consistency changes to log messages
danij
19:25 Doomsday Engine Revision 4dce3890 (github): Do not log a warning about missing F_START/F_END marker lumps
This is not an issue the user needs to be warned about in ringzero. danij
18:05 Doomsday Engine Revision 2a210164 (github): Don't include the function name B_ActivateContext when status logging
The user doesn't care and developers know where this is done, therefore
including the name only serves to clutter the...
danij
17:59 Doomsday Engine Revision 9cc1d4c9 (github): Output DOOMSDAY_NICENAME to the log when identifying the executable
danij
17:58 Doomsday Engine Revision b7ef7dda (github): Log the names of all plugins initialized during startup
danij
17:38 Doomsday Engine Revision 15594a89 (github): Fixed plugin loading on Unix(?)
danij
16:15 Doomsday Engine Revision 7ecac77d (github): -verbose has not yet been evaluated in loadPlugin, so always log
danij
14:23 Doomsday Engine Revision bef2439d (github): Instrument plugin loading with more information in _DEBUG builds
danij

2011-11-17

05:51 Doomsday Engine Revision 312b0a53 (github): Refactor: Fonts collection uses same mechanics as Textures
The Fonts collection now implements the same features present with
Textures, i.e.; dynamic rebuilding, declared/defin...
danij

2011-11-16

23:39 Doomsday Engine Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
danij
16:02 Doomsday Engine Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
danij
15:26 Doomsday Engine Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
danij
13:55 Doomsday Engine Revision 53f2556a (github): Tweaked some comments in the previous commit
danij
06:56 Doomsday Engine Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc...
danij
04:41 Doomsday Engine Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
danij
04:35 Doomsday Engine Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
danij
02:09 Doomsday Engine Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t...
danij
01:36 Doomsday Engine Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
danij
00:08 Doomsday Engine Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
danij

2011-11-15

22:22 Doomsday Engine Revision b8487825 (github): Refactor: Revised use of texture "original indices"
As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i...
danij
04:20 Doomsday Engine Revision 3206d687 (github): Cleanup
danij

2011-11-14

22:40 Doomsday Engine Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea...
danij
05:31 Doomsday Engine Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
danij
04:49 Doomsday Engine Revision d69a4a08 (github): Fix typos in previous commit
danij
03:28 Doomsday Engine Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
danij

2011-11-12

19:51 Doomsday Engine Revision 81afd782 (github): Cleanup
danij
18:50 Doomsday Engine Revision b0c907ea (github): Fixed: Minor memory leak in P_LoadMap
danij
18:45 Doomsday Engine Revision da094f77 (github): Refactor: Textures collection implements a declared state for textures
Textures in the collection can now be declared by name/path prior to
their definition. A defined texture has an assoc...
danij
 

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