danij's activity
From 2011-09-02 to 2011-09-15
2011-09-15
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21:09 Doomsday Engine Revision 7e7eea2e (github): Determine the log verbosity level from DD_EarlyInit prior to Zone
- and Console module initializations.
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20:48 Doomsday Engine Revision c8f843fe (github): Fixed: Font renderer was drawing the shadows of text fragments along
- with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game ... -
19:31 Doomsday Engine Revision 2b73099e (github): Refactor: CBuffer now uses opaque instance pointers to avoid
- including system headers in cbuffer.h
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19:17 Doomsday Engine Revision 609f6b8c (github): Missing changes omitted from previous commit.
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19:06 Doomsday Engine Revision 2d6962dd (github): Refactor/Cleanup of the console buffer class:
- * Removed support for an unlimited number of lines
* Get the memory zone online before the console subsystem
* Alloca... -
18:30 Doomsday Engine Revision 1d92cc54 (github): Refactor: Replaced the console command history buffer with a simple
- array as there is no need to use a CBuffer for this.
2011-09-14
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12:23 Doomsday Engine Revision 9b7d38bd (github): Fixed signed/unsigned mismatch in CCmdListFiles
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00:55 Doomsday Engine Revision ba553a1e (github): Merge changes from branch beta6-ringzero and fixed up some issues
- from earlier merges. I can now successfully build this branch on
Windows using the existing VSC++ 2008 solution. -
00:35 Doomsday Engine Revision eeea7cdb (github): Fixed bug in the Windows console window manager's setAttrib which
- compared the text line's print flag with that of the console history
buffer.
This still doesn't look right however. ...
2011-09-13
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22:36 Doomsday Engine Revision 4ce49e33 (github): Cleanup
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22:18 Doomsday Engine Revision 9f2a8dfa (github): Refactoring continues:
- * Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit...
2011-09-12
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05:09 Doomsday Engine Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
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04:20 Doomsday Engine Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
- being updated when element zero was selected.
2011-09-11
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17:40 Doomsday Engine Revision 970bf173 (github): Cleanup.
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17:30 Doomsday Engine Revision 3b5c975f (github): Extracted the file list functionality used for the opened and loaded
- file lists maintained by the filesystem module and encapsulated it
in a new object named FileList.
Redesigned FileLi... -
05:37 Doomsday Engine Revision 1d71fd14 (github): Added const qualifiers to various methods of AbstractFile.
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05:34 Doomsday Engine Revision 67c1da9a (github): Added path delimiter argument to Con_PrintPathList
2011-09-09
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09:00 Doomsday Engine Revision 7f844c0e (github): Fixed bug in F_ReleaseFile introduced in previous commit which
- resulted in all files being released and not just that requested.
-
08:52 Doomsday Engine Revision c9534324 (github): Refactoring continues:
- * Initialize the file system early, prior to DD_StartupWorker
Obviously no resource locator, virtual files, vdmaps,... -
05:01 Doomsday Engine Revision 4887ef0a (github): Cleanup.
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04:29 Doomsday Engine Revision 6cbd6a62 (github): Refactoring continues:
- * AbstractFile now holds an instance of LumpInfo. All file types
now share this common base component which stores ...
2011-09-08
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22:56 Doomsday Engine Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
- identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds... -
19:34 Doomsday Engine Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
- ccmd "load". If a file is already loaded; log a status message but
otherwise ignore. -
12:49 Doomsday Engine Revision ff4d922b (github): Cleanup
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12:08 Doomsday Engine Revision 34e0fe7b (github): Refactoring continues:
- * Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
2011-09-07
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23:28 Doomsday Engine Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
- The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ... -
23:08 Doomsday Engine Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
- in player_t and ddplayer_t during a game change.
2011-09-05
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08:06 Doomsday Engine Revision 5c67b37c (github): The open file lists must be cleared before lump directorys during shutdown.
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04:56 Doomsday Engine Revision b9e028a4 (github): Cleanup continues:
- * Relocated all file system utility routines from fs_main.c and
sys_reslocator.c into (new) fs_util.c
* fs_main.c's...
2011-09-04
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14:09 Doomsday Engine Revision bea8fa1d (github): Cleanup continues...
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07:35 Doomsday Engine Revision 8d9570b2 (github): Render a few black frames just before shutdown.
- On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch... -
06:28 Doomsday Engine Revision 8d0a7d7d (github): Cleanup
2011-09-03
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11:51 Doomsday Engine Revision 083d8008 (github): Cleanup
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11:06 Doomsday Engine Revision 9d321ea4 (github): Fixed typos in previous commit.
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10:33 Doomsday Engine Revision f0a251b0 (github): Cleanup
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04:40 Doomsday Engine Revision 853f1bcc (github): Fixed logic bug in isRequiredResource which assumed that Zip_SourceFile
- was able to handle being passed an invalid lumpnum.
-
04:39 Doomsday Engine Revision ecd7945b (github): Re-introduced DFILE. DFILE is now a subcomponent of abstractfile_t.
- Objects of this type should never be instantiated, rather, they are
used as an implementation mechanism to separate t...
2011-09-02
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23:24 Doomsday Engine Revision 3661f85b (github): Completed refactorings to replace DFILE with abstractfile_t:
- All file handles (including virtual ones, for lumps within containers)
used throughout the engine and the public API ... -
00:05 Doomsday Engine Revision 8b20c89c (github): Minor warning fixes.
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