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danij's activity

From 2011-09-02 to 2011-09-15

2011-09-15

21:09 Doomsday Engine Revision 7e7eea2e (github): Determine the log verbosity level from DD_EarlyInit prior to Zone
and Console module initializations. danij
20:48 Doomsday Engine Revision c8f843fe (github): Fixed: Font renderer was drawing the shadows of text fragments along
with each fragment rather than in a separate drawing pass. So any case
scaled text (such as that used in DOOM's game ...
danij
19:31 Doomsday Engine Revision 2b73099e (github): Refactor: CBuffer now uses opaque instance pointers to avoid
including system headers in cbuffer.h danij
19:17 Doomsday Engine Revision 609f6b8c (github): Missing changes omitted from previous commit.
danij
19:06 Doomsday Engine Revision 2d6962dd (github): Refactor/Cleanup of the console buffer class:
* Removed support for an unlimited number of lines
* Get the memory zone online before the console subsystem
* Alloca...
danij
18:30 Doomsday Engine Revision 1d92cc54 (github): Refactor: Replaced the console command history buffer with a simple
array as there is no need to use a CBuffer for this. danij

2011-09-14

12:23 Doomsday Engine Revision 9b7d38bd (github): Fixed signed/unsigned mismatch in CCmdListFiles
danij
00:55 Doomsday Engine Revision ba553a1e (github): Merge changes from branch beta6-ringzero and fixed up some issues
from earlier merges. I can now successfully build this branch on
Windows using the existing VSC++ 2008 solution.
danij
00:35 Doomsday Engine Revision eeea7cdb (github): Fixed bug in the Windows console window manager's setAttrib which
compared the text line's print flag with that of the console history
buffer.
This still doesn't look right however. ...
danij

2011-09-13

22:36 Doomsday Engine Revision 4ce49e33 (github): Cleanup
danij
22:18 Doomsday Engine Revision 9f2a8dfa (github): Refactoring continues:
* Promoted FileListNode to public api status and renamed DFile
* Renamed DFILE to streamfile_t to avoid confusion wit...
danij

2011-09-12

05:09 Doomsday Engine Revision a9c24ec6 (github): Fixed: Changing the 3D sound mode post engine startup did not work.
danij
04:20 Doomsday Engine Revision 0b2cc9c3 (github): Fixed bug in CP_CvarList which prevented the linked cvar from
being updated when element zero was selected. danij

2011-09-11

17:40 Doomsday Engine Revision 970bf173 (github): Cleanup.
danij
17:30 Doomsday Engine Revision 3b5c975f (github): Extracted the file list functionality used for the opened and loaded
file lists maintained by the filesystem module and encapsulated it
in a new object named FileList.
Redesigned FileLi...
danij
05:37 Doomsday Engine Revision 1d71fd14 (github): Added const qualifiers to various methods of AbstractFile.
danij
05:34 Doomsday Engine Revision 67c1da9a (github): Added path delimiter argument to Con_PrintPathList
danij

2011-09-09

09:00 Doomsday Engine Revision 7f844c0e (github): Fixed bug in F_ReleaseFile introduced in previous commit which
resulted in all files being released and not just that requested. danij
08:52 Doomsday Engine Revision c9534324 (github): Refactoring continues:
* Initialize the file system early, prior to DD_StartupWorker
Obviously no resource locator, virtual files, vdmaps,...
danij
05:01 Doomsday Engine Revision 4887ef0a (github): Cleanup.
danij
04:29 Doomsday Engine Revision 6cbd6a62 (github): Refactoring continues:
* AbstractFile now holds an instance of LumpInfo. All file types
now share this common base component which stores ...
danij

2011-09-08

22:56 Doomsday Engine Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds...
danij
19:34 Doomsday Engine Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
ccmd "load". If a file is already loaded; log a status message but
otherwise ignore.
danij
12:49 Doomsday Engine Revision ff4d922b (github): Cleanup
danij
12:08 Doomsday Engine Revision 34e0fe7b (github): Refactoring continues:
* Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
danij

2011-09-07

23:28 Doomsday Engine Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ...
danij
23:08 Doomsday Engine Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
in player_t and ddplayer_t during a game change. danij

2011-09-05

08:06 Doomsday Engine Revision 5c67b37c (github): The open file lists must be cleared before lump directorys during shutdown.
danij
04:56 Doomsday Engine Revision b9e028a4 (github): Cleanup continues:
* Relocated all file system utility routines from fs_main.c and
sys_reslocator.c into (new) fs_util.c
* fs_main.c's...
danij

2011-09-04

14:09 Doomsday Engine Revision bea8fa1d (github): Cleanup continues...
danij
07:35 Doomsday Engine Revision 8d9570b2 (github): Render a few black frames just before shutdown.
On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch...
danij
06:28 Doomsday Engine Revision 8d0a7d7d (github): Cleanup
danij

2011-09-03

11:51 Doomsday Engine Revision 083d8008 (github): Cleanup
danij
11:06 Doomsday Engine Revision 9d321ea4 (github): Fixed typos in previous commit.
danij
10:33 Doomsday Engine Revision f0a251b0 (github): Cleanup
danij
04:40 Doomsday Engine Revision 853f1bcc (github): Fixed logic bug in isRequiredResource which assumed that Zip_SourceFile
was able to handle being passed an invalid lumpnum. danij
04:39 Doomsday Engine Revision ecd7945b (github): Re-introduced DFILE. DFILE is now a subcomponent of abstractfile_t.
Objects of this type should never be instantiated, rather, they are
used as an implementation mechanism to separate t...
danij

2011-09-02

23:24 Doomsday Engine Revision 3661f85b (github): Completed refactorings to replace DFILE with abstractfile_t:
All file handles (including virtual ones, for lumps within containers)
used throughout the engine and the public API ...
danij
00:05 Doomsday Engine Revision 8b20c89c (github): Minor warning fixes.
danij
 

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