skyjake's activity
From 2011-08-28 to 2011-09-10
2011-09-10
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21:01 Doomsday Engine Revision 8918cc0e (github): Fixed compilation warnings
- Signed/unsigned mismatches.
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21:01 Doomsday Engine Revision dd1f65e9 (github): Project: Fixed order of dependencies
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20:48 Doomsday Engine Revision e26b6ae2 (github): Started setting up qmake project files
- The main engine project file is building correctly on
OS X. External dependencies are configured with the
.pri files ... -
20:46 Doomsday Engine Revision e7582229 (github): Fixed compilation warnings
- Signed/unsigned mismatches.
2011-09-09
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11:43 Doomsday Engine Revision fe0477d1 (github): Win32: Fixed build
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11:25 Doomsday Engine Revision 0fb1ea8d (github): 64-bit: Ensure correct integer sizes
- Also, fixed plenty of warnings about pointer conversion.
In essence, the changes here do not make the code more
64-bi...
2011-09-03
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17:05 Doomsday Engine Revision 9097191f (github): Debug: Checking out filter in deltas
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17:04 Doomsday Engine Revision f995c335 (github): Co-op: Fixed weapon pickup notifications
- In Doom/Heretic co-op, weapon pickups did not cause proper
message+sound notifications. -
13:28 Doomsday Engine Revision c8d9fa83 (github): Cleanup
- Removed old DDPF_FILTER flag.
2011-09-01
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20:45 Doomsday Engine Revision 62c559dd (github): 64-bit: Comparison was not valid
- Somewhere along the way, -1 became -2.1 billion.
2011-08-30
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09:08 Doomsday Engine Revision 71c63ec3 (github): Server: Fixed damage from environment
- The server was ignoring damage being dealt from
a null source. -
09:07 Doomsday Engine Revision 7cede6ff (github): Client: Use DMU for light level, plane material updates
2011-08-29
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08:57 Doomsday Engine Revision 4ea4bbb3 (github): Client: Improvements for plane movement
- Fixes issues with crushers and doors jamming players.
A client-side plane move is cancelled if it would
block the pla... -
07:49 Doomsday Engine Revision b003b5fe (github): sv_pool.c: Use FEQUAL() instead of !=, ! operators
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07:48 Doomsday Engine Revision 137476bd (github): Client: Camera follows killer
- The tracking is actually done by the server currently.
Ideally it would be the client itself, following the smoothed
...
2011-08-28
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17:28 Doomsday Engine Revision c7ba4785 (github): Player viewheight resets to normal during respawn
- Previously, the viewheight was restored by gradually
by moving it up to the "normal" level. -
17:27 Doomsday Engine Revision 3aa110f9 (github): Fixed: Clientside null pointer access
- When applying momentum impulses, check that the mobj
is valid. -
17:26 Doomsday Engine Revision 1ef61f90 (github): Foot clipping: Interpolated, fixed for client
- Foot clipping is now applied to the view offset, which also
handles view bobbing. This means it gets interpolated,
gi...
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